Fix some oddities with playhead movement when locating
during roll. git-svn-id: svn://localhost/ardour2/branches/3.0@12937 d708f5d6-7413-0410-9779-e7cbd77b26cf
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@ -1052,6 +1052,7 @@ class Session : public PBD::StatefulDestructible, public PBD::ScopedConnectionLi
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int load_state (std::string snapshot_name);
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framepos_t _last_roll_location;
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/** the session frame time at which we last rolled, located, or changed transport direction */
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framepos_t _last_roll_or_reversal_location;
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framepos_t _last_record_location;
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@ -1263,7 +1263,7 @@ Session::audible_frame () const
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of audible frames, we have not moved yet.
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`Start position' in this context means the time we last
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either started or changed transport direction.
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either started, located, or changed transport direction.
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*/
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if (_transport_speed > 0.0f) {
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@ -880,6 +880,7 @@ Session::locate (framepos_t target_frame, bool with_roll, bool with_flush, bool
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// Update Timecode time
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// [DR] FIXME: find out exactly where this should go below
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_transport_frame = target_frame;
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_last_roll_or_reversal_location = target_frame;
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timecode_time(_transport_frame, transmitting_timecode_time);
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outbound_mtc_timecode_frame = _transport_frame;
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next_quarter_frame_to_send = 0;
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