Fix bug #6337, clicking in canvas without session loaded causes crash
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c342769925
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@ -3291,6 +3291,10 @@ CursorDrag::CursorDrag (Editor* e, EditorCursor& c, bool s)
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void
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void
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CursorDrag::fake_locate (framepos_t t)
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CursorDrag::fake_locate (framepos_t t)
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{
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{
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if (_editor->session () == 0) {
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return;
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}
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_editor->playhead_cursor->set_position (t);
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_editor->playhead_cursor->set_position (t);
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Session* s = _editor->session ();
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Session* s = _editor->session ();
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@ -1139,7 +1139,7 @@ Editor::button_press_handler (ArdourCanvas::Item* item, GdkEvent* event, ItemTyp
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}
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}
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//not rolling, range mode click + join_play_range : locate the PH here
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//not rolling, range mode click + join_play_range : locate the PH here
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if ( !_drags->active () && !_session->transport_rolling() && ( effective_mouse_mode() == MouseRange ) && ARDOUR_UI::config()->get_follow_edits() ) {
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if ( !_drags->active () && _session && !_session->transport_rolling() && ( effective_mouse_mode() == MouseRange ) && ARDOUR_UI::config()->get_follow_edits() ) {
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framepos_t where = canvas_event_sample (event);
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framepos_t where = canvas_event_sample (event);
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snap_to(where);
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snap_to(where);
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_session->request_locate (where, false);
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_session->request_locate (where, false);
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