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take down backend specific threads with backend

This commit is contained in:
Robin Gareus 2015-01-30 01:26:47 +01:00
parent 66eef257d8
commit 070818f884
2 changed files with 27 additions and 10 deletions

View File

@ -89,7 +89,7 @@ protected:
virtual void session_going_away ();
private:
volatile bool _quit_threads;
volatile bool _threads_active;
void reset_thread_list ();
void drop_threads ();
@ -136,6 +136,10 @@ private:
bool _process_noroll;
int _process_retval;
bool _process_need_butler;
// enginer / thread connection
PBD::ScopedConnectionList engine_connections;
void engine_stopped ();
};
} // namespace

View File

@ -53,7 +53,7 @@ int alloc_allowed ()
Graph::Graph (Session & session)
: SessionHandleRef (session)
, _quit_threads (false)
, _threads_active (false)
, _execution_sem ("graph_execution", 0)
, _callback_start_sem ("graph_start", 0)
, _callback_done_sem ("graph_done", 0)
@ -71,9 +71,13 @@ Graph::Graph (Session & session)
_current_chain = 0;
_pending_chain = 0;
_setup_chain = 1;
_quit_threads = false;
_graph_empty = true;
ARDOUR::AudioEngine::instance()->Running.connect_same_thread (engine_connections, boost::bind (&Graph::reset_thread_list, this));
ARDOUR::AudioEngine::instance()->Stopped.connect_same_thread (engine_connections, boost::bind (&Graph::engine_stopped, this));
ARDOUR::AudioEngine::instance()->Halted.connect_same_thread (engine_connections, boost::bind (&Graph::engine_stopped, this));
reset_thread_list ();
#ifdef DEBUG_RT_ALLOC
@ -82,6 +86,14 @@ Graph::Graph (Session & session)
#endif
}
void
Graph::engine_stopped ()
{
if (AudioEngine::instance()->process_thread_count() != 0) {
drop_threads ();
}
}
/** Set up threads for running the graph */
void
Graph::reset_thread_list ()
@ -114,6 +126,7 @@ Graph::reset_thread_list ()
throw failed_constructor ();
}
}
_threads_active = true;
}
void
@ -132,7 +145,7 @@ Graph::session_going_away()
void
Graph::drop_threads ()
{
_quit_threads = true;
_threads_active = false;
uint32_t thread_count = AudioEngine::instance()->process_thread_count ();
@ -145,8 +158,6 @@ Graph::drop_threads ()
AudioEngine::instance()->join_process_threads ();
_execution_tokens = 0;
_quit_threads = false;
}
void
@ -243,7 +254,7 @@ Graph::restart_cycle()
/* Block until the a process callback triggers us */
_callback_start_sem.wait();
if (_quit_threads) {
if (!_threads_active) {
return;
}
@ -368,7 +379,7 @@ Graph::run_one()
pthread_mutex_unlock (&_trigger_mutex);
DEBUG_TRACE (DEBUG::ProcessThreads, string_compose ("%1 goes to sleep\n", pthread_name()));
_execution_sem.wait ();
if (_quit_threads) {
if (!_threads_active) {
return true;
}
DEBUG_TRACE (DEBUG::ProcessThreads, string_compose ("%1 is awake\n", pthread_name()));
@ -421,13 +432,13 @@ Graph::main_thread()
DEBUG_TRACE(DEBUG::ProcessThreads, "main thread is awake\n");
if (_quit_threads) {
if (!_threads_active) {
return;
}
prep ();
if (_graph_empty && !_quit_threads) {
if (_graph_empty && _threads_active) {
_callback_done_sem.signal ();
DEBUG_TRACE(DEBUG::ProcessThreads, "main thread sees graph done, goes back to sleep\n");
goto again;
@ -526,6 +537,8 @@ Graph::routes_no_roll (pframes_t nframes, framepos_t start_frame, framepos_t end
{
DEBUG_TRACE (DEBUG::ProcessThreads, string_compose ("no-roll graph execution from %1 to %2 = %3\n", start_frame, end_frame, nframes));
if (!_threads_active) return 0;
_process_nframes = nframes;
_process_start_frame = start_frame;
_process_end_frame = end_frame;