ardour/libs/backends/jack/jack_slave.cc

80 lines
1.6 KiB
C++

/*
Copyright (C) 2004 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <cerrno>
#include "ardour/audioengine.h"
#include "ardour/slave.h"
using namespace std;
using namespace ARDOUR;
JACK_Slave::JACK_Slave (AudioEngine& e)
: engine (e)
{
double x;
framepos_t p;
/* call this to initialize things */
speed_and_position (x, p);
}
JACK_Slave::~JACK_Slave ()
{
}
bool
JACK_Slave::locked() const
{
return true;
}
bool
JACK_Slave::ok() const
{
return true;
}
bool
JACK_Slave::speed_and_position (double& sp, framepos_t& position)
{
switch (engine.transport_state()) {
case TransportStopped:
speed = 0;
_starting = false;
break;
case TransportRolling:
speed = 1.0;
_starting = false;
break;
case TransportLooping:
speed = 1.0;
_starting = false;
break;
case TransportStarting:
_starting = true;
// don't adjust speed here, just leave it as it was
break;
}
sp = speed;
position = engine.transport_frame();
return true;
}