ardour/libs/ardour/ardour/audio_backend.h

867 lines
29 KiB
C++

/*
* Copyright (C) 2013-2016 Tim Mayberry <mojofunk@gmail.com>
* Copyright (C) 2013-2017 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2014-2016 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __libardour_audiobackend_h__
#define __libardour_audiobackend_h__
#include <string>
#include <vector>
#include <stdint.h>
#include <stdlib.h>
#include <boost/function.hpp>
#include "ardour/audioengine.h"
#include "ardour/libardour_visibility.h"
#include "ardour/port_engine.h"
#include "ardour/types.h"
#ifdef ARDOURBACKEND_DLL_EXPORTS // defined if we are building the ARDOUR Panners DLLs (instead of using them)
# define ARDOURBACKEND_API LIBARDOUR_DLL_EXPORT
#else
# define ARDOURBACKEND_API LIBARDOUR_DLL_IMPORT
#endif
#define ARDOURBACKEND_LOCAL LIBARDOUR_DLL_LOCAL
namespace ARDOUR
{
struct LIBARDOUR_API AudioBackendInfo {
const char* name;
/** Using arg1 and arg2, initialize this audiobackend.
*
* Returns zero on success, non-zero otherwise.
*/
int (*instantiate) (const std::string& arg1, const std::string& arg2);
/** Release all resources associated with this audiobackend */
int (*deinstantiate) (void);
/** Factory method to create an AudioBackend-derived class.
*
* Returns a valid shared_ptr to the object if successfull,
* or a "null" shared_ptr otherwise.
*/
std::shared_ptr<AudioBackend> (*factory) (AudioEngine&);
/** Return true if the underlying mechanism/API has been
* configured and does not need (re)configuration in order
* to be usable. Return false otherwise.
*
* Note that this may return true if (re)configuration, even though
* not currently required, is still possible.
*/
bool (*already_configured) ();
/** Return true if the underlying mechanism/API can be
* used on the given system.
*
* If this function returns false, the backend is not
* listed in the engine dialog.
*/
bool (*available) ();
};
/** AudioBackend is an high-level abstraction for interacting with the operating system's
* audio and midi I/O.
*/
class LIBARDOUR_API AudioBackend : public PortEngine
{
public:
AudioBackend (AudioEngine& e, AudioBackendInfo& i)
: PortEngine (e)
, _info (i)
, engine (e)
{}
virtual ~AudioBackend () {}
enum ErrorCode {
NoError = 0,
BackendInitializationError = -64,
BackendDeinitializationError,
BackendReinitializationError,
AudioDeviceOpenError,
AudioDeviceCloseError,
AudioDeviceInvalidError,
AudioDeviceNotAvailableError,
AudioDeviceNotConnectedError,
AudioDeviceReservationError,
AudioDeviceIOError,
MidiDeviceOpenError,
MidiDeviceCloseError,
MidiDeviceNotAvailableError,
MidiDeviceNotConnectedError,
MidiDeviceIOError,
SampleFormatNotSupportedError,
SampleRateNotSupportedError,
RequestedInputLatencyNotSupportedError,
RequestedOutputLatencyNotSupportedError,
PeriodSizeNotSupportedError,
PeriodCountNotSupportedError,
DeviceConfigurationNotSupportedError,
ChannelCountNotSupportedError,
InputChannelCountNotSupportedError,
OutputChannelCountNotSupportedError,
AquireRealtimePermissionError,
SettingAudioThreadPriorityError,
SettingMIDIThreadPriorityError,
ProcessThreadStartError,
FreewheelThreadStartError,
PortRegistrationError,
PortReconnectError,
OutOfMemoryError,
};
static std::string get_error_string (ErrorCode);
enum StandardDeviceName {
DeviceNone,
DeviceDefault
};
static std::string get_standard_device_name (StandardDeviceName);
/** Return the AudioBackendInfo object from which this backend
* was constructed.
*/
AudioBackendInfo& info () const
{
return _info;
}
/** Return the name of this backend.
*
* Should use a well-known, unique term. Expected examples
* might include "JACK", "CoreAudio", "ASIO" etc.
*/
virtual std::string name () const = 0;
/** Return true if the callback from the underlying mechanism/API
* (CoreAudio, JACK, ASIO etc.) occurs in a thread subject to realtime
* constraints. Return false otherwise.
*/
virtual bool is_realtime () const = 0;
virtual int client_real_time_priority () { return PBD_RT_PRI_PROC; }
/* Discovering devices and parameters */
/** Return true if this backend requires the selection of a "driver"
* before any device can be selected. Return false otherwise.
*
* Intended mainly to differentiate between meta-APIs like JACK
* which can still expose different backends (such as ALSA or CoreAudio
* or FFADO or netjack) and those like ASIO or CoreAudio which
* do not.
*/
virtual bool requires_driver_selection () const
{
return false;
}
/** If the return value of requires_driver_selection() is true,
* then this function can return the list of known driver names.
*
* If the return value of requires_driver_selection() is false,
* then this function should not be called. If it is called
* its return value is an empty vector of strings.
*/
virtual std::vector<std::string> enumerate_drivers () const
{
return std::vector<std::string> ();
}
/** Returns zero if the backend can successfully use \p drivername
* as the driver, non-zero otherwise.
*
* Should not be used unless the backend returns true from
* requires_driver_selection()
*/
virtual int set_driver (const std::string& drivername)
{
return 0;
}
/** used to list device names along with whether or not they are currently
* available.
*/
struct DeviceStatus {
std::string name;
bool available;
DeviceStatus (const std::string& s, bool avail)
: name (s)
, available (avail)
{}
};
/** An optional alternate interface for backends to provide a facility to
* select separate input and output devices.
*
* If a backend returns true then enumerate_input_devices() and
* enumerate_output_devices() will be used instead of enumerate_devices()
* to enumerate devices. Similarly set_input/output_device_name() should
* be used to set devices instead of set_device_name().
*/
virtual bool use_separate_input_and_output_devices () const
{
return false;
}
/* Return true if the backend uses separate I/O devices only for the case
* of allowing one to be "None".
*
* ie. Input Device must match Output Device, except if either of them
* is get_standard_device_name (DeviceNone).
*/
virtual bool match_input_output_devices_or_none () const
{
return false;
}
/** Returns a collection of DeviceStatuses identifying devices discovered
* by this backend since the start of the process.
*
* Any of the names in each DeviceStatus may be used to identify a
* device in other calls to the backend, though any of them may become
* invalid at any time.
*/
virtual std::vector<DeviceStatus> enumerate_devices () const = 0;
/** Returns a collection of DeviceStatuses identifying input devices
* discovered by this backend since the start of the process.
*
* Any of the names in each DeviceStatus may be used to identify a
* device in other calls to the backend, though any of them may become
* invalid at any time.
*/
virtual std::vector<DeviceStatus> enumerate_input_devices () const
{
return std::vector<DeviceStatus> ();
}
/** Returns a collection of DeviceStatuses identifying output devices
* discovered by this backend since the start of the process.
*
* Any of the names in each DeviceStatus may be used to identify a
* device in other calls to the backend, though any of them may become
* invalid at any time.
*/
virtual std::vector<DeviceStatus> enumerate_output_devices () const
{
return std::vector<DeviceStatus> ();
}
/** An interface to set buffers/period for playback latency.
* useful for ALSA or JACK/ALSA on Linux.
*
* @return true if the backend supports period-size configuration
*/
virtual bool can_set_period_size () const
{
return false;
}
/** Returns a vector of supported period-sizes for the given driver */
virtual std::vector<uint32_t> available_period_sizes (const std::string& driver, const std::string& device) const
{
return std::vector<uint32_t> ();
}
/** Set the period size to be used.
* must be called before starting the backend.
*/
virtual int set_peridod_size (uint32_t)
{
return -1;
}
/**
* @return true if backend supports requesting an update to the device list
* and any cached properties associated with the devices.
*/
virtual bool can_request_update_devices ()
{
return false;
}
/**
* Request an update to the list of devices returned in the enumerations.
* The Backend must return true from can_request_update_devices to support
* this interface.
* @return true if the devices were updated
*/
virtual bool update_devices ()
{
return false;
}
/**
* @return true if backend supports a blocking or buffered mode, false by
* default unless implemented by a derived class.
*/
virtual bool can_use_buffered_io ()
{
return false;
}
/**
* Set the backend to use a blocking or buffered I/O mode
*/
virtual void set_use_buffered_io (bool) {}
/**
* @return Set the backend to use a blocking or buffered I/O mode, false by
* default unless implemented by a derived class.
*/
virtual bool get_use_buffered_io ()
{
return false;
}
/** Returns a collection of float identifying sample rates that are
* potentially usable with the hardware identified by \p device .
* Any of these values may be supplied in other calls to this backend
* as the desired sample rate to use with the name device, but the
* requested sample rate may turn out to be unavailable, or become invalid
* at any time.
*/
virtual std::vector<float> available_sample_rates (const std::string& device) const = 0;
/* backends that suppor586t separate input and output devices should
* implement this function and return an intersection (not union) of available
* sample rates valid for the given input + output device combination.
*/
virtual std::vector<float> available_sample_rates2 (const std::string& input_device, const std::string& output_device) const
{
std::vector<float> input_sizes = available_sample_rates (input_device);
std::vector<float> output_sizes = available_sample_rates (output_device);
std::vector<float> rv;
std::set_union (input_sizes.begin (), input_sizes.end (),
output_sizes.begin (), output_sizes.end (),
std::back_inserter (rv));
return rv;
}
/* Returns the default sample rate that will be shown to the user when
* configuration options are first presented. If the derived class
* needs or wants to override this, it can. It also MUST override this
* if there is any chance that an SR of 48kHz is not in the list
* returned by available_sample_rates()
*/
virtual float default_sample_rate () const
{
return 48000.0;
}
/** Returns a collection of uint32 identifying buffer sizes that are
* potentially usable with the hardware identified by \p device .
* Any of these values may be supplied in other calls to this backend
* as the desired buffer size to use with the name device, but the
* requested buffer size may turn out to be unavailable, or become invalid
* at any time.
*/
virtual std::vector<uint32_t> available_buffer_sizes (const std::string& device) const = 0;
/* backends that support separate input and output devices should
* implement this function and return an intersection (not union) of available
* buffer sizes valid for the given input + output device combination.
*/
virtual std::vector<uint32_t> available_buffer_sizes2 (const std::string& input_device, const std::string& output_device) const
{
std::vector<uint32_t> input_rates = available_buffer_sizes (input_device);
std::vector<uint32_t> output_rates = available_buffer_sizes (output_device);
std::vector<uint32_t> rv;
std::set_union (input_rates.begin (), input_rates.end (),
output_rates.begin (), output_rates.end (),
std::back_inserter (rv));
return rv;
}
/* Returns the default buffer size that will be shown to the user when
* configuration options are first presented. If the derived class
* needs or wants to override this, it can. It also MUST override this
* if there is any chance that a buffer size of 1024 is not in the list
* returned by available_buffer_sizes()
*/
virtual uint32_t default_buffer_size (const std::string& device) const
{
return 1024;
}
/** Returns the maximum number of input channels that are potentially
* usable with the hardware identified by \p device . Any number from 1
* to the value returned may be supplied in other calls to this backend as
* the input channel count to use with the name device, but the requested
* count may turn out to be unavailable, or become invalid at any time.
*/
virtual uint32_t available_input_channel_count (const std::string& device) const = 0;
/** Returns the maximum number of output channels that are potentially
* usable with the hardware identified by \p device . Any number from 1
* to the value returned may be supplied in other calls to this backend as
* the output channel count to use with the name device, but the requested
* count may turn out to be unavailable, or become invalid at any time.
*/
virtual uint32_t available_output_channel_count (const std::string& device) const = 0;
/* Return true if the derived class can change the sample rate of the
* device in use while the device is already being used. Return false
* otherwise. (example: JACK cannot do this as of September 2013)
*/
virtual bool can_change_sample_rate_when_running () const = 0;
/* Return true if the derived class can change the buffer size of the
* device in use while the device is already being used. Return false
* otherwise.
*/
virtual bool can_change_buffer_size_when_running () const = 0;
/** return true if the backend is configured using a single
* full-duplex device and measuring systemic latency can
* produce meaningful results.
*/
virtual bool can_measure_systemic_latency () const = 0;
/** return true if the backend can measure and update
* systemic latencies without restart.
*/
virtual bool can_change_systemic_latency_when_running () const
{
return false;
}
/* Set the hardware parameters.
*
* If called when the current state is stopped or paused,
* the changes will not take effect until the state changes to running.
*
* If called while running, the state will change as fast as the
* implementation allows.
*
* All set_*() methods return zero on success, non-zero otherwise.
*/
/** Set the name of the device to be used */
virtual int set_device_name (const std::string&) = 0;
/** Set the name of the input device to be used if using separate
* input/output devices.
*
* @see use_separate_input_and_output_devices()
*/
virtual int set_input_device_name (const std::string&)
{
return 0;
}
/** Set the name of the output device to be used if using separate
* input/output devices.
*
* @see use_separate_input_and_output_devices()
*/
virtual int set_output_device_name (const std::string&)
{
return 0;
}
/** Deinitialize and destroy current device */
virtual int drop_device ()
{
return 0;
};
/** Set the sample rate to be used */
virtual int set_sample_rate (float) = 0;
/** Set the buffer size to be used.
*
* The device is assumed to use a double buffering scheme, so that one
* buffer's worth of data can be processed by hardware while software works
* on the other buffer. All known suitable audio APIs support this model
* (though ALSA allows for alternate numbers of buffers, and CoreAudio
* doesn't directly expose the concept).
*/
virtual int set_buffer_size (uint32_t) = 0;
/** Set the preferred underlying hardware data layout.
* If \p yn is true, then the hardware will interleave
* samples for successive channels; otherwise, the hardware will store
* samples for a single channel contiguously.
*
* Setting this does not change the fact that all data streams
* to and from Ports are mono (essentially, non-interleaved)
*/
virtual int set_interleaved (bool yn) = 0;
/** Set the number of input channels that should be used */
virtual int set_input_channels (uint32_t) = 0;
/** Set the number of output channels that should be used */
virtual int set_output_channels (uint32_t) = 0;
/** Set the (additional) input latency that cannot be determined via
* the implementation's underlying code (e.g. latency from
* external D-A/D-A converters. Units are samples.
*/
virtual int set_systemic_input_latency (uint32_t) = 0;
/** Set the (additional) output latency that cannot be determined via
* the implementation's underlying code (e.g. latency from
* external D-A/D-A converters. Units are samples.
*/
virtual int set_systemic_output_latency (uint32_t) = 0;
/** Set the (additional) input latency for a specific midi device,
* or if the identifier is empty, apply to all midi devices.
*/
virtual int set_systemic_midi_input_latency (std::string const, uint32_t) = 0;
/** Set the (additional) output latency for a specific midi device,
* or if the identifier is empty, apply to all midi devices.
*/
virtual int set_systemic_midi_output_latency (std::string const, uint32_t) = 0;
/* Retrieving parameters */
virtual std::string device_name () const = 0;
virtual std::string input_device_name () const
{
return std::string ();
}
virtual std::string output_device_name () const
{
return std::string ();
}
virtual float sample_rate () const = 0;
virtual uint32_t buffer_size () const = 0;
virtual bool interleaved () const = 0;
virtual uint32_t input_channels () const = 0;
virtual uint32_t output_channels () const = 0;
virtual uint32_t systemic_input_latency () const = 0;
virtual uint32_t systemic_output_latency () const = 0;
virtual uint32_t systemic_midi_input_latency (std::string const) const = 0;
virtual uint32_t systemic_midi_output_latency (std::string const) const = 0;
virtual uint32_t period_size () const { return 0; }
/** override this if this implementation returns true from
* requires_driver_selection()
*/
virtual std::string driver_name () const
{
return std::string ();
}
/** Return the name of a control application for the
* selected/in-use device. If no such application exists,
* or if no device has been selected or is in-use,
* return an empty string.
*/
virtual std::string control_app_name () const = 0;
/** Launch the control app for the currently in-use or
* selected device. May do nothing if the control
* app is undefined or cannot be launched.
*/
virtual void launch_control_app () = 0;
/* @return a vector of strings that describe the available
* MIDI options.
*
* These can be presented to the user to decide which
* MIDI drivers, options etc. can be used. The returned strings
* should be thought of as the key to a map of possible
* approaches to handling MIDI within the backend. Ensure that
* the strings will make sense to the user.
*/
virtual std::vector<std::string> enumerate_midi_options () const = 0;
/* Request the use of the MIDI option named \p option, which
* should be one of the strings returned by enumerate_midi_options()
*
* @return zero if successful, non-zero otherwise
*/
virtual int set_midi_option (const std::string& option) = 0;
virtual std::string midi_option () const = 0;
/** Detailed MIDI device list - if available */
virtual std::vector<DeviceStatus> enumerate_midi_devices () const = 0;
/** mark a midi-devices as enabled */
virtual int set_midi_device_enabled (std::string const, bool) = 0;
/** query if a midi-device is enabled */
virtual bool midi_device_enabled (std::string const) const = 0;
/** if backend supports systemic_midi_[in|ou]tput_latency() */
virtual bool can_set_systemic_midi_latencies () const = 0;
/* State Control */
/** Start using the device named in the most recent call
* to set_device(), with the parameters set by various
* the most recent calls to set_sample_rate() etc. etc.
*
* At some undetermined time after this function is successfully called,
* the backend will start calling the process_callback method of
* the AudioEngine referenced by \ref engine. These calls will
* occur in a thread created by and/or under the control of the backend.
*
* @param for_latency_measurement if true, the device is being started
* to carry out latency measurements and the backend should this
* take care to return latency numbers that do not reflect
* any existing systemic latency settings.
*
* Return zero if successful, negative values otherwise.
*
*
* Why is this non-virtual but \ref _start() is virtual ?
* Virtual methods with default parameters create possible ambiguity
* because a derived class may implement the same method with a different
* type or value of default parameter.
*
* So we make this non-virtual method to avoid possible overrides of
* default parameters. See Scott Meyers or other books on C++ to understand
* this pattern, or possibly just this:
*
* http://stackoverflow.com/questions/12139786/good-pratice-default-arguments-for-pure-virtual-method
*/
int start (bool for_latency_measurement = false)
{
return _start (for_latency_measurement);
}
/** Stop using the device currently in use.
*
* If the function is successfully called, no subsequent calls to the
* process_callback() of \ref engine will be made after the function
* returns, until parameters are reset and start() are called again.
*
* The backend is considered to be un-configured after a successful
* return, and requires calls to set hardware parameters before it can be
* start()-ed again. See pause() for a way to avoid this. stop() should
* only be used when reconfiguration is required OR when there are no
* plans to use the backend in the future with a reconfiguration.
*
* Return zero if successful, 1 if the device is not in use, negative values on error
*/
virtual int stop () = 0;
/** Reset device.
*
* Return zero if successful, negative values on error
*/
virtual int reset_device () = 0;
/** While remaining connected to the device, and without changing its
* configuration, start (or stop) calling the process_callback of the engine
* without waiting for the device. Once process_callback() has returned, it
* will be called again immediately, thus allowing for faster-than-realtime
* processing.
*
* All registered ports remain in existence and all connections remain
* unaltered. However, any physical ports should NOT be used by the
* process_callback() during freewheeling - the data behaviour is undefined.
*
* If \p start_stop is true, begin this behaviour; otherwise cease this
* behaviour if it currently occuring, and return to calling
* process_callback() of the engine by waiting for the device.
*
* @param start_stop true to engage freewheel processing
* @return zero on success, non-zero otherwise.
*/
virtual int freewheel (bool start_stop) = 0;
/** return the fraction of the time represented by the current buffer
* size that is being used for each buffer process cycle, as a value
* from 0.0 to 1.0
*
* E.g. if the buffer size represents 5msec and current processing
* takes 1msec, the returned value should be 0.2.
*
* Implementations can feel free to smooth the values returned over
* time (e.g. high pass filtering, or its equivalent).
*/
virtual float dsp_load () const = 0;
/* Transport Control (JACK is the only audio API that currently offers
* the concept of shared transport control)
*/
/** Attempt to change the transport state to TransportRolling. */
virtual void transport_start () {}
/** Attempt to change the transport state to TransportStopped. */
virtual void transport_stop () {}
/** return the current transport state */
virtual TransportState transport_state () const
{
return TransportStopped;
}
/** Attempt to locate the transport to \p pos */
virtual void transport_locate (samplepos_t pos) {}
/** Return the current transport location, in samples measured
* from the origin (defined by the transport time master)
*/
virtual samplepos_t transport_sample () const
{
return 0;
}
/** If \p yn is true, become the time master for any inter-application transport
* timebase, otherwise cease to be the time master for the same.
*
* Return zero on success, non-zero otherwise
*
* JACK is the only currently known audio API with the concept of a shared
* transport timebase.
*/
virtual int set_time_master (bool yn)
{
return 0;
}
virtual int usecs_per_cycle () const
{
return 1000000 * (buffer_size () / sample_rate ());
}
virtual size_t raw_buffer_size (DataType t) = 0;
/* Process time */
/** return the time according to the sample clock in use, measured in
* samples since an arbitrary zero time in the past. The value should
* increase monotonically and linearly, without interruption from any
* source (including CPU frequency scaling).
*
* It is extremely likely that any implementation will use a DLL, since
* this function can be called from any thread, at any time, and must be
* able to accurately determine the correct sample time.
*
* Can be called from any thread.
*/
virtual samplepos_t sample_time () = 0;
/** Return the time according to the sample clock in use when the most
* recent buffer process cycle began. Can be called from any thread.
*/
virtual samplepos_t sample_time_at_cycle_start () = 0;
/** Return the time since the current buffer process cycle started,
* in samples, according to the sample clock in use.
*
* Can ONLY be called from within a process() callback tree (which
* implies that it can only be called by a process thread)
*/
virtual pframes_t samples_since_cycle_start () = 0;
/** Return true if it possible to determine the offset in samples of the
* first video frame that starts within the current buffer process cycle,
* measured from the first sample of the cycle. If returning true,
* set \p offset to that offset.
*
* Eg. if it can be determined that the first video frame within the cycle
* starts 28 samples after the first sample of the cycle, then this method
* should return true and set \p offset to 28.
*
* May be impossible to support outside of JACK, which has specific support
* (in some cases, hardware support) for this feature.
*
* Can ONLY be called from within a process() callback tree (which implies
* that it can only be called by a process thread)
*/
virtual bool get_sync_offset (pframes_t& offset) const
{
return false;
}
/** Create a new thread suitable for running part of the buffer process
* cycle (i.e. Realtime scheduling, memory allocation, stacksize, etc.
* are all correctly setup).
* The thread will begin executing func, and will exit
* when that function returns.
*
* @param func process function to run
*/
virtual int create_process_thread (boost::function<void()> func) = 0;
/** Wait for all processing threads to exit.
*
* Return zero on success, non-zero on failure.
*/
virtual int join_process_threads () = 0;
/** Return true if execution context is in a backend thread */
virtual bool in_process_thread () = 0;
/** Return the minimum stack size of audio threads in bytes */
static size_t thread_stack_size ()
{
return 100000;
}
/** Return number of processing threads */
virtual uint32_t process_thread_count () = 0;
virtual void update_latencies () = 0;
/** Set \p speed and \p position to the current speed and position
* indicated by some transport sync signal. Return whether the current
* transport state is pending, or finalized.
*
* Derived classes only need implement this if they provide some way to
* sync to a transport sync signal (e.g. Sony 9 Pin) that is not
* handled by Ardour itself (LTC and MTC are both handled by Ardour).
* The canonical example is JACK Transport.
*/
virtual bool speed_and_position (double& speed, samplepos_t& position)
{
speed = 0.0;
position = 0;
return false;
}
enum TimingTypes {
DeviceWait = 0,
RunLoop,
/* end */
NTT
};
PBD::TimingStats dsp_stats[NTT];
protected:
AudioBackendInfo& _info;
AudioEngine& engine;
virtual int _start (bool for_latency_measurement) = 0;
};
} // namespace ARDOUR
#endif /* __libardour_audiobackend_h__ */