287 lines
8.7 KiB
C
287 lines
8.7 KiB
C
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/* ATK - Accessibility Toolkit
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* Copyright 2001 Sun Microsystems Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "atkaction.h"
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/**
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* SECTION:atkaction
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* @Short_description: The ATK interface provided by UI components
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* which the user can activate/interact with.
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* @Title:AtkAction
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*
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* #AtkAction should be implemented by instances of #AtkObject classes
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* with which the user can interact directly, i.e. buttons,
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* checkboxes, scrollbars, e.g. components which are not "passive"
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* providers of UI information.
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*
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* Exceptions: when the user interaction is already covered by another
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* appropriate interface such as #AtkEditableText (insert/delete text,
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* etc.) or #AtkValue (set value) then these actions should not be
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* exposed by #AtkAction as well.
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*
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* Though most UI interactions on components should be invocable via
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* keyboard as well as mouse, there will generally be a close mapping
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* between "mouse actions" that are possible on a component and the
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* AtkActions. Where mouse and keyboard actions are redundant in
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* effect, #AtkAction should expose only one action rather than
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* exposing redundant actions if possible. By convention we have been
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* using "mouse centric" terminology for #AtkAction names.
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*
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*/
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GType
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atk_action_get_type (void)
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{
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static GType type = 0;
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if (!type) {
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GTypeInfo tinfo =
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{
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sizeof (AtkActionIface),
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(GBaseInitFunc) NULL,
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(GBaseFinalizeFunc) NULL,
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};
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type = g_type_register_static (G_TYPE_INTERFACE, "AtkAction", &tinfo, 0);
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}
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return type;
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}
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/**
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* atk_action_do_action:
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* @action: a #GObject instance that implements AtkActionIface
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* @i: the action index corresponding to the action to be performed
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*
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* Perform the specified action on the object.
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*
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* Returns: %TRUE if success, %FALSE otherwise
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*
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**/
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gboolean
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atk_action_do_action (AtkAction *obj,
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gint i)
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{
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AtkActionIface *iface;
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g_return_val_if_fail (ATK_IS_ACTION (obj), FALSE);
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iface = ATK_ACTION_GET_IFACE (obj);
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if (iface->do_action)
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return (iface->do_action) (obj, i);
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else
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return FALSE;
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}
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/**
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* atk_action_get_n_actions:
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* @action: a #GObject instance that implements AtkActionIface
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*
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* Gets the number of accessible actions available on the object.
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* If there are more than one, the first one is considered the
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* "default" action of the object.
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*
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* Returns: a the number of actions, or 0 if @action does not
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* implement this interface.
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**/
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gint
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atk_action_get_n_actions (AtkAction *obj)
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{
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AtkActionIface *iface;
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g_return_val_if_fail (ATK_IS_ACTION (obj), 0);
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iface = ATK_ACTION_GET_IFACE (obj);
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if (iface->get_n_actions)
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return (iface->get_n_actions) (obj);
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else
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return 0;
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}
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/**
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* atk_action_get_description:
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* @action: a #GObject instance that implements AtkActionIface
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* @i: the action index corresponding to the action to be performed
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*
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* Returns a description of the specified action of the object.
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*
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* Returns: (nullable): a description string, or %NULL if @action does
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* not implement this interface.
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**/
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const gchar*
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atk_action_get_description (AtkAction *obj,
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gint i)
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{
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AtkActionIface *iface;
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g_return_val_if_fail (ATK_IS_ACTION (obj), NULL);
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iface = ATK_ACTION_GET_IFACE (obj);
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if (iface->get_description)
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return (iface->get_description) (obj, i);
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else
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return NULL;
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}
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/**
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* atk_action_get_name:
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* @action: a #GObject instance that implements AtkActionIface
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* @i: the action index corresponding to the action to be performed
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*
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* Returns a non-localized string naming the specified action of the
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* object. This name is generally not descriptive of the end result
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* of the action, but instead names the 'interaction type' which the
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* object supports. By convention, the above strings should be used to
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* represent the actions which correspond to the common point-and-click
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* interaction techniques of the same name: i.e.
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* "click", "press", "release", "drag", "drop", "popup", etc.
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* The "popup" action should be used to pop up a context menu for the
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* object, if one exists.
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*
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* For technical reasons, some toolkits cannot guarantee that the
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* reported action is actually 'bound' to a nontrivial user event;
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* i.e. the result of some actions via atk_action_do_action() may be
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* NIL.
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*
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* Returns: (nullable): a name string, or %NULL if @action does not
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* implement this interface.
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**/
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const gchar*
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atk_action_get_name (AtkAction *obj,
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gint i)
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{
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AtkActionIface *iface;
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g_return_val_if_fail (ATK_IS_ACTION (obj), NULL);
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iface = ATK_ACTION_GET_IFACE (obj);
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if (iface->get_name)
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return (iface->get_name) (obj, i);
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else
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return NULL;
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}
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/**
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* atk_action_get_localized_name:
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* @action: a #GObject instance that implements AtkActionIface
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* @i: the action index corresponding to the action to be performed
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*
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* Returns the localized name of the specified action of the object.
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*
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* Returns: (nullable): a name string, or %NULL if @action does not
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* implement this interface.
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**/
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const gchar*
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atk_action_get_localized_name (AtkAction *obj,
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gint i)
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{
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AtkActionIface *iface;
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g_return_val_if_fail (ATK_IS_ACTION (obj), NULL);
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iface = ATK_ACTION_GET_IFACE (obj);
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if (iface->get_localized_name)
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return (iface->get_localized_name) (obj, i);
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else
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return NULL;
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}
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/**
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* atk_action_get_keybinding:
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* @action: a #GObject instance that implements AtkActionIface
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* @i: the action index corresponding to the action to be performed
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*
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* Gets the keybinding which can be used to activate this action, if one
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* exists. The string returned should contain localized, human-readable,
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* key sequences as they would appear when displayed on screen. It must
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* be in the format "mnemonic;sequence;shortcut".
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*
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* - The mnemonic key activates the object if it is presently enabled onscreen.
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* This typically corresponds to the underlined letter within the widget.
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* Example: "n" in a traditional "New..." menu item or the "a" in "Apply" for
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* a button.
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* - The sequence is the full list of keys which invoke the action even if the
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* relevant element is not currently shown on screen. For instance, for a menu
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* item the sequence is the keybindings used to open the parent menus before
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* invoking. The sequence string is colon-delimited. Example: "Alt+F:N" in a
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* traditional "New..." menu item.
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* - The shortcut, if it exists, will invoke the same action without showing
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* the component or its enclosing menus or dialogs. Example: "Ctrl+N" in a
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* traditional "New..." menu item.
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*
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* Example: For a traditional "New..." menu item, the expected return value
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* would be: "N;Alt+F:N;Ctrl+N" for the English locale and "N;Alt+D:N;Strg+N"
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* for the German locale. If, hypothetically, this menu item lacked a mnemonic,
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* it would be represented by ";;Ctrl+N" and ";;Strg+N" respectively.
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*
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* Returns: (nullable): the keybinding which can be used to activate
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* this action, or %NULL if there is no keybinding for this action.
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*
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**/
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const gchar*
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atk_action_get_keybinding (AtkAction *obj,
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gint i)
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{
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AtkActionIface *iface;
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g_return_val_if_fail (ATK_IS_ACTION (obj), NULL);
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iface = ATK_ACTION_GET_IFACE (obj);
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if (iface->get_keybinding)
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return (iface->get_keybinding) (obj, i);
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else
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return NULL;
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}
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/**
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* atk_action_set_description:
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* @action: a #GObject instance that implements AtkActionIface
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* @i: the action index corresponding to the action to be performed
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* @desc: the description to be assigned to this action
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*
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* Sets a description of the specified action of the object.
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*
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* Returns: a gboolean representing if the description was successfully set;
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**/
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gboolean
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atk_action_set_description (AtkAction *obj,
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gint i,
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const gchar *desc)
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{
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AtkActionIface *iface;
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g_return_val_if_fail (ATK_IS_ACTION (obj), FALSE);
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iface = ATK_ACTION_GET_IFACE (obj);
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if (iface->set_description)
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return (iface->set_description) (obj, i, desc);
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else
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return FALSE;
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}
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