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livetrax/libs/surfaces/wiimote/wiimote.cc

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#include "wiimote.h"
#include <iostream>
#include <sigc++/bind.h>
#include "pbd/xml++.h"
#include "ardour/session.h"
#include "i18n.h"
using namespace ARDOUR;
using namespace PBD;
void wiimote_control_protocol_cwiid_callback(cwiid_wiimote_t *wiimote, int mesg_count, union cwiid_mesg mesg[], struct timespec *t);
uint16_t WiimoteControlProtocol::button_state = 0;
WiimoteControlProtocol::WiimoteControlProtocol ( Session & session)
: ControlProtocol ( session, "Wiimote"),
main_thread_quit (false),
restart_discovery (false),
callback_thread_registered_for_ardour (false),
wiimote_handle (0)
{
main_thread = Glib::Thread::create( sigc::mem_fun(*this, &WiimoteControlProtocol::wiimote_main), true);
}
WiimoteControlProtocol::~WiimoteControlProtocol()
{
main_thread_quit = true;
slot_cond.signal();
main_thread->join();
if (wiimote_handle) {
cwiid_close(wiimote_handle);
}
std::cerr << "Wiimote: closed" << std::endl;
}
bool
WiimoteControlProtocol::probe()
{
return true;
}
void
WiimoteControlProtocol::wiimote_callback(cwiid_wiimote_t *wiimote, int mesg_count, union cwiid_mesg mesg[], struct timespec *t)
{
int i;
uint16_t b;
if (!callback_thread_registered_for_ardour) {
register_thread("Wiimote Control Protocol");
callback_thread_registered_for_ardour = true;
}
for (i=0; i < mesg_count; i++)
{
if (mesg[i].type == CWIID_MESG_ERROR) {
std::cerr << "Wiimote: disconnect" << std::endl;
restart_discovery = true;
slot_cond.signal();
return;
}
if (mesg[i].type != CWIID_MESG_BTN) continue;
// what buttons are pressed down which weren't pressed down last time
b = (mesg[i].btn_mesg.buttons ^ button_state) & mesg[i].btn_mesg.buttons;
button_state = mesg[i].btn_mesg.buttons;
// if B is pressed down
if (button_state & CWIID_BTN_B) {
if (b & CWIID_BTN_A) { // B is down and A is pressed
access_action("Transport/ToggleRollForgetCapture");
}
if (b & CWIID_BTN_LEFT) {
access_action("Editor/playhead-to-previous-region-boundary");
}
if (b & CWIID_BTN_RIGHT) {
access_action("Editor/playhead-to-next-region-boundary");
}
if (b & CWIID_BTN_UP) {
next_marker();
}
if (b & CWIID_BTN_DOWN) {
prev_marker();
}
if (b & CWIID_BTN_HOME) {
access_action("Editor/add-location-from-playhead");
}
if (b & CWIID_BTN_MINUS) {
access_action("Transport/GotoStart");
}
if (b & CWIID_BTN_PLUS) {
access_action("Transport/GotoEnd");
}
continue;
}
if (b & CWIID_BTN_A) {
access_action("Transport/ToggleRoll");
}
if (b & CWIID_BTN_1) { // 1
access_action("Editor/track-record-enable-toggle");
}
if (b & CWIID_BTN_2) { // 2
rec_enable_toggle();
}
// d-pad
if (b & CWIID_BTN_LEFT) { // left
access_action("Editor/nudge-playhead-backward");
}
if (b & CWIID_BTN_RIGHT) { // right
access_action("Editor/nudge-playhead-forward");
}
if (b & CWIID_BTN_DOWN) { // down
access_action("Editor/select-next-route");
}
if (b & CWIID_BTN_UP) { // up
access_action("Editor/select-prev-route");
}
if (b & CWIID_BTN_PLUS) { // +
access_action("Editor/temporal-zoom-in");
}
if (b & CWIID_BTN_MINUS) { // -
access_action("Editor/temporal-zoom-out");
}
if (b & CWIID_BTN_HOME) { // "home"
// no op, yet. any suggestions?
access_action("Editor/playhead-to-edit");
}
}
}
void
WiimoteControlProtocol::update_led_state()
{
ENSURE_WIIMOTE_THREAD(sigc::mem_fun(*this, &WiimoteControlProtocol::update_led_state));
uint8_t state = 0;
if (session->transport_rolling()) {
state |= CWIID_LED1_ON;
}
if (session->actively_recording()) {
state |= CWIID_LED4_ON;
}
cwiid_set_led(wiimote_handle, state);
}
void
WiimoteControlProtocol::_wiimote_main ()
{
bdaddr_t bdaddr;
unsigned char rpt_mode = 0;
register_thread ("Wiimote");
wiimote_discovery:
std::cerr << "Wiimote: discovering, press 1+2" << std::endl;
while (!wiimote_handle && !main_thread_quit) {
bdaddr = (bdaddr_t) {{0, 0, 0, 0, 0, 0}};
callback_thread_registered_for_ardour = false;
wiimote_handle = cwiid_open(&bdaddr, 0);
if (!wiimote_handle && !main_thread_quit) {
sleep(1);
// We don't know whether the issue was a timeout or a configuration
// issue
}
}
if (main_thread_quit) {
// The corner case where the wiimote is bound at the same time as
// the control protocol is destroyed
if (wiimote_handle) {
cwiid_close(wiimote_handle);
}
wiimote_handle = 0;
std::cerr << "Wiimote Control Protocol stopped before connected to a wiimote" << std::endl;
return;
}
std::cerr << "Wiimote: connected" << std::endl;
WiimoteControlProtocol::button_state = 0;
if (cwiid_enable(wiimote_handle, CWIID_FLAG_REPEAT_BTN)) {
std::cerr << "cwiid_enable(), error" << std::endl;
cwiid_close(wiimote_handle);
wiimote_handle = 0;
return;
}
if (cwiid_set_mesg_callback(wiimote_handle, wiimote_control_protocol_cwiid_callback)) {
std::cerr << "cwiid_set_mesg_callback(), couldn't connect callback" << std::endl;
cwiid_close(wiimote_handle);
wiimote_handle = 0;
return;
}
if (cwiid_command(wiimote_handle, CWIID_CMD_RPT_MODE, CWIID_RPT_BTN)) {
std::cerr << "cwiid_command(), RPT_MODE error" << std::endl;
cwiid_close(wiimote_handle);
wiimote_handle = 0;
return;
}
rpt_mode |= CWIID_RPT_BTN;
cwiid_enable(wiimote_handle, CWIID_FLAG_MESG_IFC);
cwiid_set_rpt_mode(wiimote_handle, rpt_mode);
transport_state_conn = session->TransportStateChange.connect(sigc::mem_fun(*this, &WiimoteControlProtocol::update_led_state));
record_state_conn = session->RecordStateChanged.connect(sigc::mem_fun(*this, &WiimoteControlProtocol::update_led_state));
std::cerr << "Wiimote: initialization done, waiting for callbacks / quit" << std::endl;
while (!main_thread_quit) {
slot_mutex.lock();
while (slot_list.empty() && !main_thread_quit && !restart_discovery)
slot_cond.wait(slot_mutex);
if (main_thread_quit) {
slot_mutex.unlock();
break;
}
if (restart_discovery) {
std::cerr << "Wiimote: closing wiimote and restarting discovery" << std::endl;
if (wiimote_handle) {
cwiid_close(wiimote_handle);
wiimote_handle = 0;
}
slot_mutex.unlock();
restart_discovery = false;
goto wiimote_discovery;
}
sigc::slot<void> call_me = *slot_list.begin();
slot_list.pop_front();
slot_mutex.unlock();
call_me();
}
std::cerr << "Wiimote: main thread stopped" << std::endl;
return 0;
}
int
WiimoteControlProtocol::set_active (bool yn)
{
// Let's not care about this just yet
return 0;
}
XMLNode&
WiimoteControlProtocol::get_state()
{
XMLNode *node = new XMLNode ("Protocol");
node->add_property (X_("name"), _name);
node->add_property (X_("feedback"), "0");
return *node;
}
int
WiimoteControlProtocol::set_state(const XMLNode& node)
{
return 0;
}