190 lines
5.3 KiB
C
190 lines
5.3 KiB
C
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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/*
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QM DSP Library
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Centre for Digital Music, Queen Mary, University of London.
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This file is derived from the FSB Allocator by Juha Nieminen. The
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underlying method is unchanged, but the class has been refactored
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to permit multiple separate allocators (e.g. one per thread)
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rather than use a single global one (and to fit house style).
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Copyright (c) 2008 Juha Nieminen
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef _BLOCK_ALLOCATOR_H_
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#define _BLOCK_ALLOCATOR_H_
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#include <cstdlib>
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/**
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* BlockAllocator is a simple allocator for fixed-size (usually small)
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* chunks of memory. The size of an element is specified in the
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* BlockAllocator constructor, and the functions allocate() and
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* deallocate() are used to obtain and release a single element at a
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* time.
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*
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* BlockAllocator may be an appropriate class to use in situations
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* involving a very large number of allocations and deallocations of
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* simple, identical objects across multiple threads (a hard situation
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* for a generic system malloc implementation to handle well). Retain
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* one BlockAllocator per thread (the class itself is not
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* thread-safe), and ensure that each thread uses its own allocator
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* exclusively.
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*
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* BlockAllocator is based on Juha Nieminen's more general
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* FSBAllocator.
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*/
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class BlockAllocator
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{
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public:
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typedef std::size_t data_t;
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BlockAllocator(int elementSize) : m_sz(elementSize) { }
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void *
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allocate()
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{
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if (m_freelist.empty()) {
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m_freelist.push_back(m_blocks.data.size());
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m_blocks.data.push_back(Block(this));
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}
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const data_t index = m_freelist.back();
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Block &block = m_blocks.data[index];
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void *retval = block.allocate(index);
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if (block.isFull()) m_freelist.pop_back();
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return retval;
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}
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void
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deallocate(void *ptr)
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{
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if (!ptr) return;
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data_t *unitPtr = (data_t *)ptr;
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const data_t blockIndex = unitPtr[elementSizeInDataUnits()];
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Block& block = m_blocks.data[blockIndex];
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if (block.isFull()) m_freelist.push_back(blockIndex);
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block.deallocate(unitPtr);
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}
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private:
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inline data_t elementsPerBlock() const {
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return 512;
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}
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inline data_t dataSize() const {
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return sizeof(data_t);
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}
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inline data_t elementSizeInDataUnits() const {
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return (m_sz + (dataSize() - 1)) / dataSize();
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}
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inline data_t unitSizeInDataUnits() const {
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return elementSizeInDataUnits() + 1;
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}
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inline data_t blockSizeInDataUnits() const {
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return elementsPerBlock() * unitSizeInDataUnits();
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}
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class Block
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{
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public:
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Block(BlockAllocator *a) :
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m_a(a),
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m_block(0),
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m_firstFreeUnit(data_t(-1)),
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m_allocated(0),
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m_end(0)
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{}
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~Block() {
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delete[] m_block;
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}
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bool isFull() const {
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return m_allocated == m_a->elementsPerBlock();
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}
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void clear() {
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delete[] m_block;
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m_block = 0;
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m_firstFreeUnit = data_t(-1);
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}
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void *allocate(data_t index) {
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if (m_firstFreeUnit == data_t(-1)) {
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if (!m_block) {
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m_block = new data_t[m_a->blockSizeInDataUnits()];
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m_end = 0;
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}
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data_t *retval = m_block + m_end;
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m_end += m_a->unitSizeInDataUnits();
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retval[m_a->elementSizeInDataUnits()] = index;
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++m_allocated;
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return retval;
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} else {
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data_t *retval = m_block + m_firstFreeUnit;
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m_firstFreeUnit = *retval;
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++m_allocated;
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return retval;
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}
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}
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void deallocate(data_t *ptr) {
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*ptr = m_firstFreeUnit;
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m_firstFreeUnit = ptr - m_block;
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if (--m_allocated == 0) clear();
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}
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private:
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const BlockAllocator *m_a;
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data_t *m_block;
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data_t m_firstFreeUnit;
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data_t m_allocated;
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data_t m_end;
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};
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struct Blocks
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{
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std::vector<Block> data;
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Blocks() {
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data.reserve(1024);
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}
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};
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const int m_sz;
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Blocks m_blocks;
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std::vector<data_t> m_freelist;
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};
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#endif
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