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livetrax/libs/surfaces/console1/c1_control.h

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2023-05-07 10:21:37 -04:00
#ifndef ardour_surface_console1_button_h
#define ardour_surface_console1_button_h
#include "ardour/debug.h"
#include "console1.h"
namespace ArdourSurface {
using namespace PBD;
using ControllerID = Console1::ControllerID;
class Controller
{
public:
enum ControllerType
{
CONTROLLER,
CONTROLLER_BUTTON,
MULTISTATE_BUTTON,
ENCODER,
METER
};
Controller (Console1& console1, ControllerID id)
: console1 (console1)
, _id (id)
{
}
virtual ~Controller () {}
Console1& console1;
ControllerID id () const { return _id; }
virtual ControllerType get_type () { return CONTROLLER; }
protected:
ControllerID _id;
};
class ControllerButton : public Controller
{
public:
ControllerButton (Console1& console1,
ControllerID id,
boost::function<void (uint32_t)> action,
boost::function<void (uint32_t)> shift_action = 0)
: Controller (console1, id)
, action (action)
, shift_action (shift_action)
{
console1.buttons.insert (std::make_pair (id, *this));
}
ControllerType get_type () { return CONTROLLER_BUTTON; }
virtual void set_led_state (bool onoff)
{
// DEBUG_TRACE(DEBUG::Console1, "ControllerButton::set_led_state ...\n");
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = onoff ? 127 : 0;
console1.write (buf, 3);
}
virtual void set_led_value (uint32_t val)
{
// DEBUG_TRACE(DEBUG::Console1, "ControllerButton::set_led_state ...\n");
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = val;
console1.write (buf, 3);
}
boost::function<void (uint32_t)> action;
boost::function<void (uint32_t)> shift_action;
};
class MultiStateButton : public Controller
{
public:
MultiStateButton (Console1& console1,
ControllerID id,
std::vector<uint32_t> state_values,
boost::function<void (uint32_t)> action,
boost::function<void (uint32_t)> shift_action = 0)
: Controller (console1, id)
, action (action)
, shift_action (shift_action)
, state_values (state_values)
{
console1.multi_buttons.insert (std::make_pair (id, *this));
}
ControllerType get_type () { return MULTISTATE_BUTTON; }
virtual void set_led_state (uint32_t state)
{
if (state >= state_values.size ())
return;
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = state_values[state];
console1.write (buf, 3);
}
uint32_t state_count () { return state_values.size (); }
boost::function<void (uint32_t)> action;
boost::function<void (uint32_t)> shift_action;
private:
std::vector<uint32_t> state_values;
};
class Meter : public Controller
{
public:
Meter (Console1& console1,
ControllerID id,
boost::function<void ()> action,
boost::function<void ()> shift_action = 0)
: Controller (console1, id)
, action (action)
, shift_action (shift_action)
{
console1.meters.insert (std::make_pair (id, *this));
}
ControllerType get_type () { return METER; }
virtual void set_value (uint32_t value)
{
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = value;
console1.write (buf, 3);
}
boost::function<void ()> action;
boost::function<void ()> shift_action;
};
class Encoder : public Controller
{
public:
Encoder (Console1& console1,
ControllerID id,
boost::function<void (uint32_t)> action,
boost::function<void (uint32_t)> shift_action = 0)
: Controller (console1, id)
, action (action)
, shift_action (shift_action)
{
console1.encoders.insert (std::make_pair (id, *this));
}
ControllerType get_type () { return ENCODER; }
virtual void set_value (uint32_t value)
{
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = value;
console1.write (buf, 3);
}
boost::function<void (uint32_t)> action;
boost::function<void (uint32_t val)> shift_action;
};
}
#endif // ardour_surface_console1_button_h