Fix 128 bit integer math rounding (#9057)
The previous code only used the 1st multiplicand was use to determine the direction of rounding, breaking commutative property `muldiv_round (1, 3, 4) != muldiv_round (3, 1, 4)`
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@ -52,20 +52,11 @@ namespace PBD {
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inline
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int64_t muldiv_round (int64_t v, int64_t n, int64_t d)
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{
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/* either n or d or both could be negative but for now we assume that
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only d could be (that is, n and d represent negative rational numbers of the
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form 1/-2 rather than -1/2). This follows the behavior of the
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ratio_t type in the temporal library.
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Consequently, we only use d in the rounding-signdness expression.
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*/
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const int64_t hd = PBD_IDIV_ROUNDING (v, d);
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#ifndef COMPILER_INT128_SUPPORT
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boost::multiprecision::int512_t bignum = v;
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bignum *= n;
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bignum += hd;
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bignum += PBD_IDIV_ROUNDING (bignum, d);
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bignum /= d;
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try {
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@ -82,6 +73,9 @@ int64_t muldiv_round (int64_t v, int64_t n, int64_t d)
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__int128 _n (n);
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__int128 _d (d);
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__int128 _v (v);
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__int128 vn (_v * _n);
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const int64_t hd = PBD_IDIV_ROUNDING (vn, d);
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/* this could overflow, but will not do so merely because we are
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* multiplying two int64_t together and storing the result in an
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@ -89,7 +83,7 @@ int64_t muldiv_round (int64_t v, int64_t n, int64_t d)
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* limit) or where v * n / d > INT64_T (i.e. n > d)
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*/
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return(int64_t) (((_v * _n) + hd) / _d);
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return(int64_t) ((vn + hd) / _d);
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#endif
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}
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