Fix windows build when using pthreads-win32 library
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@ -656,7 +656,9 @@ PortAudioBackend::process_callback(const float* input,
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return true;
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}
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if (_reinit_thread_callback || m_main_thread != pthread_self()) {
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bool in_main_thread = pthread_equal(m_main_thread, pthread_self());
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if (_reinit_thread_callback || !in_main_thread) {
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_reinit_thread_callback = false;
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m_main_thread = pthread_self();
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AudioEngine::thread_init_callback (this);
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