Fix SCons build.
git-svn-id: svn://localhost/ardour2/branches/3.0@5112 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -224,6 +224,7 @@ port_matrix_row_labels.cc
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processor_box.cc
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prompter.cc
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public_editor.cc
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rc_option_editor.cc
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region_gain_line.cc
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region_selection.cc
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region_view.cc
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@ -237,6 +238,7 @@ selection.cc
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send_ui.cc
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session_import_dialog.cc
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session_metadata_dialog.cc
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session_option_editor.cc
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sfdb_ui.cc
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simpleline.cc
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simplerect.cc
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@ -65,6 +65,7 @@ control_protocol_search_path.cc
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crossfade.cc
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cycle_timer.cc
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default_click.cc
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delivery.cc
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directory_names.cc
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diskstream.cc
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element_import_handler.cc
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@ -145,6 +146,7 @@ session.cc
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session_butler.cc
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session_click.cc
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session_command.cc
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session_configuration.cc
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session_directory.cc
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session_events.cc
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session_export.cc
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@ -571,6 +571,7 @@ void MackieControlProtocol::connect_session_signals()
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connections_back = session->TransportStateChange.connect( ( mem_fun (*this, &MackieControlProtocol::notify_transport_state_changed) ) );
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// receive punch-in and punch-out
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connections_back = Config->ParameterChanged.connect( ( mem_fun (*this, &MackieControlProtocol::notify_parameter_changed) ) );
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session->config.ParameterChanged.connect ( ( mem_fun (*this, &MackieControlProtocol::notify_parameter_changed) ) );
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// receive rude solo changed
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connections_back = session->SoloActive.connect( ( mem_fun (*this, &MackieControlProtocol::notify_solo_active_changed) ) );
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@ -1364,26 +1365,26 @@ LedState MackieControlProtocol::loop_release( Button & button )
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LedState MackieControlProtocol::punch_in_press( Button & button )
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{
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bool state = !Config->get_punch_in();
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Config->set_punch_in( state );
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bool state = !session->config.get_punch_in();
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session->config.set_punch_in( state );
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return state;
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}
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LedState MackieControlProtocol::punch_in_release( Button & button )
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{
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return Config->get_punch_in();
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return session->config.get_punch_in();
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}
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LedState MackieControlProtocol::punch_out_press( Button & button )
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{
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bool state = !Config->get_punch_out();
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Config->set_punch_out( state );
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bool state = !session->config.get_punch_out();
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session->config.set_punch_out( state );
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return state;
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}
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LedState MackieControlProtocol::punch_out_release( Button & button )
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{
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return Config->get_punch_out();
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return session->config.get_punch_out();
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}
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LedState MackieControlProtocol::home_press( Button & button )
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@ -1436,25 +1437,24 @@ LedState MackieControlProtocol::global_solo_release( Button & button )
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// Session signals
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///////////////////////////////////////////
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void MackieControlProtocol::notify_parameter_changed( const char * name_str )
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void MackieControlProtocol::notify_parameter_changed (std::string const & p)
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{
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string name( name_str );
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if ( name == "punch-in" )
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if ( p == "punch-in" )
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{
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update_global_button( "punch_in", Config->get_punch_in() );
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update_global_button( "punch_in", session->config.get_punch_in() );
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}
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else if ( name == "punch-out" )
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else if ( p == "punch-out" )
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{
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update_global_button( "punch_out", Config->get_punch_out() );
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update_global_button( "punch_out", session->config.get_punch_out() );
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}
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else if ( name == "clicking" )
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else if ( p == "clicking" )
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{
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update_global_button( "clicking", Config->get_clicking() );
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}
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else
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{
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#ifdef DEBUG
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cout << "parameter changed: " << name << endl;
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cout << "parameter changed: " << p << endl;
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#endif
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}
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}
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@ -118,7 +118,7 @@ class MackieControlProtocol
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void notify_record_state_changed();
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void notify_transport_state_changed();
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// mainly to pick up punch-in and punch-out
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void notify_parameter_changed( const char * );
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void notify_parameter_changed( std::string const & );
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void notify_solo_active_changed( bool );
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/// Turn smpte on and beats off, or vice versa, depending
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