2016-08-17 14:30:20 -04:00
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ardour { ["type"] = "Snippet", name = "Track Properties" }
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function factory () return function ()
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--- iterate over all tracks
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for t in Session:get_tracks():iter() do
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-- t is-a http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:Track
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-- operate one those with "Drum" in the name
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if (t:name ():find ("Drum")) then
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-- print the name, and number of audio in/out
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-- see also http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:ChanCount
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print (t:name (), "| Audio In:", t:n_inputs ():n_audio (), "Audio Out:", t:n_outputs ():n_audio ())
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-- get the track's http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:PresentationInfo
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pi = t:presentation_info_ptr ()
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-- set the track's color to orange - hex RGBA
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pi:set_color (0xff8800ff)
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-- phase invert the 1st channel
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t:phase_control():set_phase_invert (1, true)
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-- solo the track -- and only the track,
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-- not other tracks grouped with it.
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t:solo_control():set_value (1, PBD.GroupControlDisposition.NoGroup)
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-- unmute the track
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t:mute_control():set_value (0, PBD.GroupControlDisposition.NoGroup)
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-- add a track comment
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t:set_comment ("This is a Drum Track", nil)
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-- and set the fader to -7dB == 10 ^ (0.05 * -7)
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2016-08-18 13:49:16 -04:00
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t:gain_control():set_value (10 ^ (0.05 * -7), PBD.GroupControlDisposition.NoGroup)
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2016-08-17 14:30:20 -04:00
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end
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end
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end end
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