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livetrax/libs/surfaces/mackie/surface_port.cc

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/*
Copyright (C) 2006,2007 John Anderson
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "surface_port.h"
#include "mackie_control_exception.h"
#include "controls.h"
#include "midi++/types.h"
#include "midi++/port.h"
#include "midi++/manager.h"
#include <sigc++/sigc++.h>
#include <boost/shared_array.hpp>
#include "i18n.h"
#include <sstream>
#include <cstring>
#include <cerrno>
using namespace std;
using namespace Mackie;
SurfacePort::SurfacePort()
: _input_port (0), _output_port (0), _number (0), _active (false)
{
}
/** @param input_port Input MIDI::Port; this object takes responsibility for removing it from
* the MIDI::Manager and destroying it.
* @param output_port Output MIDI::Port; responsibility similarly taken.
*/
SurfacePort::SurfacePort (MIDI::Port & input_port, MIDI::Port & output_port, int number)
: _input_port (&input_port), _output_port (&output_port), _number (number), _active (false)
{
}
SurfacePort::~SurfacePort()
{
#ifdef PORT_DEBUG
cout << "~SurfacePort::SurfacePort()" << endl;
#endif
// make sure another thread isn't reading or writing as we close the port
Glib::RecMutex::Lock lock( _rwlock );
_active = false;
MIDI::Manager* mm = MIDI::Manager::instance ();
if (_input_port) {
mm->remove_port (_input_port);
delete _input_port;
}
if (_output_port) {
mm->remove_port (_output_port);
delete _output_port;
}
#ifdef PORT_DEBUG
cout << "~SurfacePort::SurfacePort() finished" << endl;
#endif
}
// wrapper for one day when strerror_r is working properly
string fetch_errmsg( int error_number )
{
char * msg = strerror( error_number );
return msg;
}
MidiByteArray SurfacePort::read()
{
const int max_buf_size = 512;
MIDI::byte buf[max_buf_size];
MidiByteArray retval;
// check active. Mainly so that the destructor
// doesn't destroy the mutex while it's still locked
if ( !active() ) return retval;
// return nothing read if the lock isn't acquired
#if 0
Glib::RecMutex::Lock lock( _rwlock, Glib::TRY_LOCK );
if ( !lock.locked() )
{
cout << "SurfacePort::read not locked" << endl;
return retval;
}
// check active again - destructor sequence
if ( !active() ) return retval;
#endif
// read port and copy to return value
int nread = input_port().read( buf, sizeof (buf) );
if (nread >= 0) {
retval.copy( nread, buf );
if ((size_t) nread == sizeof (buf))
{
#ifdef PORT_DEBUG
cout << "SurfacePort::read recursive" << endl;
#endif
retval << read();
}
}
else
{
if ( errno != EAGAIN )
{
ostringstream os;
os << "Surface: error reading from port: " << input_port().name();
os << ": " << errno << fetch_errmsg( errno );
cout << os.str() << endl;
inactive_event();
throw MackieControlException( os.str() );
}
}
#ifdef PORT_DEBUG
cout << "SurfacePort::read: " << retval << endl;
#endif
return retval;
}
void SurfacePort::write( const MidiByteArray & mba )
{
#ifdef PORT_DEBUG
cout << "SurfacePort::write: " << mba << " to " << output_port().name() << endl;
#endif
// check active before and after lock - to make sure
// that the destructor doesn't destroy the mutex while
// it's still in use
if ( !active() ) return;
Glib::RecMutex::Lock lock( _rwlock );
if ( !active() ) return;
int count = output_port().write( mba.bytes().get(), mba.size(), 0);
if ( count != (int)mba.size() )
{
if ( errno == 0 )
{
cout << "port overflow on " << output_port().name() << ". Did not write all of " << mba << endl;
}
else if ( errno != EAGAIN )
{
ostringstream os;
os << "Surface: couldn't write to port " << output_port().name();
os << ", error: " << fetch_errmsg( errno ) << "(" << errno << ")";
cout << os.str() << endl;
inactive_event();
}
}
#ifdef PORT_DEBUG
cout << "SurfacePort::wrote " << count << endl;
#endif
}
void SurfacePort::write_sysex( const MidiByteArray & mba )
{
MidiByteArray buf;
buf << sysex_hdr() << mba << MIDI::eox;
write( buf );
}
void SurfacePort::write_sysex( MIDI::byte msg )
{
MidiByteArray buf;
buf << sysex_hdr() << msg << MIDI::eox;
write( buf );
}
ostream & Mackie::operator << ( ostream & os, const SurfacePort & port )
{
os << "{ ";
os << "name: " << port.input_port().name() << " " << port.output_port().name();
os << "; ";
os << " }";
return os;
}
/** Handle timeouts to reset in_use for controls that can't
* do this by themselves (e.g. pots, and faders without touch support).
* @param in_use_control the control whose in_use flag to reset.
* @param touch_control a touch control to emit an event for, or 0.
*/
bool
SurfacePort::control_in_use_timeout (Control* in_use_control, Control* touch_control)
{
in_use_control->set_in_use (false);
if (touch_control) {
// empty control_state
ControlState control_state;
control_event (*this, *touch_control, control_state);
}
// only call this method once from the timer
return false;
}
/** Add a timeout so that a control's in_use flag will be reset some time in the future.
* @param in_use_control the control whose in_use flag to reset.
* @param touch_control a touch control to emit an event for, or 0.
*/
void
SurfacePort::add_in_use_timeout (Control& in_use_control, Control* touch_control)
{
in_use_control.in_use_connection.disconnect ();
/* XXX should this use the GUI event loop (default) or the MIDI UI event loop? */
/* timeout after 250ms */
in_use_control.in_use_connection = Glib::signal_timeout().connect (
sigc::bind (sigc::mem_fun (*this, &SurfacePort::control_in_use_timeout), &in_use_control, touch_control),
250
);
in_use_control.in_use_touch_control = touch_control;
}