2007-02-01 23:29:55 -05:00
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<?xml version="1.0" standalone="no"?>
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<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
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]>
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<!-- XXX lots to do on this page -->
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2007-02-14 06:23:38 -05:00
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<section id="mixer-strips">
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<title>Mixer Strips</title>
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2007-02-01 23:29:55 -05:00
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<para>
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Each track and bus is represented in the mixer window by a <emphasis>mixer
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strip</emphasis> that contains various controls related to signal flow.
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There are two places in Ardour in which you can see mixer strips. The mixer
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window is the obvious one (and the one we deal with here), but you can also
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view a single mixer strip in the editor window by clicking the
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<guibutton>editor mixer</guibutton> button.
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</para>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/mixerstrip.png"/>
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</imageobject>
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</mediaobject>
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<para>
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this image needs replacing with labels and better resolution The mixer strip
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for a bus is essentially identical to the one for an audio track, but it is
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missing certain controls that make no sense - you cannot record into a bus,
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so there is no record enable button, for example.
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</para>
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<para>
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The mixer strips are designed to visually model signal flow. The input
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button selects the input of the track that this mixer strip monitors. The
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outputs of the track (the 'tape recorder') are 'hard-wired' to the inputs of
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the mixer strip. Think of the input to the strip starting at the polarity
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switch, flowing down through the prefader inserts/plugins/sends section,
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through the gain fader, past the postfader inserts/plugins/sends section,
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the panner, and out through the output selector. In the case of a bus, there
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is no 'tape machine' inserted between the input selector and the actual
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input of the strip, but the signal flow is identical otherwise.
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</para>
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<section id="mixer-strip-narrow-strip-button">
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<title>Narrow Mixer Strip Button</title>
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<para>
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the button on the top left of the mixer strip is labelled with two arrows
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separated by a line. Left clicking this button will reduce the horizontal
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size of the mixer strip. Clicking it again will restore the previous size.
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The first click also has the effect of shortening the names of controls.
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Plugin lists become very small in this mode, however more faders are
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accessible without scrolling. Your needs may vary, hence the existence of
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this button.
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</para>
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</section>
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<section id="mixer-strip-hide-button">
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<title>Hide Button</title>
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<para>
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The button opposite the <emphasis>Narrow Mixer Strip Button</emphasis>
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hides the mixer strip from view. this button has no effect on signal flow
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or muting. When a mixer strip is hidden, it's entry in the strips list is
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darkened. To restore the mixer strip to the visible state, click it's entry
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in the strip list with the left mouse button.
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</para>
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</section>
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<section id="mixer-strip-track-name">
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<title>Track Name</title>
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<para>
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The track name displays the current name of the track as displayed in the
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editor window. right-clicking on the name brings up a drop-down menu that
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allows you to rename, activate, deactivate and remove the track. Selecting
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<guimenuitem>Rename</guimenuitem> opens a new window displaying the name of
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the track. to change it, type your change and press ok. to leave it
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unaltered, press cancel. Selecting <guimenuitem>remove</guimenuitem> opens
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a new window asking for confirmation of your track removal request.
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removing a track removes that track from the project. If the playlist used
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by the removed track is not used by any other track, it will also be
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removed.
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</para>
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</section>
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<section id="mixer-strip-group-button">
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<title>Group Button</title>
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<para>
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The group button displays the name of the currently selected mix group. if
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no group is selected, it will read no group. when clicked, a drop-down menu
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appears which lists the current mixer groups, along with the option no
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group. if a group is selected, any fader movement on one of the group
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member faders will be translated to the other members of the group.
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</para>
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</section>
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<section id="mixer-strip-input-selector">
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<title>Input Selector</title>
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<para>
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The input selector allows you to assign hardware or software inputs to the
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track that this mixer strip monitors. clicking on the input box makes a
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drop-down menu appear which lists ready-made combinations of jack ports,
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along with the options disconnect and edit. You can either select a preset
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hardware input combination from the drop-down list, or select
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<guimenuitem>edit</guimenuitem> to open the input selector window which
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allows finer control, such as changing the number of inputs to the track or
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using software devices as inputs. For more information on this window, see
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<xref linkend="sn-other-windows"/>. <guibutton>Disconnect</guibutton>
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removes all input assignments while leaving the number of ports untouched.
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</para>
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</section>
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<section id="mixer-strip-polarity-button">
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<title>Polarity Button</title>
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<para>
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The polarity button, when pressed, inverts the phase of the signal as it
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leaves the track and enters the mixer strip. it has no effect on the signal
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being recorded to disk. It has no effect on the timing of the signal,
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either.
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</para>
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</section>
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<section id="mixer-strip-solo-button">
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<title>Solo Button</title>
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<para>
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The solo button puts the mixer strip in solo mode. the solo indicator in
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the editor window will flash if any mixer strip is set to solo, and only
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those tracks that are set in solo will be routed through the system.
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</para>
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</section>
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<section id="mixer-strip-mute-button">
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<title>Mute Button</title>
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<para>
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The mute button mutes the output of the mixer strip.
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</para>
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</section>
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<section id="mixer-strip-track-speed-control">
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<title>Track Speed Control</title>
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<para>
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The track speed allows a varispeed setting to be applied to the track. a
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setting of <literal>1.0</literal> corresponds to the normal playback speed
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of the session. a setting of <literal>0.5</literal> will play at half
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normal playback speed. when altered, the track will be redrawn to reflect
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the new position of the audio resulting from the speed change. The Track
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Speed Control has three decimal places of precision. A left or right click
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on the displayed number will raise or lower the track speed by 0.1%. when
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the speed is not exactly 1, the display will be coloured red. Hovering over
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the displayed number will allow you to use the mouse wheel to set the
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desired speed. A middle click on the displayed number will return the speed
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to exactly 1.
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</para>
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<para></para>
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</section>
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<section id="mixer-strip-record-enable-button">
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<title>Record Enable Button</title>
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<para>
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The record enable button arms the track for recording. pressing this will
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change the way you monitor and meter the selected input signal depending on
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the state of the monitoring settings in the options editor, as well as the
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auto input setting in the editor.
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</para>
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</section>
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<section id="mixer-strip-automation-mode-buttons">
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<title>Automation Mode Buttons</title>
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<para>
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The automation mode buttons allow you to select a fader or pan automation
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mode from a drop-down list. see <xref linkend="sn-automation"/> for more
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information about automation modes.
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</para>
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</section>
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<section id="mixer-strip-redirect-boxes">
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<title>Redirect Boxes</title>
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<para>
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These dark areas above and below the fader allow you to place inserts,
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sends and plugins into the signal path before and after the fader
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respectively. you may also easily reorder them whilst playing.
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collectively, the objects that belong in these boxes are called redirects.
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If there are redirects present in the channel, they can be reordered by
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dragging them vertically. because plugins and inserts can have different
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numbers of inputs to outputs, sometimes you may reach a situation where the
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inputs and outputs cannot be all connected sensibly. in this case, your
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reordering change will be disallowed by the program.
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</para>
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<para>
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Right clicking within the dark area will bring up a drop-down menu which
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allows you to manipulate the redirects in various ways.
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</para>
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<variablelist>
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<title>Redirect Boxes</title>
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<varlistentry>
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<term><guimenuitem>new plugin</guimenuitem></term>
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<listitem>
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<para>
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selecting new plugin will open a dialog which lists the plugins
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available on your system. selecting a plugin which is compatible with
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the number of streams in the channel at that point will result in the
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plugin being placed in the redirect box in an inactive state. this is
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indicated by the brackets around the plugin name. double-clicking the
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plugin name will bring up a window that allows you to control the
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parameters of the plugin statically (including bypass) or using
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automation. all plugins that report their latency are time-compensated
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automatically in ardour.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guimenuitem>new insert</guimenuitem></term>
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<listitem>
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<para>
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places at least two new jack ports at that point in the mixer strip (one
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input, one output). these ports will then be available to any jack
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client (including Ardour itself), allowing another program (or channels
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within another program) to be inserted across the channel. hardware
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ports may also, of course, be used, allowing the insertion of outboard
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equipment. the insert will then appear in the redirect box in brackets
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indicating that it is inactive. to activate or deactivate an insert,
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right-click on it and select activate. double-clicking on the insert
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will bring up a dialog which allows to to assign its inputs and outputs
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to other jack ports.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guimenuitem>new send</guimenuitem></term>
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<listitem>
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<para>
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selecting new send will first bring up a dialog box that enables you to
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select the number of outputs the send has, along with the destination of
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each output. closing this dialog will reveal the name of the send in
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brackets, indicating that it is inactive. to activate the send, right
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click on it and select Activate. double-clicking on the send brings up
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the previous dialog, which will now include a fader which is provided
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for level control.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guimenuitem>clear</guimenuitem></term>
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<listitem>
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<para>
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selecting clear in the menu removes all redirects from the mixer strip
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(pre and post fader). you can remove an individual redirect by holding
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the shift key and right clicking it.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guimenuitem>cut</guimenuitem>, <guimenuitem>copy</guimenuitem>, <guimenuitem>paste</guimenuitem></term>
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<listitem>
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<para>
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these items allow you to cut, copy and paste plugins, including their
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current settings, between Redirect Boxes.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guimenuitem>rename</guimenuitem></term>
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<listitem>
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<para>
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selecting rename will bring up a dialog displaying the name of the
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selected redirect. change the name by typing into the text area and
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pressing ok.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guimenuitem>select all/deselect all</guimenuitem></term>
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<listitem>
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<para>
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these two options select or deselect all plugins in the channel. this
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could be used, for instance, in preparation to copy all plugins from a
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channel to another one, along with the current settings.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guimenuitem>activate/deactivate</guimenuitem></term>
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<listitem>
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<para>
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selecting either of these will activate or deactivate the currently
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selected redirect(s) respectively. deactivate is the equivalent of
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<guimenuitem>bypass</guimenuitem>.
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</para>
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<note>
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<para>
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note that you can bypass a plugin from it's parameter window as well as
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from here.
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</para>
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</note>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guimenuitem>activate all/deactivate all</guimenuitem></term>
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<listitem>
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<para>
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selecting either of these will activate or deactivate all redirect(s) in
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the mixer strip respectively. deactivate is the equivalent of
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<guimenuitem>bypass</guimenuitem> if you're a plugin.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guimenuitem>edit</guimenuitem></term>
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<listitem>
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<para>
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selecting edit brings up the controls relevent to the selected redirect.
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this is the equivalent to holding control and right-clicking on a
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redirect. note that the right click method will not bring up the
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controls of the selected redirect, only the one beneath the mouse
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pointer.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</section>
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<section id="mixer-strip-pre-post-input-button">
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<title>Pre/Post/Input Button</title>
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<para>
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This button cycles between three metering modes, which determine which
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signal is fed to the meters. the modes are pre-fader (the signal at the
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input to the fader), post-fader and input (the level at the track input).
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left clicking cycles through the three modes one step at a time, while
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middle-clicking alternates between the current setting and the setting two
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steps ahead. this allows one-click direct a/b comparison between all
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available monitoring points.
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</para>
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</section>
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<section id="mixer-strip-gain-display">
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<title>Gain Display</title>
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<para>
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this control displays the current gain of the fader to the nearest 0.1dB.
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left clicking on the value will lower the gain by an amount dependent upon
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the fader position the graduations become smaller as the fader nears 0dB
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gain. right clicking increases the gain by the same amount. middle clicking
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resets the gain to 0dB.
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</para>
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</section>
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<section id="mixer-strip-unit-selector">
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<title>Unit Selector</title>
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<para>
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Right clicking on the meter bars allows you to select the range of signal
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levels displayed by the meters. the selected range will be displayed as a
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column of numbers next to the meter. /*XXX this feature is currently not
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working*/ Gain Level Display
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</para>
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</section>
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<section id="mixer-strip-peak-meter">
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<title>Peak Meter</title>
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<para>
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This control displays the highest peak since the last peak meter reset.
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Resetting the peak meter is achieved by left-clicking the displayed number.
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The peak meter monitors the signal selected by the <emphasis>Pre/Post/Input
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Button</emphasis> .. the same signal as the meters. It should be noted here
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that 0dBfs corresponds a value equal to the maximum input or output level
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of your audio hardware, independent of it's bit depth.
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</para>
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</section>
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<section id="mixer-strip-gain-fader">
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<title>Gain Fader</title>
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<para>
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The fader changes the signal level within the mixer strip before the
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post-fader plugins, which are before the output ports. 6dB of gain is
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allowed. there are several shortcuts available for the fader. Using the
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scroll wheel of your mouse while hovering above the fader will coarsely
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change its position. Holding the control key whilst mouse wheeling will
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give you finer control. Holding the shift key and clicking the fader will
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reset it to unity gain. Holding control and pressing the middle mouse
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button whilst over the fader will allow you to bind a midi control to it,
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provided you have an available midi device set in the options menu.
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</para>
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</section>
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<section id="mixer-strip-meters">
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<title>Meters</title>
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<para>
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The number of meters displayed next to the fader is dependent on the number
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of inputs or outputs the channel has, whichever is greater. The meters
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provide a colour-graduated scale from -50 dBfs to +6dBfs. They display the
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instantaneous value of the signal at the monitoring point selected by the
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Pre/Post/Input button. 0dBfs corresponds a value equal to the maximum input
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or output level of your audio hardware, independent of it's bit depth.
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Exceeding 0dBfs does not correspond to running out of headroom within the
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mixer, or in any signal path subsequent to that point within the Jack
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server. It merely means that if that signal is connected directly to a
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hardware port whose resolution is less than the 32-bit floating point
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resolution that Ardour uses (i.e. a soundcard), then that port will exceed
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it's maximum output level, resulting in distortion. hitting 0dB within the
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mixer (or any point in the Jack server) means that you have approximately
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100dB of headroom remaining. as it is unlikely that you will reach this
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point, it is not represented in any special way by the meter. Naturally, if
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the input is selected as the monitoring point for the meter, exceeding
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0dBfs means that the input of your a/d converter has clipped.
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</para>
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</section>
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<section id="mixer-strip-panner">
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<title>Panner</title>
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<para>
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The panner in Ardour is actually two panners. Because any mixer strip in
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Ardour can route any number of streams of audio anywhere, the idea of
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panning can be a complex one. To allow for the current stereo-centric
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mainstream world as well as the multi-speaker experimental one, one of two
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styles of panner will appear here depending on the number of outputs the
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channel strip has. In the simple case of mono channel input / stereo
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output, a single panner will be present. The current pan position is
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represented by a dot (the dot is the audio stream) which lies between the
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letters 'L' and 'R', which represent the left and right outputs
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respectively. To change the panning position of the stream, move the mouse
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while holding down the left mouse button. the dot will follow your mouse
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pointer. To introduce sudden changes to the pan setting, place the mouse
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pointer over the desired position and click the middle mouse button. The
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pan control will immediately snap to the mouse pointer position. The panner
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may be bypassed by right-clicking the control and selecting
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<guimenuitem>bypass</guimenuitem> from the drop-down menu. The panner will
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immediately be bypassed. The increased level you notice when the panner is
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bypassed is due to the way panning works. It is not a bug. <emphasis>XXX
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what gain law is used in the panner?</emphasis>
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</para>
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<para>
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In the case of a stereo input / stereo output combination, two panning
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controls will appear, one corresponding to each audio stream. You can
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<emphasis>link</emphasis> the controls together in two different ways in
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this situation, using the direction arrows next to the
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<guibutton>link</guibutton> button. Panners can be linked to travel either
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in opposite directions or to maintain a consistent stereo width across the
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travel of the control. These two modes are represented by the orientation
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of the two arrows next to the <guibutton>link</guibutton> button, which
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point in either the same or opposite directions. The
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<guibutton>link</guibutton> button must be engaged before you can change
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the <emphasis>link</emphasis> mode. To link all the panners in a mixer
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strip, left-click the <guibutton>link</guibutton> button, then select the
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desired link mode by pressing the button marked with arrows.
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</para>
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<para>
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Let's get a little more complicated by adding another output to the mixer
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strip. From this point onwards, the panning positions are represented with
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numbered dots on a square field. Orange dots represent the outputs, and the
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numbered dots represent the streams. the position of the outputs change
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according to the number of outputs in the strip. This happens in order to
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allow the most useful arrangement of the available space. At some point,
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adding an output will cause the outputs to line up from the top left of the
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panning square towards the centre. this is to allow for the 'multi-speaker
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big sweep' to occur - where the sound is panned from speaker to speaker
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around the room in sequence.
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</para>
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<para>
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Don't forget that you can bypass the panner by right clicking and selecting
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<guimenuitem>bypass</guimenuitem> from the drop-down menu. this may
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simplify your multi-speaker setup, as often in this type of project panning
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between all speakers or outputs is not required on all tracks.
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</para>
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</section>
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<section id="mixer-strip-output-selector">
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<title>Output Selector</title>
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<para>
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The output selector allows you to assign the outputs of each mixer strip.
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left-clicking the output selector causes a ready-made list of output ports
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to appear in a drop-down menu, along with edit and disconnect options.
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Selecting <guimenuitem>Edit</guimenuitem> will allow you to change the
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number of outputs the channel has, as well as select software and hardware
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ports to route signals to. For more information on the window that appears
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when you select this option, see the <xref linkend="sn-other-windows"/>.
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<guimenuitem>Disconnect</guimenuitem> will leave the number of output ports
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unchanged, but remove all assignments to output ports.
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</para>
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</section>
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<section id="mixer-strip-scratch-pad">
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<title>Scratch Pad</title>
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<para>
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This is the text area below the <guibutton>output</guibutton> button. it
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allows you to enter any notes that you feel may be relevant to that track.
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The notes are stored when you save the session.
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</para>
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</section>
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</section>
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