87 lines
3.3 KiB
XML
87 lines
3.3 KiB
XML
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<?xml version="1.0" standalone="no"?>
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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
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]>
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<chapter id="sn-problems-bugs-known-issues">
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<title>Problems, Bugs and Known Issues</title>
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<section id="known-issues">
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<title> Known Issues </title>
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<para>
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This section documents known issues with the all versions of Ardour up to
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and including 1.0. It is not a replacement for our
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<ulink url="http://tracker.ardour.org/">bug tracking system</ulink>, but
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instead summarizes some known issues that are likely to be encountered by
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users and are not in the process of being fixed.
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</para>
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<itemizedlist>
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<listitem>
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<para>
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creating 3rd level feedback loops (e.g. bus 1 feeds bus 2 feeds bus 3;
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bus 3 feeds bus 1) may prevent a session from loading
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</para>
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</listitem>
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<listitem>
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<para>
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ardour's interpretation of "beats per minute" is different from most
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other programs and from convention. 1 "beat" is whatever the meter in
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effect defines. Thus, 120 bpm in a 4/4 meter is 120 quarter notes per
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minute; 120 bpm in a 3/8 meter is 120 eighth notes per minute.
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</para>
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</listitem>
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<listitem>
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<para>
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copying or cut-n-pasting two (or more) regions that have a crossfade
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between them to a new location or a new track does not copy the
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crossfade. Until a future version of Ardour changes this, you are advised
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to do region editing first, and create crossfades second.
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</para>
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</listitem>
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<listitem>
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<para>
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it is not possible to create pan automation control points using the
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mouse for stereo (or higher channel count) tracks and busses. you can
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create automation for these configurations by recording panning motion,
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and you can edit the data using the mouse.
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</para>
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</listitem>
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<listitem>
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<para>
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when importing an audio file directly into a track, there are no choices
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for the quality level of any necessary sample rate conversion. On any
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system that Ardour is running on, there is almost certainly a utility
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called <command>sndfile-resample</command> which uses the same sample
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rate conversion library as Ardour. This utility offers a great deal of
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control over the sample rate conversion process, including quality
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levels. Ardour uses the "best" quality internally. If you want a
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different quality, you can use this tool to produce a rate-converted file
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at the correct speed, and then import that into Ardour.
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</para>
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</listitem>
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<listitem>
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<para>
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when timestretch is used to alter the length of a region, any
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region-specific gain envelope is lost. The new region has the default
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unity gain throughout its duration.
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</para>
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</listitem>
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<listitem>
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<para>
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if you overdub on a playlist in an area containing cross-fades, the
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cross-fades will still be audible in spite of the newly overdubbed
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material being "on top" of them. Workaround is to mute or remove the
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crossfades before overdubbing. As a corollary to this, creating
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crossfades that span other crossfades will not work correctly in this
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version of Ardour.
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</para>
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</listitem>
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</itemizedlist>
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</section>
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<!--
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<xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
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href="Some_Subsection.xml" />
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-->
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</chapter>
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