ardour/gtk2_ardour/editor_keys.cc
Carl Hetherington e5024657fc Paste to the track under the mouse if we are using the mouse
as the edit point, otherwise use selected tracks (#4595).


git-svn-id: svn://localhost/ardour2/branches/3.0@12547 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-06-02 18:06:46 +00:00

92 lines
2.0 KiB
C++

/*
Copyright (C) 2000 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cstdlib>
#include <cmath>
#include <string>
#include <gtkmm/treeview.h>
#include "pbd/error.h"
#include "ardour/session.h"
#include "ardour_ui.h"
#include "editor.h"
#include "region_view.h"
#include "selection.h"
#include "time_axis_view.h"
#include "i18n.h"
using namespace ARDOUR;
using namespace PBD;
void
Editor::keyboard_selection_finish (bool add)
{
if (_session && have_pending_keyboard_selection) {
framepos_t end;
bool ignored;
if (_session->transport_rolling()) {
end = _session->audible_frame();
} else {
if (!mouse_frame (end, ignored)) {
return;
}
}
if (add) {
selection->add (pending_keyboard_selection_start, end);
} else {
selection->set (pending_keyboard_selection_start, end);
}
have_pending_keyboard_selection = false;
}
}
void
Editor::keyboard_selection_begin ()
{
if (_session) {
if (_session->transport_rolling()) {
pending_keyboard_selection_start = _session->audible_frame();
have_pending_keyboard_selection = true;
} else {
bool ignored;
framepos_t where; // XXX fix me
if (mouse_frame (where, ignored)) {
pending_keyboard_selection_start = where;
have_pending_keyboard_selection = true;
}
}
}
}
void
Editor::keyboard_paste ()
{
paste (1);
}