ardour/libs/surfaces/tranzport/state.cc

147 lines
3.4 KiB
C++

/*
* Copyright (C) 2006 Paul Davis
* Copyright (C) 2007 Michael Taht
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include <iostream>
#include <algorithm>
#include <cmath>
#define __STDC_FORMAT_MACROS
#include <inttypes.h>
#include <float.h>
#include <sys/time.h>
#include <errno.h>
#include "ardour/route.h"
#include "ardour/audio_track.h"
#include "ardour/session.h"
#include "ardour/location.h"
#include "ardour/dB.h"
using namespace ARDOUR;
using namespace std;
using namespace sigc;
using namespace PBD;
#include "pbd/i18n.h"
#include "pbd/abstract_ui.cc"
#include "tranzport_control_protocol.h"
// FIXME: How to handle multiple tranzports in a system?
XMLNode&
TranzportControlProtocol::get_state ()
{
return ControlProtocol::get_state();
}
int
TranzportControlProtocol::set_state (const XMLNode& node)
{
cout << "TranzportControlProtocol::set_state: active " << _active << endl;
int retval = 0;
// I think I want to make these strings rather than numbers
#if 0
// fetch current display mode
if ( node.property( X_("display_mode") ) != 0 )
{
string display = node.property( X_("display_mode") )->value();
try
{
set_active( true );
int32_t new_display = atoi( display.c_str() );
if ( display_mode != new_display ) display_mode = (DisplayMode)new_display;
}
catch ( exception & e )
{
cout << "exception in TranzportControlProtocol::set_state: " << e.what() << endl;
return -1;
}
}
if ( node.property( X_("wheel_mode") ) != 0 )
{
string wheel = node.property( X_("wheel_mode") )->value();
try
{
int32_t new_wheel = atoi( wheel.c_str() );
if ( wheel_mode != new_wheel ) wheel_mode = (WheelMode) new_wheel;
}
catch ( exception & e )
{
cout << "exception in TranzportControlProtocol::set_state: " << e.what() << endl;
return -1;
}
}
// fetch current bling mode
if ( node.property( X_("bling") ) != 0 )
{
string bling = node.property( X_("bling_mode") )->value();
try
{
int32_t new_bling = atoi( bling.c_str() );
if ( bling_mode != new_bling ) bling_mode = (BlingMode) new_bling;
}
catch ( exception & e )
{
cout << "exception in TranzportControlProtocol::set_state: " << e.what() << endl;
return -1;
}
}
#endif
return retval;
}
// These are intended for the day we have more options for tranzport modes
// And perhaps we could load up sessions this way, too
int
TranzportControlProtocol::save (char *name)
{
// Presently unimplemented
return 0;
}
int
TranzportControlProtocol::load (char *name)
{
// Presently unimplemented
return 0;
}
int
TranzportControlProtocol::save_config (char *name)
{
// Presently unimplemented
return 0;
}
int
TranzportControlProtocol::load_config (char *name)
{
// Presently unimplemented
return 0;
}