ardour/gtk2_ardour/windows_vst_plugin_ui.h
Robin Gareus 9cbf3ae4ad
Who needs PIs for Plugin GUIs?
Use abstract base class for plugin UIs wherever possible
2022-04-14 16:35:03 +02:00

48 lines
1.5 KiB
C++

/*
* Copyright (C) 2011 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2014-2017 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __windows_vst_plugin_ui_h__
#define __windows_vst_plugin_ui_h__
#include "pbd/signals.h"
#include "vst_plugin_ui.h"
class WindowsVSTPluginUI : public VSTPluginUI
{
public:
WindowsVSTPluginUI (boost::shared_ptr<ARDOUR::PlugInsertBase>, boost::shared_ptr<ARDOUR::VSTPlugin>, GtkWidget *parent);
~WindowsVSTPluginUI ();
bool start_updating (GdkEventAny*) { return false; }
bool stop_updating (GdkEventAny*) { return false; }
int package (Gtk::Window &);
void forward_key_event (GdkEventKey *);
private:
void resize_callback ();
int get_XID ();
void top_box_allocated (Gtk::Allocation&);
PBD::ScopedConnection _resize_connection;
};
#endif