fix up some issues with precise placement of ArdourCanvas::Rectangle frame/outline
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@ -78,24 +78,18 @@ Rectangle::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) con
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setup_outline_context (context);
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/* see the cairo FAQ on single pixel lines to see why we do
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* the 0.5 pixel additions.
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*/
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if (_outline_what == What (LEFT|RIGHT|BOTTOM|TOP)) {
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/* outline must be on pixels (hence 0.5 offset) and
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must be WITHIN coordinates of rect, not outside it
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(hence the -2.0 size adjustment, since we use 1
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pixel on each side for the outline)
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*/
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context->rectangle (self.x0 + 0.5, self.y0 + 0.5, self.width() - 1.0, self.height() - 1.0);
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} else {
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// context->set_line_cap (Cairo::LINE_CAP_SQUARE);
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/* see the cairo FAQ on single pixel lines to see why we do
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* this expansion of the perimeter.
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*/
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if (_outline_what & LEFT) {
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/* vertical line: move x-coordinate by 0.5 pixels */
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context->move_to (self.x0 + 0.5, self.y0);
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@ -104,14 +98,14 @@ Rectangle::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) con
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if (_outline_what & BOTTOM) {
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/* horizontal line: move y-coordinate by 0.5 pixels */
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context->move_to (self.x0, self.y1 - 0.5);
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context->line_to (self.x1, self.y1 - 0.5);
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context->move_to (self.x0, self.y1 + 0.5);
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context->line_to (self.x1, self.y1 + 0.5);
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}
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if (_outline_what & RIGHT) {
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/* vertical line: move x-coordinate by 0.5 pixels */
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context->move_to (self.x1 - 0.5, self.y0);
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context->line_to (self.x1 - 0.5, self.y1);
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context->move_to (self.x1 + 0.5, self.y0);
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context->line_to (self.x1 + 0.5, self.y1);
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}
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if (_outline_what & TOP) {
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