DSP load fall-off from 100%.
get_dsp_load_unbound() will return large values >100% for testing, but actual fall-off is from 100%.
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@ -68,12 +68,13 @@ public:
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return;
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}
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const float load = elapsed_time_us() / (float)m_max_time_us;
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const float load = (float) elapsed_time_us() / (float)m_max_time_us;
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if (load > m_dsp_load || load > 1.0) {
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m_dsp_load = load;
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} else {
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const float alpha = 0.2f * (m_max_time_us * 1e-6f);
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m_dsp_load = m_dsp_load + alpha * (load - m_dsp_load) + 1e-12;
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m_dsp_load = std::min (1.f, m_dsp_load);
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m_dsp_load += alpha * (load - m_dsp_load) + 1e-12;
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}
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}
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