221 lines
8.4 KiB
XML
221 lines
8.4 KiB
XML
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<?xml version="1.0" standalone="no"?>
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<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
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]>
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<section id="sn-working-with-crossfades">
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<title>Working with Crossfades</title>
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<para>
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Whenever you arrange any two audio regions so that they overlap in any way,
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you create the potential for a <link linkend="gt-crossfade">crossfade</link> between them:
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a smooth transition from one region to the other. Crossfades in Ardour are
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generated in realtime, and are not stored on disk. They are objects within a
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playlist just like regions, except that the only way to create a crossfade
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is by overlapping two regions, and the only way to remove a crossfade is to
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move one or both of the regions so that they no longer overlap. Note that
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crossfades are not always audible (they can be muted and unmuted at will),
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and can be edited in a variety of ways. We think of a crossfade as
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consisting of an overlap between two regions, plus two gain control curves
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that control the volume of the incoming and outgoing regions during the
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crossfade.
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</para>
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<section id="crossfade-types">
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<title>Types of crossfades</title>
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<para>
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Ardour comes with two basic kinds of crossfades, termed <emphasis>short
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crossfades</emphasis> and <emphasis>full crossfades</emphasis> . A full
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crossfade is a transition between two regions that spans the entire overlap
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between them. If the overlap is 2 seconds long, then the crossfade is 2
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seconds long. A short crossfade is a transition between two regions that
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lasts a fixed amount of time and serves simply to avoid audio glitches at
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the boundary of the two regions. The length of a short crossfade is a
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session-wide parameter than can be set via the <emphasis>option
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editor</emphasis> . The default is 15ms, and the length can vary from 1
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milliseconds to 0.5 seconds. In the current version of Ardour, it is not
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possible to change the length of a short becrossfade after it has been
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created, but it is possible to change most short crossfades to a full
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crossfade and vice versa. Full crossfades can have their length altered by
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changing the extent of the overlap between the two regions.
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</para>
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<para>
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Note that even though the absolute length of the crossfade is fixed,
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crossfades can be <emphasis>edited</emphasis> with complete freedom,
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allowing you change the effective length of a crossfade by altering the
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shapes of the fade in and fade out curves.
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</para>
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</section>
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<section id="crossfade-overlaps">
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<title>Overlaps</title>
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<para>
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There are several different ways to overlap two regions, and they result in
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different kinds of crossfades being placed at the boundaries of the two
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regions:
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</para>
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<section id="external-overlaps">
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<title>External overlaps</title>
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<para>
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An "external" overlap occurs when a region starts within another region,
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but extends beyond the other's end.
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</para>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/overlaplaterhigher.png"/>
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</imageobject>
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</mediaobject>
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<para>
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Overlaps like this will cause an xfade to be placed at the start of the
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later region. Whether it is a full or short crossfade is controlled by the
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current crossfade type preference. If short crossfades have been chosen,
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the crossfade will last for the current short crossfade duration;
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otherwise the full crossfade will last for the entire overlap. The mute
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status of the crossfade will depend on the current state of the "New
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crossfades are muted" setting.
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</para>
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<para>
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In the example above, the later region is above the earlier one. It is
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also possible to create an overlap where the earlier region is in a higher
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layer:
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</para>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/overlapearlyhigher.png"/>
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</imageobject>
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</mediaobject>
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<para>
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For an overlap of this type, the current crossfade type preference affects
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the placement of the crossfade. If full crossfades have been chosen, the
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crossfade will be placed at the start of the later region and will last
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for the entire overlap. If short crossfades have been chosen, the
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crossfade will start just before the end of the earlier region and will
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last for the chosen short crossfade duration. The mute status of the
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crossfade will depend on the current state of the "New crossfades are
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muted" setting.
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</para>
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</section>
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<section id="internal-overlaps">
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<title>Internal overlaps</title>
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<para>
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An "internal" overlap occurs when the start and end of one region both
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occur within the duration of another.
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</para>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/internalhigheroverlap.png"/>
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</imageobject>
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</mediaobject>
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<para>
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Overlaps of this type will cause two short crossfades to be place at the
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start of the later region and close to its end. Both crossfades will last
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for the current short crossfade duration, and are created in an un-muted
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state. These crossfades <emphasis>cannot</emphasis> be converted to full
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crossfades. It is important to realize that the purpose of these two
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crossfades is a little different than those created for the single-ended
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overlap cases above. They are created solely to avoid audio glitches at
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the transitions between the two regions, and are not intended to
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facilitate interesting crossfades between the upper and lower region.
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</para>
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<para>
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Notice that in the example above, the shorter region is above the longer
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one. It is also possible to create the following type of overlap, where
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the shorter region is below the longer one:
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</para>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/internalloweroverlap.png"/>
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</imageobject>
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</mediaobject>
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<para>
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Overlaps of this type will not cause any crossfades to be created. The
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uppermost region will be audible throughout its duration; the lowermost
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region will not be audible at all.
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</para>
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</section>
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</section>
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<section id="creating-crossfades">
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<title>Creating Crossfades</title>
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<para>
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To create a crossfade between two regions, move them so that they overlap.
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A crossfade is automatically created within the overlap (possibly two,
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dependening on the type of overlap, as explained above). Whether the
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crossfade is muted or not depends on two things:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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if the current crossfade type is set to "Short", the new crossfade will
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be created in an un-muted state
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</para>
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</listitem>
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<listitem>
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<para>
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if the current crossfade type is set to "Full", the mute status of the
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new crossfade is controlled from the <emphasis>option editor</emphasis>
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on the "Layers&Fades" control panel. If "New crossfades are unmuted",
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the new crossfade will be unmuted.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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A muted crossfade is not directly visible in the editor window, but can be
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accessed by context clicking within the overlap that it relates to. An
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unmuted crossfade has a yellow background that covers the entire overlap
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(to make its presence obvious at all times), and a pair of visible curves
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that show the gain control curves for the fade. These curves may not be
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visible at a particular zoom level, especially for short crossfades.
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</para>
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</section>
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<section id="editing-crossfades">
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<title>Editing Crossfades</title>
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<para>
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To carry out operations on a crossfade, context click anywhere in the
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overlap. For the short crossfades in the "internal" overlap case, you will
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need to zoom in until the crossfade becomes visible, and then context click
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on it. Each crossfade under the mouse pointer (there is normally only one)
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will appear in the context menu, and will lead to a submenu offering the
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following options:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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Mute/Unmute the crossfade
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</para>
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</listitem>
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<listitem>
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<para>
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Edit the crossfade
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</para>
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</listitem>
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<listitem>
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<para>
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change the crossfade from short to full or vice versa
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</para>
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</listitem>
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</itemizedlist>
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<para>
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The last option is not available for the short crossfades in the "internal"
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overlap case.
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</para>
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</section>
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<!--
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<xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
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href="Some_Subsection.xml" />
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-->
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</section>
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