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fix up some issues with precise placement of ArdourCanvas::Rectangle frame/outline

This commit is contained in:
Paul Davis 2014-02-13 18:15:47 -05:00
parent 79d2a686ff
commit 08b86fda5c

View File

@ -78,24 +78,18 @@ Rectangle::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) con
setup_outline_context (context);
/* see the cairo FAQ on single pixel lines to see why we do
* the 0.5 pixel additions.
*/
if (_outline_what == What (LEFT|RIGHT|BOTTOM|TOP)) {
/* outline must be on pixels (hence 0.5 offset) and
must be WITHIN coordinates of rect, not outside it
(hence the -2.0 size adjustment, since we use 1
pixel on each side for the outline)
*/
context->rectangle (self.x0 + 0.5, self.y0 + 0.5, self.width() - 1.0, self.height() - 1.0);
} else {
// context->set_line_cap (Cairo::LINE_CAP_SQUARE);
/* see the cairo FAQ on single pixel lines to see why we do
* this expansion of the perimeter.
*/
if (_outline_what & LEFT) {
/* vertical line: move x-coordinate by 0.5 pixels */
context->move_to (self.x0 + 0.5, self.y0);
@ -104,14 +98,14 @@ Rectangle::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) con
if (_outline_what & BOTTOM) {
/* horizontal line: move y-coordinate by 0.5 pixels */
context->move_to (self.x0, self.y1 - 0.5);
context->line_to (self.x1, self.y1 - 0.5);
context->move_to (self.x0, self.y1 + 0.5);
context->line_to (self.x1, self.y1 + 0.5);
}
if (_outline_what & RIGHT) {
/* vertical line: move x-coordinate by 0.5 pixels */
context->move_to (self.x1 - 0.5, self.y0);
context->line_to (self.x1 - 0.5, self.y1);
context->move_to (self.x1 + 0.5, self.y0);
context->line_to (self.x1 + 0.5, self.y1);
}
if (_outline_what & TOP) {