Connect Script Manager "Edit" -> Lua Scripting Window
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@ -24,6 +24,7 @@
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#include "LuaBridge/LuaBridge.h"
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#include "lua_script_manager.h"
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#include "luawindow.h"
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#include "script_selector.h"
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#include "pbd/i18n.h"
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@ -226,7 +227,7 @@ LuaScriptManager::action_selection_changed ()
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if (row && row[_a_model.enabled]) {
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_a_del_button.set_sensitive (true);
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_a_edit_button.set_sensitive (false); // TODO
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_a_edit_button.set_sensitive (true);
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_a_call_button.set_sensitive (true);
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} else {
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_a_del_button.set_sensitive (false);
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@ -276,20 +277,7 @@ LuaScriptManager::edit_action_btn_clicked ()
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if (!li->lua_action (id, name, script, args)) {
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return;
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}
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// TODO text-editor window, update script directly
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if (!LuaScripting::try_compile (script, args)) {
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// compilation failed, keep editing
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return;
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}
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if (li->set_lua_action (id, name, script, args)) {
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// OK
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} else {
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// load failed, keep editing..
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}
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action_selection_changed ();
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LuaWindow::instance()->edit_script (name, script);
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}
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void
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@ -322,6 +322,17 @@ LuaWindow::clear_output ()
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tb->set_text ("");
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}
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void
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LuaWindow::edit_script (const std::string& name, const std::string& script)
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{
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ScriptBuffer* sb = new LuaWindow::ScriptBuffer (name);
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sb->script = script;
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script_buffers.push_back (ScriptBufferPtr (sb));
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script_selection_changed (script_buffers.back ());
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refresh_scriptlist ();
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show_window ();
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}
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void
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LuaWindow::new_script ()
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{
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@ -53,6 +53,7 @@ class LuaWindow :
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void show_window ();
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bool hide_window (GdkEventAny *ev);
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void edit_script (const std::string&, const std::string&);
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void set_session (ARDOUR::Session* s);
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