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/* FluidSynth - A Software Synthesizer
*
* Copyright ( C ) 2003 Peter Hanappe and others .
*
* This library is free software ; you can redistribute it and / or
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* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation ; either version 2.1 of
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* the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful , but
* WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
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* Lesser General Public License for more details .
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library ; if not , write to the Free
* Software Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA
* 02110 - 1301 , USA
*/
# ifndef _PRIV_FLUID_SFONT_H
# define _PRIV_FLUID_SFONT_H
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# include "fluidsynth.h"
int fluid_sample_validate ( fluid_sample_t * sample , unsigned int max_end ) ;
int fluid_sample_sanitize_loop ( fluid_sample_t * sample , unsigned int max_end ) ;
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/*
* Utility macros to access soundfonts , presets , and samples
*/
# define fluid_sfloader_delete(_loader) { if ((_loader) && (_loader)->free) (*(_loader)->free)(_loader); }
# define fluid_sfloader_load(_loader, _filename) (*(_loader)->load)(_loader, _filename)
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# define fluid_sfont_delete_internal(_sf) ( ((_sf) && (_sf)->free)? (*(_sf)->free)(_sf) : 0)
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# define fluid_preset_delete_internal(_preset) \
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{ if ( ( _preset ) & & ( _preset ) - > free ) { ( * ( _preset ) - > free ) ( _preset ) ; } }
# define fluid_preset_noteon(_preset,_synth,_ch,_key,_vel) \
( * ( _preset ) - > noteon ) ( _preset , _synth , _ch , _key , _vel )
# define fluid_preset_notify(_preset,_reason,_chan) \
{ if ( ( _preset ) & & ( _preset ) - > notify ) { ( * ( _preset ) - > notify ) ( _preset , _reason , _chan ) ; } }
# define fluid_sample_incr_ref(_sample) { (_sample)->refcount++; }
# define fluid_sample_decr_ref(_sample) \
( _sample ) - > refcount - - ; \
if ( ( ( _sample ) - > refcount = = 0 ) & & ( ( _sample ) - > notify ) ) \
( * ( _sample ) - > notify ) ( _sample , FLUID_SAMPLE_DONE ) ;
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/**
* File callback structure to enable custom soundfont loading ( e . g . from memory ) .
*/
struct _fluid_file_callbacks_t
{
fluid_sfloader_callback_open_t fopen ;
fluid_sfloader_callback_read_t fread ;
fluid_sfloader_callback_seek_t fseek ;
fluid_sfloader_callback_close_t fclose ;
fluid_sfloader_callback_tell_t ftell ;
} ;
/**
* SoundFont loader structure .
*/
struct _fluid_sfloader_t
{
void * data ; /**< User defined data pointer used by _fluid_sfloader_t::load() */
/** Callback structure specifying file operations used during soundfont loading to allow custom loading, such as from memory */
fluid_file_callbacks_t file_callbacks ;
fluid_sfloader_free_t free ;
fluid_sfloader_load_t load ;
} ;
/**
* Virtual SoundFont instance structure .
*/
struct _fluid_sfont_t
{
void * data ; /**< User defined data */
int id ; /**< SoundFont ID */
int refcount ; /**< SoundFont reference count (1 if no presets referencing it) */
int bankofs ; /**< Bank offset */
fluid_sfont_free_t free ;
fluid_sfont_get_name_t get_name ;
fluid_sfont_get_preset_t get_preset ;
fluid_sfont_iteration_start_t iteration_start ;
fluid_sfont_iteration_next_t iteration_next ;
} ;
/**
* Virtual SoundFont preset .
*/
struct _fluid_preset_t
{
void * data ; /**< User supplied data */
fluid_sfont_t * sfont ; /**< Parent virtual SoundFont */
fluid_preset_free_t free ;
fluid_preset_get_name_t get_name ;
fluid_preset_get_banknum_t get_banknum ;
fluid_preset_get_num_t get_num ;
fluid_preset_noteon_t noteon ;
/**
* Virtual SoundFont preset notify method .
* @ param preset Virtual SoundFont preset
* @ param reason # FLUID_PRESET_SELECTED or # FLUID_PRESET_UNSELECTED
* @ param chan MIDI channel number
* @ return Should return # FLUID_OK
*
* Implement this optional method if the preset needs to be notified about
* preset select and unselect events .
*
* This method may be called from within synthesis context and therefore
* should be as efficient as possible and not perform any operations considered
* bad for realtime audio output ( memory allocations and other OS calls ) .
*/
int ( * notify ) ( fluid_preset_t * preset , int reason , int chan ) ;
} ;
/**
* Virtual SoundFont sample .
*/
struct _fluid_sample_t
{
char name [ 21 ] ; /**< Sample name */
/* The following for sample pointers store the original pointers from the Soundfont
* file . They are never changed after loading and are used to re - create the
* actual sample pointers after a sample has been unloaded and loaded again . The
* actual sample pointers get modified during loading for SF3 ( compressed ) samples
* and individually loaded SF2 samples . */
unsigned int source_start ;
unsigned int source_end ;
unsigned int source_loopstart ;
unsigned int source_loopend ;
unsigned int start ; /**< Start index */
unsigned int end ; /**< End index, index of last valid sample point (contrary to SF spec) */
unsigned int loopstart ; /**< Loop start index */
unsigned int loopend ; /**< Loop end index, first point following the loop (superimposed on loopstart) */
unsigned int samplerate ; /**< Sample rate */
int origpitch ; /**< Original pitch (MIDI note number, 0-127) */
int pitchadj ; /**< Fine pitch adjustment (+/- 99 cents) */
int sampletype ; /**< Specifies the type of this sample as indicated by the #fluid_sample_type enum */
int auto_free ; /**< TRUE if _fluid_sample_t::data and _fluid_sample_t::data24 should be freed upon sample destruction */
short * data ; /**< Pointer to the sample's 16 bit PCM data */
char * data24 ; /**< If not NULL, pointer to the least significant byte counterparts of each sample data point in order to create 24 bit audio samples */
int amplitude_that_reaches_noise_floor_is_valid ; /**< Indicates if \a amplitude_that_reaches_noise_floor is valid (TRUE), set to FALSE initially to calculate. */
double amplitude_that_reaches_noise_floor ; /**< The amplitude at which the sample's loop will be below the noise floor. For voice off optimization, calculated automatically. */
unsigned int refcount ; /**< Count of voices using this sample */
int preset_count ; /**< Count of selected presets using this sample (used for dynamic sample loading) */
/**
* Implement this function to receive notification when sample is no longer used .
* @ param sample Virtual SoundFont sample
* @ param reason # FLUID_SAMPLE_DONE only currently
* @ return Should return # FLUID_OK
*/
int ( * notify ) ( fluid_sample_t * sample , int reason ) ;
} ;
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# endif /* _PRIV_FLUID_SFONT_H */