13
0
livetrax/libs/surfaces/tranzport/button_events.cc

381 lines
7.0 KiB
C++
Raw Normal View History

/*
* Copyright (C) 2006 Paul Davis
* Copyright (C) 2007 Michael Taht
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* */
#include <tranzport_common.h>
#include <tranzport_control_protocol.h>
using namespace ARDOUR;
using namespace std;
using namespace sigc;
using namespace PBD;
#include "pbd/i18n.h"
#include <pbd/abstract_ui.cc>
void
TranzportControlProtocol::button_event_battery_press (bool shifted)
{
}
void
TranzportControlProtocol::button_event_battery_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_backlight_press (bool shifted)
{
}
void
TranzportControlProtocol::button_event_backlight_release (bool shifted)
{
#if DEBUG_TRANZPORT
printf("backlight released, redrawing (and possibly crashing) display\n");
#endif
if (shifted) {
lcd_damage();
lcd_clear();
last_where += 1; /* force time redisplay */
last_track_gain = FLT_MAX;
}
}
void
TranzportControlProtocol::button_event_trackleft_press (bool shifted)
{
prev_track ();
// not really the right layer for this
if(display_mode == DisplayBigMeter) {
if (route_table[0] != 0) {
notify(route_get_name (0).substr (0, 15).c_str());
}
}
}
void
TranzportControlProtocol::button_event_trackleft_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_trackright_press (bool shifted)
{
next_track ();
// not really the right layer for this
if(display_mode == DisplayBigMeter) {
if (route_table[0] != 0) {
notify(route_get_name (0).substr (0, 15).c_str());
}
}
}
void
TranzportControlProtocol::button_event_trackright_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_trackrec_press (bool shifted)
{
if (shifted) {
toggle_all_rec_enables ();
} else {
route_set_rec_enable (0, !route_get_rec_enable (0));
}
}
void
TranzportControlProtocol::button_event_trackrec_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_trackmute_press (bool shifted)
{
if (shifted) {
// Mute ALL? Something useful when a phone call comes in. Mute master?
} else {
route_set_muted (0, !route_get_muted (0));
}
}
void
TranzportControlProtocol::button_event_trackmute_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_tracksolo_press (bool shifted)
{
#if DEBUG_TRANZPORT
printf("solo pressed\n");
#endif
if (display_mode == DisplayBigMeter) {
light_off (LightAnysolo);
return;
}
if (shifted) {
session->set_all_solo (!session->soloing());
} else {
route_set_soloed (0, !route_get_soloed (0));
}
}
void
TranzportControlProtocol::button_event_tracksolo_release (bool shifted)
{
#if DEBUG_TRANZPORT
printf("solo released\n");
#endif
}
void
TranzportControlProtocol::button_event_undo_press (bool shifted)
{
// undohistory->get_state(1);
//XMLNode&
//UndoHistory::get_state (uint32_t depth)
if (shifted) {
redo (); // someday flash the screen with what was redone
notify("Redone!!");
} else {
undo (); // someday flash the screen with what was undone
notify("Undone!!");
}
}
void
TranzportControlProtocol::button_event_undo_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_in_press (bool shifted)
{
if (shifted) {
toggle_punch_in ();
} else {
ControlProtocol::ZoomIn (); /* EMIT SIGNAL */
}
}
void
TranzportControlProtocol::button_event_in_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_out_press (bool shifted)
{
if (shifted) {
toggle_punch_out ();
} else {
ControlProtocol::ZoomOut (); /* EMIT SIGNAL */
}
}
void
TranzportControlProtocol::button_event_out_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_punch_press (bool shifted)
{
}
void
TranzportControlProtocol::button_event_punch_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_loop_press (bool shifted)
{
if (shifted) {
next_wheel_shift_mode ();
} else {
loop_toggle ();
}
}
void
TranzportControlProtocol::button_event_loop_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_prev_press (bool shifted)
{
if (shifted) {
ControlProtocol::ZoomToSession (); /* EMIT SIGNAL */
} else {
prev_marker ();
}
}
void
TranzportControlProtocol::button_event_prev_release (bool shifted)
{
}
// Note - add_marker should adhere to the snap to setting
// maybe session->audible_frame does that
void
TranzportControlProtocol::button_event_add_press (bool shifted)
{
add_marker ();
}
void
TranzportControlProtocol::button_event_add_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_next_press (bool shifted)
{
if (shifted) {
next_wheel_mode ();
} else {
next_marker ();
}
}
void
TranzportControlProtocol::button_event_next_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_rewind_press (bool shifted)
{
if (shifted) {
goto_start ();
} else {
rewind ();
}
}
void
TranzportControlProtocol::button_event_rewind_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_fastforward_press (bool shifted)
{
if (shifted) {
goto_end ();
} else {
ffwd ();
}
}
void
TranzportControlProtocol::button_event_fastforward_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_stop_press (bool shifted)
{
if (shifted) {
next_display_mode ();
} else {
transport_stop ();
}
}
void
TranzportControlProtocol::button_event_stop_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_play_press (bool shifted)
{
if (shifted) {
set_transport_speed (1.0f);
} else {
transport_play ();
}
}
void
TranzportControlProtocol::button_event_play_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_record_press (bool shifted)
{
if (shifted) {
save_state ();
} else {
rec_enable_toggle ();
}
}
void
TranzportControlProtocol::button_event_record_release (bool shifted)
{
}
void
TranzportControlProtocol::button_event_footswitch_press (bool shifted)
{
if (shifted) {
next_marker (); // think this through, we could also do punch in
} else {
prev_marker (); // think this through, we could also do punch in
}
}
void
TranzportControlProtocol::button_event_footswitch_release (bool shifted)
{
if(session->transport_speed() == 0.0)
{
transport_play ();
}
}
// Possible new api example
// tries harder to do the right thing if we somehow missed a button down event
// which currently happens... a lot.
void button_event_mute (bool pressed, bool shifted)
{
static int was_pressed = 0;
if((!pressed && !was_pressed) || pressed) {
was_pressed = 1;
}
was_pressed = 0;
}