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livetrax/libs/surfaces/tranzport/tranzport_control_protocol.h

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#ifndef ardour_tranzport_control_protocol_h
#define ardour_tranzport_control_protocol_h
#include <vector>
#include <pthread.h>
#include <usb.h>
#include <ardour/control_protocol.h>
#include <ardour/types.h>
namespace ARDOUR {
class TranzportControlProtocol : public ControlProtocol {
public:
TranzportControlProtocol (Session&);
virtual ~TranzportControlProtocol();
int init ();
bool active() const;
void send_route_feedback (std::list<Route*>&);
void send_global_feedback ();
private:
static const int VENDORID = 0x165b;
static const int PRODUCTID = 0x8101;
static const int READ_ENDPOINT = 0x81;
static const int WRITE_ENDPOINT = 0x02;
const static int STATUS_OFFLINE = 0xff;
const static int STATUS_ONLINE = 0x01;
enum LightID {
LightRecord = 0,
LightTrackrec,
LightTrackmute,
LightTracksolo,
LightAnysolo,
LightLoop,
LightPunch
};
enum ButtonID {
ButtonBattery = 0x00004000,
ButtonBacklight = 0x00008000,
ButtonTrackLeft = 0x04000000,
ButtonTrackRight = 0x40000000,
ButtonTrackRec = 0x00040000,
ButtonTrackMute = 0x00400000,
ButtonTrackSolo = 0x00000400,
ButtonUndo = 0x80000000,
ButtonIn = 0x02000000,
ButtonOut = 0x20000000,
ButtonPunch = 0x00800000,
ButtonLoop = 0x00080000,
ButtonPrev = 0x00020000,
ButtonAdd = 0x00200000,
ButtonNext = 0x00000200,
ButtonRewind = 0x01000000,
ButtonFastForward = 0x10000000,
ButtonStop = 0x00010000,
ButtonPlay = 0x00100000,
ButtonRecord = 0x00000100,
ButtonShift = 0x08000000
};
pthread_t thread;
uint32_t buttonmask;
uint32_t timeout;
uint8_t _datawheel;
uint8_t _device_status;
usb_dev_handle* udev;
Route* current_route;
uint32_t current_track_id;
char current_screen[2][20];
char next_screen[2][20];
bool lights[7];
std::vector<sigc::connection> track_connections;
bool last_negative;
uint32_t last_hrs;
uint32_t last_mins;
uint32_t last_secs;
uint32_t last_frames;
jack_nframes_t last_where;
int open ();
int read (uint32_t timeout_override = 0);
int write (uint8_t* cmd, uint32_t timeout_override = 0);
int close ();
int open_core (struct usb_device*);
void lcd_clear ();
int lcd_write (uint8_t cell, const char *text);
int light_on (LightID);
int light_off (LightID);
void flush_lcd ();
void write_clock (const uint8_t* label);
void show_current_track ();
void show_transport_time ();
void track_solo_changed (void*);
void track_rec_changed (void*);
void track_mute_changed (void*);
static void* _thread_work (void* arg);
void* thread_work ();
void button_event_battery_press (bool shifted);
void button_event_battery_release (bool shifted);
void button_event_backlight_press (bool shifted);
void button_event_backlight_release (bool shifted);
void button_event_trackleft_press (bool shifted);
void button_event_trackleft_release (bool shifted);
void button_event_trackright_press (bool shifted);
void button_event_trackright_release (bool shifted);
void button_event_trackrec_press (bool shifted);
void button_event_trackrec_release (bool shifted);
void button_event_trackmute_press (bool shifted);
void button_event_trackmute_release (bool shifted);
void button_event_tracksolo_press (bool shifted);
void button_event_tracksolo_release (bool shifted);
void button_event_undo_press (bool shifted);
void button_event_undo_release (bool shifted);
void button_event_in_press (bool shifted);
void button_event_in_release (bool shifted);
void button_event_out_press (bool shifted);
void button_event_out_release (bool shifted);
void button_event_punch_press (bool shifted);
void button_event_punch_release (bool shifted);
void button_event_loop_press (bool shifted);
void button_event_loop_release (bool shifted);
void button_event_prev_press (bool shifted);
void button_event_prev_release (bool shifted);
void button_event_add_press (bool shifted);
void button_event_add_release (bool shifted);
void button_event_next_press (bool shifted);
void button_event_next_release (bool shifted);
void button_event_rewind_press (bool shifted);
void button_event_rewind_release (bool shifted);
void button_event_fastforward_press (bool shifted);
void button_event_fastforward_release (bool shifted);
void button_event_stop_press (bool shifted);
void button_event_stop_release (bool shifted);
void button_event_play_press (bool shifted);
void button_event_play_release (bool shifted);
void button_event_record_press (bool shifted);
void button_event_record_release (bool shifted);
};
} // namespace
#endif // ardour_tranzport_control_protocol_h