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protect a-delay again Inf, NaN, HUGE and stuff.

This commit is contained in:
Robin Gareus 2016-11-29 08:41:10 +01:00
parent 0d3c2a9dbf
commit 0fe62a34da

View File

@ -31,6 +31,13 @@
# define M_PI 3.1415926
#endif
#ifdef COMPILER_MSVC
#include <float.h>
#define isfinite_local(val) (bool)_finite((double)val)
#else
#define isfinite_local isfinite
#endif
typedef enum {
ADELAY_INPUT = 0,
ADELAY_OUTPUT,
@ -211,9 +218,17 @@ connect_port(LV2_Handle instance,
}
static inline float
sanitize_denormal(float value) {
sanitize_denormal(const float value) {
if (!isnormal(value)) {
value = 0.f;
return 0.f;
}
return value;
}
static inline float
sanitize_input(const float value) {
if (!isfinite_local (value)) {
return 0.f;
}
return value;
}
@ -296,12 +311,11 @@ static void lpfRbj(LV2_Handle instance, float fc, float srate)
adelay->B5 = adelay->B3;
}
static float runfilter(LV2_Handle instance, float in)
static float runfilter(LV2_Handle instance, const float in)
{
ADelay* a = (ADelay*)instance;
float out;
in = sanitize_denormal(in);
out = a->B0/a->A0*in + a->B1/a->A0*a->state[0] + a->B2/a->A0*a->state[1]
-a->A1/a->A0*a->state[2] - a->A2/a->A0*a->state[3] + 1e-20;
@ -309,7 +323,7 @@ static float runfilter(LV2_Handle instance, float in)
a->state[1] = a->state[0];
a->state[0] = in;
a->state[3] = a->state[2];
a->state[2] = out;
a->state[2] = sanitize_input (out);
return out;
}
@ -417,27 +431,30 @@ run(LV2_Handle instance, uint32_t n_samples)
}
xfade = 0.f;
float fbstate = adelay->fbstate;
const float feedback = *adelay->feedback;
for (i = 0; i < n_samples; i++) {
in = input[i];
adelay->z[adelay->posz] = in + *adelay->feedback / 100. * adelay->fbstate;
adelay->fbstate = 0.f;
in = sanitize_input (input[i]);
adelay->z[adelay->posz] = sanitize_denormal (in + feedback / 100.f * fbstate);
int p = adelay->posz - adelay->tap[adelay->active]; // active line
if (p<0) p += MAX_DELAY;
adelay->fbstate += adelay->z[p];
fbstate = adelay->z[p];
if (recalc) {
xfade += 1.0f / (float)n_samples;
adelay->fbstate *= (1.-xfade);
fbstate *= (1.-xfade);
p = adelay->posz - adelay->tap[adelay->next]; // next line
if (p<0) p += MAX_DELAY;
adelay->fbstate += adelay->z[p] * xfade;
fbstate += adelay->z[p] * xfade;
}
wetdry += tau * (wetdry_target - wetdry) + 1e-12;
gain += tau * (gain_target - gain) + 1e-12;
output[i] = (1.f - wetdry) * in;
output[i] += wetdry * -inv * runfilter(adelay, adelay->fbstate);
output[i] += wetdry * -inv * runfilter(adelay, fbstate);
output[i] *= gain;
if (++(adelay->posz) >= MAX_DELAY) {
@ -445,6 +462,7 @@ run(LV2_Handle instance, uint32_t n_samples)
}
}
adelay->fbstate = fbstate;
adelay->feedbackold = *(adelay->feedback);
adelay->divisorold = *(adelay->divisor);
adelay->invertold = *(adelay->inv);