71 lines
3.0 KiB
Plaintext
71 lines
3.0 KiB
Plaintext
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Paul Davis (Philadelphia, PA) was and is the primary author of Ardour.
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Taybin Rutkin (New York, NY) has contributed lots of code, and was
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particularly responsible for the use of XML in the state persistence
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aspect of the program. He also (re)wrote the soundfile library code to
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use LRDF. In addition he was responsible for the integration of the
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gettext system and the compose() templates that make Ardour's
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internationalization possible. He has consistently made suggestions
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that resulted in significantly more elegant code and design. Taybin
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also set up and oversees the Mantis bug reporting system used by all
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of us, and tends to take on "infrastructure" issues such as the switch
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to SCons as the build system.
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Jesse Chappell (Washington, DC) keeps on making major contributions to
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Ardour. It almost seems pointless to list the things he has worked on
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because there is so much of it. They include being able to handle
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multichannel tracks, a major change in the program's design and
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capabilities, and many additions/improvements to the GTK GUI,
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including mouse zoom mode and the route params editor. Jesse was the
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first person to just "walk in" and understand the Ardour codebase.
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Marcus Andersson (Karlstad, Sweden) contributed a number of useful
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patches and worked on the dB-related issues in the gain stages and
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metering, other numeric computations, and much useful debugging, bug
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reporting and analysis.
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Jeremy Hall (Sterling, VA) contributed several patches and worked
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intensively on ksi_ardour, the keystroke-based-interface to libardour
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designed for sight-impaired and GUI-averse users.
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Steve Harris (Southampton, UK) contributed code to handle speed-based
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interpolation, an area I did not want to get my head around, as well
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as dithering, panning, metering and other DSP-centric issues. He also
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wrote the LRDF library used by Ardour's soundfile library code, not to
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mention dozens of LADSPA plugins that make Ardour a genuinely useful
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tool.
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Tim Mayberry (Brisbane, Australia) did lots and lots and lots of work
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on mouse-driven editing.
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Nick Mainsbridge <beatroot@optushome.com.au> is responsible for many
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improvements to the rulers, and several other tweaks.
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Colin Law wrote the code that supports Ardour's integration with
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the CMT Animatics engine. He was also very involved in refactoring the
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GUI code design to support different kinds of tracks, thus laying the
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groundwork for extending ardour's domain to include MIDI and video.
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Gerard van Dongen (Rotterdam, Netherlands) has done a set of scattered
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but critical work with a vague focus on the mouse. He has made some
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particularly important fixes to the incredibly hairy code that draws
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automation curves. Gerard also helped out with a workshop on Ardour
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held at the Dutch Electronic Arts Festival, Rotterdam, in November
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2004.
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Smaller (but not necessarily minor) patches were received from the
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following people:
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Mark Stewart
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Sam Chessman (Reston, VA)
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Jack O'Quin (Austin, TX)
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Matt Krai
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Ben Bell
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Thomas Charbonnel (Lyon, France)
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Robert Jordens
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Christopher George
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Rob Holland
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Joshua Leachman
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Sampo Savolainen
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Per Sigmond
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