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streamline button press event handling code a little, and tweak enter/leave debugging text

This commit is contained in:
Paul Davis 2013-10-28 12:25:41 -04:00
parent b00751d0dc
commit 0db7bdface

View File

@ -83,6 +83,7 @@ Canvas::render (Rect const & area, Cairo::RefPtr<Cairo::Context> const & context
_root.render (*draw, context);
}
#if 0
/* debug render area */
Rect r = _root.item_to_window (area);
@ -248,17 +249,6 @@ GtkCanvas::GtkCanvas ()
add_events (Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK | Gdk::POINTER_MOTION_MASK);
}
/** Handler for button presses on the canvas.
* @param ev GDK event.
*/
bool
GtkCanvas::button_handler (GdkEventButton* ev)
{
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button %3 %1 %1\n", ev->x, ev->y, (ev->type == GDK_BUTTON_PRESS ? "press" : "release")));
/* The Duple that we are passing in here is in canvas coordinates */
return deliver_event (Duple (ev->x, ev->y), reinterpret_cast<GdkEvent*> (ev));
}
/** Handler for pointer motion events on the canvas.
* @param ev GDK event.
* @return true if the motion event was handled, otherwise false.
@ -337,6 +327,7 @@ GtkCanvas::enter_leave_items (Duple const & point, int state)
if (items.empty()) {
if (_current_item) {
/* leave event */
cerr << "E/L: left item " << _current_item->whatami() << '/' << _current_item->name << " for ... nada" << endl;
_current_item->Event (reinterpret_cast<GdkEvent*> (&leave_event));
_current_item = 0;
}
@ -348,27 +339,27 @@ GtkCanvas::enter_leave_items (Duple const & point, int state)
* we have entered it
*/
//cerr << "E/L: " << items.size() << " to check at " << point << endl;
cerr << "E/L: " << items.size() << " to check at " << point << endl;
#ifdef CANVAS_DEBUG
for (vector<Item const*>::const_reverse_iterator i = items.rbegin(); i != items.rend(); ++i) {
//cerr << '\t' << (*i)->whatami() << ' ' << (*i)->name << " ignore ? " << (*i)->ignore_events() << " current ? " << (_current_item == (*i)) << endl;
cerr << '\t' << (*i)->whatami() << ' ' << (*i)->name << " ignore ? " << (*i)->ignore_events() << " current ? " << (_current_item == (*i)) << endl;
}
#endif
//cerr << "------------\n";
cerr << "------------\n";
for (vector<Item const*>::const_reverse_iterator i = items.rbegin(); i != items.rend(); ++i) {
Item const * new_item = *i;
#ifdef CANVAS_DEBUG
//cerr << "\tE/L check out " << new_item->whatami() << ' ' << new_item->name << " ignore ? " << new_item->ignore_events() << " current ? " << (_current_item == new_item) << endl;
cerr << "\tE/L check out " << new_item->whatami() << ' ' << new_item->name << " ignore ? " << new_item->ignore_events() << " current ? " << (_current_item == new_item) << endl;
#endif
if (new_item->ignore_events()) {
//cerr << "continue1\n";
// cerr << "continue1\n";
continue;
}
if (_current_item == new_item) {
//cerr << "continue2\n";
// cerr << "continue2\n";
continue;
}
@ -376,6 +367,7 @@ GtkCanvas::enter_leave_items (Duple const & point, int state)
/* leave event */
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("Leave %1 %2\n", _current_item->whatami(), _current_item->name));
_current_item->Event (reinterpret_cast<GdkEvent*> (&leave_event));
queue_draw ();
}
if (new_item && _current_item != new_item) {
@ -383,10 +375,11 @@ GtkCanvas::enter_leave_items (Duple const & point, int state)
_current_item = new_item;
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("Enter %1 %2\n", _current_item->whatami(), _current_item->name));
_current_item->Event (reinterpret_cast<GdkEvent*> (&enter_event));
queue_draw ();
break;
}
//cerr << "Loop around again\n";
// cerr << "Loop around again\n";
}
}
@ -398,6 +391,8 @@ GtkCanvas::enter_leave_items (Duple const & point, int state)
bool
GtkCanvas::deliver_event (Duple point, GdkEvent* event)
{
/* Point in in canvas coordinate space */
if (_grabbed_item) {
/* we have a grabbed item, so everything gets sent there */
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("%1 %2 (%3) was grabbed, send event there\n",
@ -466,6 +461,7 @@ GtkCanvas::item_going_away (Item* item, boost::optional<Rect> bounding_box)
if (_current_item == item) {
_current_item = 0;
queue_draw ();
}
if (_grabbed_item == item) {
@ -487,6 +483,19 @@ GtkCanvas::on_expose_event (GdkEventExpose* ev)
render (Rect (ev->area.x, ev->area.y, ev->area.x + ev->area.width, ev->area.y + ev->area.height), c);
#if 1
if (_current_item) {
boost::optional<Rect> orect = _current_item->bounding_box();
if (orect) {
Rect r = _current_item->item_to_window (orect.get());
c->rectangle (r.x0, r.y0, r.x1 - r.x0, r.y1 - r.y0);
c->set_source_rgba (1.0, 0.0, 0.0, 1.0);
c->stroke ();
}
}
#endif
return true;
}
@ -511,16 +520,14 @@ GtkCanvas::on_button_press_event (GdkEventButton* ev)
{
/* translate event coordinates from window to canvas */
GdkEvent copy = *((GdkEvent*)ev);
Duple where = window_to_canvas (Duple (ev->x, ev->y));
copy.button.x = where.x;
copy.button.y = where.y;
/* Coordinates in the event will be canvas coordinates, correctly adjusted
for scroll if this GtkCanvas is in a GtkCanvasViewport.
*/
return button_handler ((GdkEventButton*) &copy);
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button press @ %1, %2 => %3\n", ev->x, ev->y, where));
return deliver_event (where, reinterpret_cast<GdkEvent*>(ev));
}
/** Handler for GDK button release events.
@ -532,16 +539,14 @@ GtkCanvas::on_button_release_event (GdkEventButton* ev)
{
/* translate event coordinates from window to canvas */
GdkEvent copy = *((GdkEvent*)ev);
Duple where = window_to_canvas (Duple (ev->x, ev->y));
copy.button.x = where.x;
copy.button.y = where.y;
/* Coordinates in the event will be canvas coordinates, correctly adjusted
for scroll if this GtkCanvas is in a GtkCanvasViewport.
*/
return button_handler ((GdkEventButton*) &copy);
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button release @ %1, %2 => %3\n", ev->x, ev->y, where));
return deliver_event (where, reinterpret_cast<GdkEvent*>(ev));
}
/** Handler for GDK motion events.