130 lines
4.1 KiB
C
130 lines
4.1 KiB
C
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/*
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* Copyright 2002, The libsigc++ Development Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _SIGC_CONNECTION_HPP_
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#define _SIGC_CONNECTION_HPP_
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#include <sigc++config.h>
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#include <sigc++/signal.h>
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namespace sigc {
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/** Convinience class for safe disconnection.
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* Iterators must not be used beyond the lifetime of the list
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* they work on. A connection object can be created from a
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* slot list iterator and may safely be used to disconnect
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* the referred slot at any time (disconnect()). If the slot
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* has already been destroyed, disconnect() does nothing. empty() or
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* operator bool() can be used to test whether the connection is
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* still active. The connection can be blocked (block(), unblock()).
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*
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* This is possible because the connection object gets notified
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* when the referred slot dies (notify()).
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*
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* @ingroup signal
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*/
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struct SIGC_API connection
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{
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/** Constructs an empty connection object. */
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connection();
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/** Constructs a connection object copying an existing one.
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* @param c The connection object to make a copy from.
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*/
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connection(const connection& c);
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/** Constructs a connection object from a slot list iterator.
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* @param it The slot list iterator to take the slot from.
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*/
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template <typename T_slot>
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connection(const slot_iterator<T_slot>& it) : slot_(&(*it))
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{ if (slot_) slot_->add_destroy_notify_callback(this, ¬ify); }
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/** Constructs a connection object from a slot object.
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* This is only useful if you create your own slot list.
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* @param sl The slot to operate on.
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*/
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explicit connection(slot_base& sl);
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/** Overrides this connection object copying another one.
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* @param c The connection object to make a copy from.
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*/
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connection& operator=(const connection& c);
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/** Overrides this connection object with another slot list iterator.
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* @param it The new slot list iterator to take the slot from.
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*/
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template <typename T_slot>
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connection& operator=(const slot_iterator<T_slot>& it)
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{ set_slot(&(*it)); return *this; }
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~connection();
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/** Returns whether the connection is still active.
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* @return @p false if the connection is still active.
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*/
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bool empty() const;
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/** Returns whether the connection is still active.
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* @return @p true if the connection is still active.
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*/
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bool connected() const;
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/** Returns whether the connection is blocked.
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* @return @p true if the connection is blocked.
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*/
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bool blocked() const;
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/** Sets or unsets the blocking state of this connection.
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* See slot_base::block() for details.
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* @param should_block Indicates whether the blocking state should be set or unset.
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* @return @p true if the connection has been in blocking state before.
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*/
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bool block(bool should_block = true);
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/** Unsets the blocking state of this connection.
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* @return @p true if the connection has been in blocking state before.
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*/
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bool unblock();
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/// Disconnects the referred slot.
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void disconnect();
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/** Returns whether the connection is still active.
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* @return @p true if the connection is still active.
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*/
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operator bool();
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/** Callback that is executed when the referred slot is destroyed.
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* @param d The connection object notified (@p this).
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*/
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static void* notify(void* data);
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private:
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void set_slot(slot_base* sl);
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/* Referred slot. Set to zero from notify().
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* A value of zero indicates an "empty" connection.
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*/
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slot_base* slot_;
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};
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} /* namespace sigc */
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#endif /* _SIGC_TRACKABLE_HPP_ */
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