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livetrax/libs/surfaces/mackie/controls.cc

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/*
Copyright (C) 2006,2007 John Anderson
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <iomanip>
#include <sstream>
#include "controls.h"
#include "types.h"
#include "mackie_midi_builder.h"
#include "surface.h"
using namespace Mackie;
using namespace std;
void Group::add (Control& control)
{
_controls.push_back (&control);
}
Strip::Strip (const std::string& name, int index)
: Group (name)
, _solo (0)
, _recenable (0)
, _mute (0)
, _select (0)
, _vselect (0)
, _fader_touch (0)
, _vpot (0)
, _gain (0)
, _index (index)
{
/* master strip only */
}
Strip::Strip (Surface& surface, const std::string& name, int index, int unit_index, StripControlDefinition* ctls)
: Group (name)
, _solo (0)
, _recenable (0)
, _mute (0)
, _select (0)
, _vselect (0)
, _fader_touch (0)
, _vpot (0)
, _gain (0)
, _index (index)
{
/* build the controls for this track, which will automatically add them
to the Group
*/
for (uint32_t i = 0; ctls[i].name[0]; ++i) {
ctls[i].factory (surface, ctls[i].base_id + unit_index, unit_index+1, ctls[i].name, *this);
}
}
/**
TODO could optimise this to use enum, but it's only
called during the protocol class instantiation.
*/
void Strip::add (Control & control)
{
Group::add (control);
if (control.name() == "gain") {
_gain = reinterpret_cast<Fader*>(&control);
} else if (control.name() == "vpot") {
_vpot = reinterpret_cast<Pot*>(&control);
} else if (control.name() == "recenable") {
_recenable = reinterpret_cast<Button*>(&control);
} else if (control.name() == "solo") {
_solo = reinterpret_cast<Button*>(&control);
} else if (control.name() == "mute") {
_mute = reinterpret_cast<Button*>(&control);
} else if (control.name() == "select") {
_select = reinterpret_cast<Button*>(&control);
} else if (control.name() == "vselect") {
_vselect = reinterpret_cast<Button*>(&control);
} else if (control.name() == "fader_touch") {
_fader_touch = reinterpret_cast<Button*>(&control);
} else if (control.type() == Control::type_led || control.type() == Control::type_led_ring) {
// relax
} else {
ostringstream os;
os << "Strip::add: unknown control type " << control;
throw MackieControlException (os.str());
}
}
Control::Control (int id, int ordinal, std::string name, Group & group)
: _id (id)
, _ordinal (ordinal)
, _name (name)
, _group (group)
, _in_use (false)
{
}
Fader&
Strip::gain()
{
if (_gain == 0) {
throw MackieControlException ("gain is null");
}
return *_gain;
}
Pot&
Strip::vpot()
{
if (_vpot == 0) {
throw MackieControlException ("vpot is null");
}
return *_vpot;
}
Button&
Strip::recenable()
{
if (_recenable == 0) {
throw MackieControlException ("recenable is null");
}
return *_recenable;
}
Button&
Strip::solo()
{
if (_solo == 0) {
throw MackieControlException ("solo is null");
}
return *_solo;
}
Button&
Strip::mute()
{
if (_mute == 0) {
throw MackieControlException ("mute is null");
}
return *_mute;
}
Button&
Strip::select()
{
if (_select == 0) {
throw MackieControlException ("select is null");
}
return *_select;
}
Button&
Strip::vselect()
{
if (_vselect == 0) {
throw MackieControlException ("vselect is null");
}
return *_vselect;
}
Button&
Strip::fader_touch()
{
if (_fader_touch == 0) {
throw MackieControlException ("fader_touch is null");
}
return *_fader_touch;
}
/** @return true if the control is in use, or false otherwise.
Buttons are `in use' when they are held down.
Faders with touch support are `in use' when they are being touched.
Pots, or faders without touch support, are `in use' from the first move
event until a timeout after the last move event.
*/
bool
Control::in_use () const
{
return _in_use;
}
void
Control::set_in_use (bool in_use)
{
_in_use = in_use;
}
ostream & Mackie::operator << (ostream & os, const Mackie::Control & control)
{
os << typeid (control).name();
os << " { ";
os << "name: " << control.name();
os << ", ";
os << "id: " << "0x" << setw(4) << setfill('0') << hex << control.id() << setfill(' ');
os << ", ";
os << "type: " << "0x" << setw(2) << setfill('0') << hex << control.type() << setfill(' ');
os << ", ";
os << "raw_id: " << "0x" << setw(2) << setfill('0') << hex << control.raw_id() << setfill(' ');
os << ", ";
os << "ordinal: " << dec << control.ordinal();
os << ", ";
os << "group: " << control.group().name();
os << " }";
return os;
}
std::ostream & Mackie::operator << (std::ostream & os, const Strip & strip)
{
os << typeid (strip).name();
os << " { ";
os << "has_solo: " << boolalpha << strip.has_solo();
os << ", ";
os << "has_recenable: " << boolalpha << strip.has_recenable();
os << ", ";
os << "has_mute: " << boolalpha << strip.has_mute();
os << ", ";
os << "has_select: " << boolalpha << strip.has_select();
os << ", ";
os << "has_vselect: " << boolalpha << strip.has_vselect();
os << ", ";
os << "has_fader_touch: " << boolalpha << strip.has_fader_touch();
os << ", ";
os << "has_vpot: " << boolalpha << strip.has_vpot();
os << ", ";
os << "has_gain: " << boolalpha << strip.has_gain();
os << " }";
return os;
}
Control*
Button::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{
Button* b = new Button (id, ordinal, name, group);
surface.buttons[id] = b;
surface.controls.push_back (b);
group.add (*b);
return b;
}
Control*
Fader::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{
Fader* f = new Fader (id, ordinal, name, group);
surface.faders[id] = f;
surface.controls.push_back (f);
group.add (*f);
return f;
}
Control*
Pot::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{
Pot* p = new Pot (id, ordinal, name, group);
surface.pots[id] = p;
surface.controls.push_back (p);
group.add (*p);
return p;
}
Control*
Led::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{
Led* l = new Led (id, ordinal, name, group);
surface.leds[id] = l;
surface.controls.push_back (l);
group.add (*l);
return l;
}
Control*
Jog::factory (Surface& surface, int id, int ordinal, const char* name, Group& group)
{
Jog* j = new Jog (id, ordinal, name, group);
surface.controls.push_back (j);
surface.controls_by_name["jog"] = j;
group.add (*j);
return j;
}