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try to clean MSVC/Windows mess in main(), hopefully without breaking anything

This commit is contained in:
Paul Davis 2015-03-12 08:46:38 -05:00
parent 7bb9d04859
commit 0096aa5391

View File

@ -145,15 +145,101 @@ sigpipe_handler (int /*signal*/)
}
#endif
#if (!defined COMPILER_MSVC && defined PLATFORM_WINDOWS)
static bool IsAConsolePort (HANDLE handle)
static FILE* pStdOut = 0;
static FILE* pStdErr = 0;
static BOOL bConsole;
static HANDLE hStdOut;
static bool
IsAConsolePort (HANDLE handle)
{
DWORD mode;
return (GetConsoleMode(handle, &mode) != 0);
}
static void
console_madness_begin ()
{
bConsole = AttachConsole(ATTACH_PARENT_PROCESS);
hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
/* re-attach to the console so we can see 'printf()' output etc.
* for MSVC see gtk2_ardour/msvc/winmain.cc
*/
if ((bConsole) && (IsAConsolePort(hStdOut))) {
pStdOut = freopen( "CONOUT$", "w", stdout );
pStdErr = freopen( "CONOUT$", "w", stderr );
}
}
static void
console_madness_end ()
{
if (pStdOut) {
fclose (pStdOut);
}
if (pStdErr) {
fclose (pStdErr);
}
if (bConsole) {
// Detach and free the console from our application
INPUT_RECORD input_record;
input_record.EventType = KEY_EVENT;
input_record.Event.KeyEvent.bKeyDown = TRUE;
input_record.Event.KeyEvent.dwControlKeyState = 0;
input_record.Event.KeyEvent.uChar.UnicodeChar = VK_RETURN;
input_record.Event.KeyEvent.wRepeatCount = 1;
input_record.Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
input_record.Event.KeyEvent.wVirtualScanCode = MapVirtualKey( VK_RETURN, 0 );
DWORD written = 0;
WriteConsoleInput( GetStdHandle( STD_INPUT_HANDLE ), &input_record, 1, &written );
FreeConsole();
}
}
#if defined(NDEBUG) && !defined(RDC_BUILD))
// Since we don't ordinarily have access to stdout and stderr with
// an MSVC app, let the user know we encountered a parsing error.
static void
command_line_parse_error (int* argc, char** argv[])
{
Gtk::Main app(&argc, &argv); // Calls 'gtk_init()'
Gtk::MessageDialog msg (_("\n Ardour could not understand your command line "),
false, MESSAGE_ERROR, BUTTONS_CLOSE, true);
msg.set_title (_("An error was encountered while launching Ardour"));
msg.run ();
}
#endif
#else
static void console_madness_begin () {}
static void console_madness_end () {}
static void command_line_parse_error (int *argc, char** argv[]) {}
#endif
static bool
ask_about_configuration_copy (string const & old_dir, string const & new_dir, int version)
{
MessageDialog msg (string_compose (_("%1 %2.x has discovered configuration files from %1 %3.x.\n\n"
"Would you like to copy them before starting to use the program?\n\n"
"\n"
"(Note that not all files will be copied, since some are no longer relevant)"),
PROGRAM_NAME, PROGRAM_VERSION, version), true);
msg.add_button (Gtk::Stock::NO, Gtk::RESPONSE_NO);
msg.add_button (Gtk::Stock::YES, Gtk::RESPONSE_YES);
msg.show_all ();
return (msg.run() == Gtk::RESPONSE_YES);
}
#if (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
/*
@ -190,20 +276,8 @@ int main (int argc, char *argv[])
gtk_set_locale ();
#endif
#if (!defined COMPILER_MSVC && defined PLATFORM_WINDOWS)
/* re-attach to the console so we can see 'printf()' output etc.
* for MSVC see gtk2_ardour/msvc/winmain.cc
*/
FILE *pStdOut = 0, *pStdErr = 0;
BOOL bConsole = AttachConsole(ATTACH_PARENT_PROCESS);
HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
if ((bConsole) && (IsAConsolePort(hStdOut))) {
pStdOut = freopen( "CONOUT$", "w", stdout );
pStdErr = freopen( "CONOUT$", "w", stderr );
}
#endif
console_madness_begin();
#if (defined WINDOWS_VST_SUPPORT && !defined PLATFORM_WINDOWS)
/* this does some magic that is needed to make GTK and X11 client interact properly.
* the platform dependent code is in windows_vst_plugin_ui.cc
@ -238,16 +312,7 @@ int main (int argc, char *argv[])
#endif
if (parse_opts (argc, argv)) {
#if (defined(COMPILER_MSVC) && defined(NDEBUG) && !defined(RDC_BUILD))
// Since we don't ordinarily have access to stdout and stderr with
// an MSVC app, let the user know we encountered a parsing error.
Gtk::Main app(&argc, &argv); // Calls 'gtk_init()'
Gtk::MessageDialog dlgReportParseError (_("\n Ardour could not understand your command line "),
false, MESSAGE_ERROR, BUTTONS_CLOSE, true);
dlgReportParseError.set_title (_("An error was encountered while launching Ardour"));
dlgReportParseError.run ();
#endif
command_line_parse_error (&argc, &argv);
exit (1);
}
@ -276,8 +341,6 @@ int main (int argc, char *argv[])
<< endl;
}
/* some GUI objects need this */
if (!ARDOUR::init (ARDOUR_COMMAND_LINE::use_vst, ARDOUR_COMMAND_LINE::try_hw_optimization, localedir)) {
error << string_compose (_("could not initialize %1."), PROGRAM_NAME) << endmsg;
exit (1);
@ -308,33 +371,8 @@ int main (int argc, char *argv[])
ARDOUR::cleanup ();
pthread_cancel_all ();
#if (!defined COMPILER_MSVC && defined PLATFORM_WINDOWS)
if (pStdOut) {
fclose (pStdOut);
}
if (pStdErr) {
fclose (pStdErr);
}
if (bConsole) {
// Detach and free the console from our application
INPUT_RECORD input_record;
input_record.EventType = KEY_EVENT;
input_record.Event.KeyEvent.bKeyDown = TRUE;
input_record.Event.KeyEvent.dwControlKeyState = 0;
input_record.Event.KeyEvent.uChar.UnicodeChar = VK_RETURN;
input_record.Event.KeyEvent.wRepeatCount = 1;
input_record.Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
input_record.Event.KeyEvent.wVirtualScanCode = MapVirtualKey( VK_RETURN, 0 );
DWORD written = 0;
WriteConsoleInput( GetStdHandle( STD_INPUT_HANDLE ), &input_record, 1, &written );
FreeConsole();
}
#endif
console_madness_end ();
return 0;
}
#if (defined WINDOWS_VST_SUPPORT && !defined PLATFORM_WINDOWS)