2017-04-24 23:26:56 -04:00
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ardour { ["type"] = "Snippet", name = "Dialog Test" }
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function factory () return function ()
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local md = LuaDialog.Message ("title", "hello", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close)
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print (md:run())
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md = nil
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collectgarbage ()
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-----------------------------------------------------------------
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function basic_serialize (o)
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if type(o) == "number" then
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return tostring(o)
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else
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return string.format("%q", o)
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end
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end
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function serialize (name, value)
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local rv = name .. ' = '
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collectgarbage()
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if type(value) == "number" or type(value) == "string" or type(value) == "nil" or type (value) == "boolean" then
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return rv .. basic_serialize(value) .. ' '
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elseif type(value) == "table" then
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rv = rv .. '{} '
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for k,v in pairs(value) do
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local fieldname = string.format("%s[%s]", name, basic_serialize(k))
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rv = rv .. serialize(fieldname, v) .. ' '
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end
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return rv
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elseif type(value) == "function" then
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--return rv .. string.format("%q", string.dump(value, true))
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return rv .. "(function)"
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else
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error('cannot serialize a ' .. type(value))
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end
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end
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-----------------------------------------------------------------
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function func () print "Hello" end
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local dialog_options = {
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{ type = "checkbox", key = "onoff", default = true, title = "OnOff" },
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{ type = "entry", key = "text", default = "changeme", title = "Text Entry" },
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{
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type = "radio", key = "select", title = "RadioBtn", values =
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{
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["Option 1"] = 1, ["Option 2"] = "2", ["Option A"] = 'A'
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},
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default = "Option 1"
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},
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{
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type = "dropdown", key = "dropdown", title = "Menu", values =
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{
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["Option 1"] = 1, ["Option 2"] = "2", ["Callback"] = func,
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["Option 4"] =
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{
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["Option 4a"] = "test", ["Option 4b"] = 4.2
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}
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},
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default = "Option 2"
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},
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{ type = "fader", key = "gain", title = "Level", default = -10 }, -- unit = 'dB"
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{
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type = "slider", key = "freq", title = "Frequency", min = 20, max = 20000, scalepoints =
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{
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[20] = "20", [200] = "nice", [2000] = "2k", [10000] = "too much"
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},
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default = 500
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},
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2017-04-25 10:46:21 -04:00
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{ type = "heading", title = "Heading" },
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2017-04-24 23:26:56 -04:00
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{ type = "number", key = "number", title = "Whatever", min = 0, max = 10, step = 1, digits = 2 }
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}
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local od = LuaDialog.Dialog ("title", dialog_options)
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local rv = od:run()
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if (rv) then
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print (serialize ("dialog", rv))
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end
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od = nil
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collectgarbage ()
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end end
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