369 lines
8.8 KiB
C
369 lines
8.8 KiB
C
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/* ATK - Accessibility Toolkit
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* Copyright 2001 Sun Microsystems Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include <glib-object.h>
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#include "atkobject.h"
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#include "atkstateset.h"
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/**
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* SECTION:atkstateset
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* @Short_description: An AtkStateSet determines a component's state set.
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* @Title:AtkStateSet
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*
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* An AtkStateSet determines a component's state set. It is composed
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* of a set of AtkStates.
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*/
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#define ATK_STATE(state_enum) ((AtkState)((guint64)1 << ((state_enum)%64)))
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struct _AtkRealStateSet
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{
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GObject parent;
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AtkState state;
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};
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typedef struct _AtkRealStateSet AtkRealStateSet;
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static void atk_state_set_class_init (AtkStateSetClass *klass);
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GType
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atk_state_set_get_type (void)
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{
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static GType type = 0;
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if (!type)
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{
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static const GTypeInfo typeInfo =
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{
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sizeof (AtkStateSetClass),
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(GBaseInitFunc) NULL,
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(GBaseFinalizeFunc) NULL,
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(GClassInitFunc) atk_state_set_class_init,
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(GClassFinalizeFunc) NULL,
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NULL,
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sizeof (AtkRealStateSet),
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0,
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(GInstanceInitFunc) NULL,
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} ;
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type = g_type_register_static (G_TYPE_OBJECT, "AtkStateSet", &typeInfo, 0) ;
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}
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return type;
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}
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static void
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atk_state_set_class_init (AtkStateSetClass *klass)
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{
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}
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/**
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* atk_state_set_new:
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*
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* Creates a new empty state set.
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*
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* Returns: a new #AtkStateSet
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**/
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AtkStateSet*
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atk_state_set_new (void)
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{
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return (AtkStateSet*) g_object_new (ATK_TYPE_STATE_SET, NULL);
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}
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/**
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* atk_state_set_is_empty:
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* @set: an #AtkStateType
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*
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* Checks whether the state set is empty, i.e. has no states set.
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*
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* Returns: %TRUE if @set has no states set, otherwise %FALSE
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**/
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gboolean
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atk_state_set_is_empty (AtkStateSet *set)
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{
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AtkRealStateSet *real_set;
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g_return_val_if_fail (ATK_IS_STATE_SET (set), FALSE);
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real_set = (AtkRealStateSet *)set;
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if (real_set->state)
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return FALSE;
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else
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return TRUE;
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}
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/**
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* atk_state_set_add_state:
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* @set: an #AtkStateSet
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* @type: an #AtkStateType
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*
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* Add a new state for the specified type to the current state set if
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* it is not already present.
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*
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* Returns: %TRUE if the state for @type is not already in @set.
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**/
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gboolean
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atk_state_set_add_state (AtkStateSet *set,
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AtkStateType type)
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{
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AtkRealStateSet *real_set;
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g_return_val_if_fail (ATK_IS_STATE_SET (set), FALSE);
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real_set = (AtkRealStateSet *)set;
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if (real_set->state & ATK_STATE (type))
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return FALSE;
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else
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{
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real_set->state |= ATK_STATE (type);
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return TRUE;
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}
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}
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/**
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* atk_state_set_add_states:
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* @set: an #AtkStateSet
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* @types: (array length=n_types): an array of #AtkStateType
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* @n_types: The number of elements in the array
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*
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* Add the states for the specified types to the current state set.
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**/
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void
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atk_state_set_add_states (AtkStateSet *set,
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AtkStateType *types,
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gint n_types)
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{
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AtkRealStateSet *real_set;
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gint i;
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g_return_if_fail (ATK_IS_STATE_SET (set));
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real_set = (AtkRealStateSet *)set;
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for (i = 0; i < n_types; i++)
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{
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real_set->state |= ATK_STATE (types[i]);
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}
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}
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/**
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* atk_state_set_clear_states:
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* @set: an #AtkStateSet
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*
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* Removes all states from the state set.
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**/
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void
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atk_state_set_clear_states (AtkStateSet *set)
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{
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AtkRealStateSet *real_set;
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g_return_if_fail (ATK_IS_STATE_SET (set));
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real_set = (AtkRealStateSet *)set;
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real_set->state = 0;
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}
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/**
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* atk_state_set_contains_state:
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* @set: an #AtkStateSet
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* @type: an #AtkStateType
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*
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* Checks whether the state for the specified type is in the specified set.
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*
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* Returns: %TRUE if @type is the state type is in @set.
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**/
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gboolean
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atk_state_set_contains_state (AtkStateSet *set,
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AtkStateType type)
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{
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AtkRealStateSet *real_set;
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g_return_val_if_fail (ATK_IS_STATE_SET (set), FALSE);
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real_set = (AtkRealStateSet *)set;
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if (real_set->state & ATK_STATE (type))
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return TRUE;
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else
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return FALSE;
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}
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/**
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* atk_state_set_contains_states:
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* @set: an #AtkStateSet
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* @types: (array length=n_types): an array of #AtkStateType
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* @n_types: The number of elements in the array
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*
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* Checks whether the states for all the specified types are in the
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* specified set.
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*
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* Returns: %TRUE if all the states for @type are in @set.
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**/
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gboolean
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atk_state_set_contains_states (AtkStateSet *set,
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AtkStateType *types,
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gint n_types)
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{
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AtkRealStateSet *real_set;
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gint i;
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g_return_val_if_fail (ATK_IS_STATE_SET (set), FALSE);
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real_set = (AtkRealStateSet *)set;
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for (i = 0; i < n_types; i++)
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{
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if (!(real_set->state & ATK_STATE (types[i])))
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return FALSE;
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}
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return TRUE;
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}
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/**
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* atk_state_set_remove_state:
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* @set: an #AtkStateSet
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* @type: an #AtkType
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*
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* Removes the state for the specified type from the state set.
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*
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* Returns: %TRUE if @type was the state type is in @set.
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**/
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gboolean
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atk_state_set_remove_state (AtkStateSet *set,
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AtkStateType type)
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{
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AtkRealStateSet *real_set;
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g_return_val_if_fail (ATK_IS_STATE_SET (set), FALSE);
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real_set = (AtkRealStateSet *)set;
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if (real_set->state & ATK_STATE (type))
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{
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real_set->state ^= ATK_STATE (type);
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return TRUE;
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}
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else
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return FALSE;
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}
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/**
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* atk_state_set_and_sets:
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* @set: an #AtkStateSet
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* @compare_set: another #AtkStateSet
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*
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* Constructs the intersection of the two sets, returning %NULL if the
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* intersection is empty.
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*
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* Returns: (transfer full): a new #AtkStateSet which is the intersection of
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* the two sets.
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**/
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AtkStateSet*
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atk_state_set_and_sets (AtkStateSet *set,
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AtkStateSet *compare_set)
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{
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AtkRealStateSet *real_set, *real_compare_set;
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AtkStateSet *return_set = NULL;
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AtkState state;
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g_return_val_if_fail (ATK_IS_STATE_SET (set), NULL);
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g_return_val_if_fail (ATK_IS_STATE_SET (compare_set), NULL);
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real_set = (AtkRealStateSet *)set;
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real_compare_set = (AtkRealStateSet *)compare_set;
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state = real_set->state & real_compare_set->state;
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if (state)
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{
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return_set = atk_state_set_new();
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((AtkRealStateSet *) return_set)->state = state;
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}
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return return_set;
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}
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/**
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* atk_state_set_or_sets:
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* @set: an #AtkStateSet
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* @compare_set: another #AtkStateSet
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*
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* Constructs the union of the two sets.
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*
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* Returns: (nullable) (transfer full): a new #AtkStateSet which is
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* the union of the two sets, returning %NULL is empty.
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**/
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AtkStateSet*
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atk_state_set_or_sets (AtkStateSet *set,
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AtkStateSet *compare_set)
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{
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AtkRealStateSet *real_set, *real_compare_set;
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AtkStateSet *return_set = NULL;
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AtkState state;
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g_return_val_if_fail (ATK_IS_STATE_SET (set), NULL);
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g_return_val_if_fail (ATK_IS_STATE_SET (compare_set), NULL);
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real_set = (AtkRealStateSet *)set;
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real_compare_set = (AtkRealStateSet *)compare_set;
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state = real_set->state | real_compare_set->state;
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if (state)
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{
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return_set = atk_state_set_new();
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((AtkRealStateSet *) return_set)->state = state;
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}
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return return_set;
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}
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/**
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* atk_state_set_xor_sets:
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* @set: an #AtkStateSet
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* @compare_set: another #AtkStateSet
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*
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* Constructs the exclusive-or of the two sets, returning %NULL is empty.
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* The set returned by this operation contains the states in exactly
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* one of the two sets.
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*
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* Returns: (transfer full): a new #AtkStateSet which contains the states
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* which are in exactly one of the two sets.
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**/
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AtkStateSet*
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atk_state_set_xor_sets (AtkStateSet *set,
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AtkStateSet *compare_set)
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{
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AtkRealStateSet *real_set, *real_compare_set;
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AtkStateSet *return_set = NULL;
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AtkState state, state1, state2;
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g_return_val_if_fail (ATK_IS_STATE_SET (set), NULL);
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g_return_val_if_fail (ATK_IS_STATE_SET (compare_set), NULL);
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real_set = (AtkRealStateSet *)set;
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real_compare_set = (AtkRealStateSet *)compare_set;
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state1 = real_set->state & (~real_compare_set->state);
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state2 = (~real_set->state) & real_compare_set->state;
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state = state1 | state2;
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if (state)
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{
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return_set = atk_state_set_new();
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((AtkRealStateSet *) return_set)->state = state;
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}
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return return_set;
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}
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