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livetrax/manual/xml/user_interface_conventions.xml

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<?xml version="1.0" standalone="no"?>
<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
]>
<section id="sn-user-interface-conventions">
<title>Interface Basics</title>
<para>
Although Ardour has a fairly conventional graphical user interface, there
are a few elements that are unique to it and are probably new to you. This
chapter provides a guide to using these aspects of the interface.
</para>
<section id="interface-mouse-clicks">
<title>Mouse Clicks</title>
<section id="interface-click">
<title>Click</title>
<para>
When we say "click on" without specifying a mouse button, we mean use
<mousebutton>Button1</mousebutton> to click on a user interface element (button, fader, menu, etc).
</para>
</section>
<section id="interface-context-click">
<title>Context Click</title>
<para>
As in most graphical user interfaces today, a "context click" (<mousebutton>Button3</mousebutton>) in
many parts of the user interface will popup a context-specific menu,
allowing you to set parameters or carry out operations. There are a lot of
examples of this, but trying it on an audio region, a mixer mute button
and a mixer strip name will show the general idea.
</para>
</section>
<section id="interface-delete-edit-click">
<title>Delete &amp; Edit Click</title>
<para>
There are two additional mouse/key combinations that you should be
familiar and comfortable with. They are called "delete click" and "edit
click", and by default they consist
<keycombo><keycap>Shift</keycap><mousebutton>Button3</mousebutton></keycombo> click and
<keycombo><keycap>Ctrl</keycap><mousebutton>Button3</mousebutton></keycombo> click respectively. A delete click on most objects within
Ardour's editor will delete that object. This includes regions, markers,
curve control points and so on. An edit click on the any of the same kind
of objects will pop up an editor dialog for that object.
</para>
</section>
</section>
<section id="interface-clocks">
<title>Clocks</title>
<para>
There are several clocks in Ardour's user interface, some of them visible
all the time, others in windows that are only shown by request. All these
clocks are identical to each other in their functionality, although some
can be edited by the user and some are for display only.
</para>
<para>
Context clicking on a clock brings up a menu that allows you to modify the
display mode of that clock. The choices are:
</para>
<itemizedlist>
<listitem>
<para>
Audio Frames
</para>
</listitem>
<listitem>
<para>
BBT (Bars,Beats,Ticks - musical tempo &amp; meter based time)
</para>
</listitem>
<listitem>
<para>
SMPTE
</para>
</listitem>
<listitem>
<para>
Min:Sec
</para>
</listitem>
</itemizedlist>
<para>
Each clock mode has a number of different fields. For example, SMPTE has
hours, minutes, seconds, and video frames.
</para>
<para>
To edit the value of a particular clock, click in the leftmost field you
want to modify. You can then enter a new value for that field using numeric
keys, along with '.' where appropriate. Editing will move the next field of
the clock after you have entered the maximum number of digits for a field.
To move to the next field before this press Tab. To finish editing, either
press <keycap>Return</keycap> or use the <keycap>Tab</keycap> key to advance through all remaining fields.
</para>
</section>
<section id="interface-bar-controllers">
<title>Bar Controllers</title>
<para>
Bar controllers were inspired by a comment made by "Larry the O" in
Electronic Musician in 2001.
</para>
<para>
A bar controller is a user interface element that works rather differently
than any standard element found in most programs. They are used to provide
a combined method of displaying and modifying a parameter.
</para>
<para>
To graphically edit the value of the parameter represented by a bar
controller, press <mousebutton>Button1</mousebutton> and drag the controller left/right or up/down as
appropriate. To edit the value with greater precision, double click the
controller and it will transform into a data entry box. You can enter an
exact value for the parameter, or use arrow buttons to increment/decrement
the displayed value. When you are finished editing, the Enter or Tab keys
will transform the data entry box back into the normal version of the bar
controller.
</para>
</section>
<section id="interface-click-boxes">
<title>Click Boxes</title>
<para>
Click boxes were also inspired by Larry's comment.
</para>
<para>
A click box is, as its name suggests, just a part of a window you can click
on to change some parameter or control value.
</para>
<para>
Clicking with 3 moves the parameter to the next value, clicking with 1
moves to the previous value. Clicking and holding either button will
automatically advance through the possible values in the appropriate
direction.
</para>
<note>
<para>
we are slowly eliminating click boxes in favor of bar controllers
</para>
</note>
</section>
<section id="interface-panes">
<title>Panes</title>
<para>
Panes are user interface elements that allow you to adjust the relative
sizes of two sections of a window. The panes in Ardour work perfectly
normally but have one additional feature: a Delete-click on the pane
divider will completely hide one side of its two sections. Which section
depends on the pane, and is not user configurable, but is neary always
precisely what you'd want anyway. If the pane is already hidden, then
Delete-click (on the still-visible pane) will restore it to the size it had
before it was hidden.
</para>
</section>
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