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livetrax/libs/surfaces/mackie/surface.cc

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#include "surface.h"
#include <sstream>
#include <iomanip>
#include <iostream>
using namespace std;
using namespace Mackie;
Surface::Surface( uint32_t max_strips, uint32_t unit_strips )
: _max_strips( max_strips ), _unit_strips( unit_strips )
{
}
void Surface::init()
{
#ifdef DEBUG
cout << "Surface::init" << endl;
#endif
init_controls();
init_strips( _max_strips, _unit_strips );
#ifdef DEBUG
cout << "Surface::init finish" << endl;
#endif
}
Surface::~Surface()
{
// delete groups
for( Groups::iterator it = groups.begin(); it != groups.end(); ++it )
{
delete it->second;
}
// delete controls
for( Controls::iterator it = controls.begin(); it != controls.end(); ++it )
{
delete *it;
}
}
// Mackie-specific, because of multiple devices on separate ports
// add the strips from 9..max_strips
// unit_strips is the number of strips for additional units.
void Surface::init_strips( uint32_t max_strips, uint32_t unit_strips )
{
if ( strips.size() < max_strips )
{
strips.resize( max_strips );
for ( uint32_t i = strips.size(); i < max_strips; ++i )
{
// because I can't find itoa
ostringstream os;
os << "strip_" << i + 1;
string name = os.str();
// shallow copy existing strip
// which works because the controls
// have the same ids across units
// TODO this needs to be a deep copy because
// controls hold state now - in_use
Strip * strip = new Strip( *strips[i % unit_strips] );
// update the relevant values
strip->index( i );
strip->name( name );
// add to data structures
groups[name] = strip;
strips[i] = strip;
}
}
}