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livetrax/libs/surfaces/mackie/surface.cc

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#include <sstream>
#include <iomanip>
#include <iostream>
#include <cstdio>
#include "ardour/debug.h"
#include "control_group.h"
#include "surface_port.h"
#include "surface.h"
#include "strip.h"
#include "strip.h"
#include "button.h"
#include "led.h"
#include "ledring.h"
#include "pot.h"
#include "fader.h"
#include "jog.h"
#include "meter.h"
using namespace std;
using namespace PBD;
using namespace Mackie;
Surface::Surface (uint32_t max_strips, uint32_t unit_strips)
: _max_strips (max_strips)
, _unit_strips( unit_strips )
{
}
void Surface::init ()
{
DEBUG_TRACE (DEBUG::MackieControl, "Surface::init\n");
strips.resize (_max_strips);
init_controls ();
init_strips ();
DEBUG_TRACE (DEBUG::MackieControl, "Surface::init finish\n");
}
Surface::~Surface ()
{
// delete groups
for (Groups::iterator it = groups.begin(); it != groups.end(); ++it) {
delete it->second;
}
// delete controls
for (Controls::iterator it = controls.begin(); it != controls.end(); ++it) {
delete *it;
}
}
static GlobalControlDefinition mackie_global_controls[] = {
{ "jog", 0x3c, Jog::factory, "none" },
{ "external", 0x2e, Pot::factory, "none" },
{ "io", 0x28, Button::factory, "assignment" },
{ "sends", 0x29, Button::factory, "assignment" },
{ "pan", 0x2a, Button::factory, "assignment" },
{ "plugin", 0x2b, Button::factory, "assignment" },
{ "eq", 0x2c, Button::factory, "assignment" },
{ "dyn", 0x2d, Button::factory, "assignment" },
{ "left", 0x2e, Button::factory, "bank" },
{ "right", 0x2f, Button::factory, "bank" },
{ "channel_left", 0x30, Button::factory, "bank" },
{ "channel_right", 0x31, Button::factory, "bank" },
{ "flip", 0x32, Button::factory, "none" },
{ "edit", 0x33, Button::factory, "none" },
{ "name_value", 0x34, Button::factory, "display" },
{ "timecode_beats", 0x35, Button::factory, "display" },
{ "F1", 0x36, Button::factory, "none" },
{ "F2", 0x37, Button::factory, "none" },
{ "F3", 0x38, Button::factory, "none" },
{ "F4", 0x39, Button::factory, "none" },
{ "F5", 0x3a, Button::factory, "none" },
{ "F6", 0x3b, Button::factory, "none" },
{ "F7", 0x3c, Button::factory, "none" },
{ "F8", 0x3d, Button::factory, "none" },
{ "F9", 0x3e, Button::factory, "none" },
{ "F10", 0x3f, Button::factory, "none" },
{ "F11", 0x40, Button::factory, "none" },
{ "F12", 0x41, Button::factory, "none" },
{ "F13", 0x42, Button::factory, "none" },
{ "F14", 0x43, Button::factory, "none" },
{ "F15", 0x44, Button::factory, "none" },
{ "F16", 0x45, Button::factory, "none" },
{ "shift", 0x46, Button::factory, "modifiers" },
{ "option", 0x47, Button::factory, "modifiers" },
{ "control", 0x48, Button::factory, "modifiers" },
{ "cmd_alt", 0x49, Button::factory, "modifiers" },
{ "on", 0x4a, Button::factory, "automation" },
{ "rec_ready", 0x4b, Button::factory, "automation" },
{ "undo", 0x4c, Button::factory, "functions" },
{ "snapshot", 0x4d, Button::factory, "automation" },
{ "touch", 0x4e, Button::factory, "automation" },
{ "redo", 0x4f, Button::factory, "functions" },
{ "marker", 0x50, Button::factory, "functions" },
{ "enter", 0x51, Button::factory, "functions" },
{ "cancel", 0x52, Button::factory, "functions" },
{ "mixer", 0x53, Button::factory, "functions" },
{ "frm_left", 0x54, Button::factory, "transport" },
{ "frm_right", 0x55, Button::factory, "transport" },
{ "loop", 0x56, Button::factory, "transport" },
{ "punch_in", 0x57, Button::factory, "transport" },
{ "punch_out", 0x58, Button::factory, "transport" },
{ "home", 0x59, Button::factory, "transport" },
{ "end", 0x5a, Button::factory, "transport" },
{ "rewind", 0x5b, Button::factory, "transport" },
{ "ffwd", 0x5c, Button::factory, "transport" },
{ "stop", 0x5d, Button::factory, "transport" },
{ "play", 0x5e, Button::factory, "transport" },
{ "record", 0x5f, Button::factory, "transport" },
{ "cursor_up", 0x60, Button::factory, "cursor" },
{ "cursor_down", 0x61, Button::factory, "cursor" },
{ "cursor_left", 0x62, Button::factory, "cursor" },
{ "cursor_right", 0x63, Button::factory, "cursor" },
{ "zoom", 0x64, Button::factory, "none" },
{ "scrub", 0x65, Button::factory, "none" },
{ "user_a", 0x66, Button::factory, "user" },
{ "user_b", 0x67, Button::factory, "user" },
{ "fader_touch", 0x70, Led::factory, "master" },
{ "timecode", 0x71, Led::factory, "none" },
{ "beats", 0x72, Led::factory, "none" },
{ "solo", 0x73, Led::factory, "none" },
{ "relay_click", 0x73, Led::factory, "none" },
{ "", 0, Button::factory, "" }
};
void
Surface::init_controls()
{
Group* group;
groups["assignment"] = new Group ("assignment");
groups["automation"] = new Group ("automation");
groups["bank"] = new Group ("bank");
groups["cursor"] = new Group ("cursor");
groups["display"] = new Group ("display");
groups["functions"] = new Group ("functions");
groups["modifiers"] = new Group ("modifiers");
groups["none"] = new Group ("none");
groups["transport"] = new Group ("transport");
groups["user"] = new Group ("user");
group = new MasterStrip ("master", 0);
groups["master"] = group;
strips[0] = dynamic_cast<Strip*> (group);
for (uint32_t n = 0; mackie_global_controls[n].name[0]; ++n) {
group = groups[mackie_global_controls[n].group_name];
Control* control = mackie_global_controls[n].factory (*this, mackie_global_controls[n].id, 1, mackie_global_controls[n].name, *group);
controls_by_name[mackie_global_controls[n].name] = control;
group->add (*control);
}
}
static StripControlDefinition mackie_strip_controls[] = {
{ "gain", Control::fader_base_id, Fader::factory, },
{ "vpot", Control::pot_base_id, Pot::factory, },
{ "recenable", Control::recenable_button_base_id, Button::factory, },
{ "solo", Control::solo_button_base_id, Button::factory, },
{ "mute", Control::mute_button_base_id, Button::factory, },
{ "select", Control::select_button_base_id, Button::factory, },
{ "vselect", Control::vselect_button_base_id, Button::factory, },
{ "fader_touch", Control::fader_touch_button_base_id, Button::factory, },
{ "meter", 0, Meter::factory, },
{ "", 0, Button::factory, }
};
void
Surface::init_strips ()
{
for (uint32_t i = 0; i < _max_strips; ++i) {
char name[32];
uint32_t unit_index = i % _unit_strips;
snprintf (name, sizeof (name), "strip_%d", unit_index+1);
Strip* strip = new Strip (*this, name, i, unit_index, mackie_strip_controls);
groups[name] = strip;
strips[i] = strip;
}
}