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livetrax/manual/xml/known_issues.xml

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<?xml version="1.0" standalone="no"?>
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
]>
<chapter id="sn-problems-bugs-known-issues">
<title>Problems, Bugs and Known Issues</title>
<section id="known-issues">
<title> Known Issues </title>
<para>
This section documents known issues with the all versions of Ardour up to
and including 1.0. It is not a replacement for our
<ulink url="http://tracker.ardour.org/">bug tracking system</ulink>, but
instead summarizes some known issues that are likely to be encountered by
users and are not in the process of being fixed.
</para>
<itemizedlist>
<listitem>
<para>
creating 3rd level feedback loops (e.g. bus 1 feeds bus 2 feeds bus 3;
bus 3 feeds bus 1) may prevent a session from loading
</para>
</listitem>
<listitem>
<para>
ardour's interpretation of "beats per minute" is different from most
other programs and from convention. 1 "beat" is whatever the meter in
effect defines. Thus, 120 bpm in a 4/4 meter is 120 quarter notes per
minute; 120 bpm in a 3/8 meter is 120 eighth notes per minute.
</para>
</listitem>
<listitem>
<para>
copying or cut-n-pasting two (or more) regions that have a crossfade
between them to a new location or a new track does not copy the
crossfade. Until a future version of Ardour changes this, you are advised
to do region editing first, and create crossfades second.
</para>
</listitem>
<listitem>
<para>
it is not possible to create pan automation control points using the
mouse for stereo (or higher channel count) tracks and busses. you can
create automation for these configurations by recording panning motion,
and you can edit the data using the mouse.
</para>
</listitem>
<listitem>
<para>
when importing an audio file directly into a track, there are no choices
for the quality level of any necessary sample rate conversion. On any
system that Ardour is running on, there is almost certainly a utility
called <command>sndfile-resample</command> which uses the same sample
rate conversion library as Ardour. This utility offers a great deal of
control over the sample rate conversion process, including quality
levels. Ardour uses the "best" quality internally. If you want a
different quality, you can use this tool to produce a rate-converted file
at the correct speed, and then import that into Ardour.
</para>
</listitem>
<listitem>
<para>
when timestretch is used to alter the length of a region, any
region-specific gain envelope is lost. The new region has the default
unity gain throughout its duration.
</para>
</listitem>
<listitem>
<para>
if you overdub on a playlist in an area containing cross-fades, the
cross-fades will still be audible in spite of the newly overdubbed
material being "on top" of them. Workaround is to mute or remove the
crossfades before overdubbing. As a corollary to this, creating
crossfades that span other crossfades will not work correctly in this
version of Ardour.
</para>
</listitem>
</itemizedlist>
</section>
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