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livetrax/libs/fluidsynth/src/fluid_sfont.h

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/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
*
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* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
#ifndef _PRIV_FLUID_SFONT_H
#define _PRIV_FLUID_SFONT_H
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#include "fluidsynth.h"
int fluid_sample_validate(fluid_sample_t *sample, unsigned int max_end);
int fluid_sample_sanitize_loop(fluid_sample_t *sample, unsigned int max_end);
/*
* Utility macros to access soundfonts, presets, and samples
*/
#define fluid_sfloader_delete(_loader) { if ((_loader) && (_loader)->free) (*(_loader)->free)(_loader); }
#define fluid_sfloader_load(_loader, _filename) (*(_loader)->load)(_loader, _filename)
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#define fluid_sfont_delete_internal(_sf) ( ((_sf) && (_sf)->free)? (*(_sf)->free)(_sf) : 0)
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#define fluid_preset_delete_internal(_preset) \
{ if ((_preset) && (_preset)->free) { (*(_preset)->free)(_preset); }}
#define fluid_preset_noteon(_preset,_synth,_ch,_key,_vel) \
(*(_preset)->noteon)(_preset,_synth,_ch,_key,_vel)
#define fluid_preset_notify(_preset,_reason,_chan) \
{ if ((_preset) && (_preset)->notify) { (*(_preset)->notify)(_preset,_reason,_chan); }}
#define fluid_sample_incr_ref(_sample) { (_sample)->refcount++; }
#define fluid_sample_decr_ref(_sample) \
(_sample)->refcount--; \
if (((_sample)->refcount == 0) && ((_sample)->notify)) \
(*(_sample)->notify)(_sample, FLUID_SAMPLE_DONE);
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/**
* File callback structure to enable custom soundfont loading (e.g. from memory).
*/
struct _fluid_file_callbacks_t
{
fluid_sfloader_callback_open_t fopen;
fluid_sfloader_callback_read_t fread;
fluid_sfloader_callback_seek_t fseek;
fluid_sfloader_callback_close_t fclose;
fluid_sfloader_callback_tell_t ftell;
};
/**
* SoundFont loader structure.
*/
struct _fluid_sfloader_t
{
void *data; /**< User defined data pointer used by _fluid_sfloader_t::load() */
/** Callback structure specifying file operations used during soundfont loading to allow custom loading, such as from memory */
fluid_file_callbacks_t file_callbacks;
fluid_sfloader_free_t free;
fluid_sfloader_load_t load;
};
/**
* Virtual SoundFont instance structure.
*/
struct _fluid_sfont_t
{
void *data; /**< User defined data */
int id; /**< SoundFont ID */
int refcount; /**< SoundFont reference count (1 if no presets referencing it) */
int bankofs; /**< Bank offset */
fluid_sfont_free_t free;
fluid_sfont_get_name_t get_name;
fluid_sfont_get_preset_t get_preset;
fluid_sfont_iteration_start_t iteration_start;
fluid_sfont_iteration_next_t iteration_next;
};
/**
* Virtual SoundFont preset.
*/
struct _fluid_preset_t
{
void *data; /**< User supplied data */
fluid_sfont_t *sfont; /**< Parent virtual SoundFont */
fluid_preset_free_t free;
fluid_preset_get_name_t get_name;
fluid_preset_get_banknum_t get_banknum;
fluid_preset_get_num_t get_num;
fluid_preset_noteon_t noteon;
/**
* Virtual SoundFont preset notify method.
* @param preset Virtual SoundFont preset
* @param reason #FLUID_PRESET_SELECTED or #FLUID_PRESET_UNSELECTED
* @param chan MIDI channel number
* @return Should return #FLUID_OK
*
* Implement this optional method if the preset needs to be notified about
* preset select and unselect events.
*
* This method may be called from within synthesis context and therefore
* should be as efficient as possible and not perform any operations considered
* bad for realtime audio output (memory allocations and other OS calls).
*/
int (*notify)(fluid_preset_t *preset, int reason, int chan);
};
/**
* Virtual SoundFont sample.
*/
struct _fluid_sample_t
{
char name[21]; /**< Sample name */
/* The following for sample pointers store the original pointers from the Soundfont
* file. They are never changed after loading and are used to re-create the
* actual sample pointers after a sample has been unloaded and loaded again. The
* actual sample pointers get modified during loading for SF3 (compressed) samples
* and individually loaded SF2 samples. */
unsigned int source_start;
unsigned int source_end;
unsigned int source_loopstart;
unsigned int source_loopend;
unsigned int start; /**< Start index */
unsigned int end; /**< End index, index of last valid sample point (contrary to SF spec) */
unsigned int loopstart; /**< Loop start index */
unsigned int loopend; /**< Loop end index, first point following the loop (superimposed on loopstart) */
unsigned int samplerate; /**< Sample rate */
int origpitch; /**< Original pitch (MIDI note number, 0-127) */
int pitchadj; /**< Fine pitch adjustment (+/- 99 cents) */
int sampletype; /**< Specifies the type of this sample as indicated by the #fluid_sample_type enum */
int auto_free; /**< TRUE if _fluid_sample_t::data and _fluid_sample_t::data24 should be freed upon sample destruction */
short *data; /**< Pointer to the sample's 16 bit PCM data */
char *data24; /**< If not NULL, pointer to the least significant byte counterparts of each sample data point in order to create 24 bit audio samples */
int amplitude_that_reaches_noise_floor_is_valid; /**< Indicates if \a amplitude_that_reaches_noise_floor is valid (TRUE), set to FALSE initially to calculate. */
double amplitude_that_reaches_noise_floor; /**< The amplitude at which the sample's loop will be below the noise floor. For voice off optimization, calculated automatically. */
unsigned int refcount; /**< Count of voices using this sample */
int preset_count; /**< Count of selected presets using this sample (used for dynamic sample loading) */
/**
* Implement this function to receive notification when sample is no longer used.
* @param sample Virtual SoundFont sample
* @param reason #FLUID_SAMPLE_DONE only currently
* @return Should return #FLUID_OK
*/
int (*notify)(fluid_sample_t *sample, int reason);
};
#endif /* _PRIV_FLUID_SFONT_H */