ardour/libs/gtkmm2ext/bindings.cc
Paul Davis e5340dc258 when looking up a key event, switch to the lowercase keyval
Our bindings always use the lowercase form. Shift-e generates the GDK keyval for 'E'
rather than 'e' (with the event state including GDK_SHIFT_MODIFIER). So we have to
take this into account when doing the lookup
2016-02-26 15:47:50 -05:00

1109 lines
29 KiB
C++

/*
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include "pbd/gstdio_compat.h"
#include <gtkmm/accelmap.h>
#include <gtkmm/uimanager.h>
#include "pbd/convert.h"
#include "pbd/debug.h"
#include "pbd/error.h"
#include "pbd/xml++.h"
#include "gtkmm2ext/actions.h"
#include "gtkmm2ext/bindings.h"
#include "gtkmm2ext/debug.h"
#include "gtkmm2ext/keyboard.h"
#include "gtkmm2ext/utils.h"
#include "i18n.h"
using namespace std;
using namespace Glib;
using namespace Gtk;
using namespace Gtkmm2ext;
using namespace PBD;
list<Bindings*> Bindings::bindings; /* global. Gulp */
list<ActionMap*> ActionMap::action_maps; /* global. Gulp */
PBD::Signal1<void,Bindings*> Bindings::BindingsChanged;
MouseButton::MouseButton (uint32_t state, uint32_t keycode)
{
uint32_t ignore = ~Keyboard::RelevantModifierKeyMask;
/* this is a slightly wierd test that relies on
* gdk_keyval_is_{upper,lower}() returning true for keys that have no
* case-sensitivity. This covers mostly non-alphanumeric keys.
*/
if (gdk_keyval_is_upper (keycode) && gdk_keyval_is_lower (keycode)) {
/* key is not subject to case, so ignore SHIFT
*/
ignore |= GDK_SHIFT_MASK;
}
_val = (state & ~ignore);
_val <<= 32;
_val |= keycode;
};
bool
MouseButton::make_button (const string& str, MouseButton& b)
{
int s = 0;
if (str.find ("Primary") != string::npos) {
s |= Keyboard::PrimaryModifier;
}
if (str.find ("Secondary") != string::npos) {
s |= Keyboard::SecondaryModifier;
}
if (str.find ("Tertiary") != string::npos) {
s |= Keyboard::TertiaryModifier;
}
if (str.find ("Level4") != string::npos) {
s |= Keyboard::Level4Modifier;
}
string::size_type lastmod = str.find_last_of ('-');
uint32_t button_number;
if (lastmod == string::npos) {
button_number = PBD::atoi (str);
} else {
button_number = PBD::atoi (str.substr (lastmod+1));
}
b = MouseButton (s, button_number);
return true;
}
string
MouseButton::name () const
{
int s = state();
string str;
if (s & Keyboard::PrimaryModifier) {
str += "Primary";
}
if (s & Keyboard::SecondaryModifier) {
if (!str.empty()) {
str += '-';
}
str += "Secondary";
}
if (s & Keyboard::TertiaryModifier) {
if (!str.empty()) {
str += '-';
}
str += "Tertiary";
}
if (s & Keyboard::Level4Modifier) {
if (!str.empty()) {
str += '-';
}
str += "Level4";
}
if (!str.empty()) {
str += '-';
}
char buf[16];
snprintf (buf, sizeof (buf), "%u", button());
str += buf;
return str;
}
KeyboardKey::KeyboardKey (uint32_t state, uint32_t keycode)
{
uint32_t ignore = ~Keyboard::RelevantModifierKeyMask;
_val = (state & ~ignore);
_val <<= 32;
_val |= keycode;
}
string
KeyboardKey::display_label () const
{
if (key() == 0) {
return string();
}
/* This magically returns a string that will display the right thing
* on all platforms, notably the command key on OS X.
*/
uint32_t mod = state();
#ifdef __APPLE__
/* We use both bits (MOD2|META) for Primary on OS X,
* but we don't want MOD2 showing up in listings.
*/
if (mod & GDK_MOD2_MASK) {
mod &= ~GDK_MOD2_MASK;
}
#endif
return gtk_accelerator_get_label (key(), (GdkModifierType) mod);
}
string
KeyboardKey::name () const
{
int s = state();
string str;
if (s & Keyboard::PrimaryModifier) {
str += "Primary";
}
if (s & Keyboard::SecondaryModifier) {
if (!str.empty()) {
str += '-';
}
str += "Secondary";
}
if (s & Keyboard::TertiaryModifier) {
if (!str.empty()) {
str += '-';
}
str += "Tertiary";
}
if (s & Keyboard::Level4Modifier) {
if (!str.empty()) {
str += '-';
}
str += "Level4";
}
if (!str.empty()) {
str += '-';
}
char const *gdk_name = gdk_keyval_name (key());
if (gdk_name) {
str += gdk_name;
} else {
/* fail! */
return string();
}
return str;
}
bool
KeyboardKey::make_key (const string& str, KeyboardKey& k)
{
int s = 0;
if (str.find ("Primary") != string::npos) {
s |= Keyboard::PrimaryModifier;
}
if (str.find ("Secondary") != string::npos) {
s |= Keyboard::SecondaryModifier;
}
if (str.find ("Tertiary") != string::npos) {
s |= Keyboard::TertiaryModifier;
}
if (str.find ("Level4") != string::npos) {
s |= Keyboard::Level4Modifier;
}
string::size_type lastmod = str.find_last_of ('-');
guint keyval;
if (lastmod == string::npos) {
keyval = gdk_keyval_from_name (str.c_str());
} else {
keyval = gdk_keyval_from_name (str.substr (lastmod+1).c_str());
}
if (keyval == GDK_VoidSymbol || keyval == 0) {
return false;
}
k = KeyboardKey (s, keyval);
return true;
}
Bindings::Bindings (std::string const& name)
: _name (name)
, _action_map (0)
{
bindings.push_back (this);
}
Bindings::~Bindings()
{
bindings.remove (this);
}
string
Bindings::ardour_action_name (RefPtr<Action> action)
{
/* Skip "<Actions>/" */
return action->get_accel_path ().substr (10);
}
KeyboardKey
Bindings::get_binding_for_action (RefPtr<Action> action, Operation& op)
{
const string action_name = ardour_action_name (action);
for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
/* option one: action has already been associated with the
* binding
*/
if (k->second.action == action) {
return k->first;
}
/* option two: action name matches, so lookup the action,
* setup the association while we're here, and return the binding.
*/
if (_action_map && k->second.action_name == action_name) {
k->second.action = _action_map->find_action (action_name);
return k->first;
}
}
for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
/* option one: action has already been associated with the
* binding
*/
if (k->second.action == action) {
return k->first;
}
/* option two: action name matches, so lookup the action,
* setup the association while we're here, and return the binding.
*/
if (_action_map && k->second.action_name == action_name) {
k->second.action = _action_map->find_action (action_name);
return k->first;
}
}
return KeyboardKey::null_key();
}
void
Bindings::set_action_map (ActionMap& actions)
{
if (_action_map) {
_action_map->set_bindings (0);
}
_action_map = &actions;
_action_map->set_bindings (this);
dissociate ();
associate ();
}
bool
Bindings::empty_keys() const
{
return press_bindings.empty() && release_bindings.empty();
}
bool
Bindings::empty_mouse () const
{
return button_press_bindings.empty() && button_release_bindings.empty();
}
bool
Bindings::empty() const
{
return empty_keys() && empty_mouse ();
}
bool
Bindings::activate (KeyboardKey kb, Operation op)
{
KeybindingMap* kbm = 0;
switch (op) {
case Press:
kbm = &press_bindings;
break;
case Release:
kbm = &release_bindings;
break;
}
/* if shift was pressed, GDK will send us (e.g) 'E' rather than 'e'.
Our bindings all use the lower case character/keyname, so switch
to the lower case before doing the lookup.
*/
KeyboardKey unshifted (kb.state(), gdk_keyval_to_lower (kb.key()));
KeybindingMap::iterator k = kbm->find (unshifted);
if (k == kbm->end()) {
/* no entry for this key in the state map */
DEBUG_TRACE (DEBUG::Bindings, string_compose ("no binding for %1\n", unshifted));
return false;
}
RefPtr<Action> action;
if (k->second.action) {
action = k->second.action;
} else {
if (_action_map) {
action = _action_map->find_action (k->second.action_name);
}
}
if (action) {
/* lets do it ... */
DEBUG_TRACE (DEBUG::Bindings, string_compose ("binding for %1: %2\n", unshifted, k->second.action_name));
action->activate ();
}
/* return true even if the action could not be found */
return true;
}
void
Bindings::associate ()
{
KeybindingMap::iterator k;
if (!_action_map) {
return;
}
for (k = press_bindings.begin(); k != press_bindings.end(); ++k) {
k->second.action = _action_map->find_action (k->second.action_name);
if (k->second.action) {
push_to_gtk (k->first, k->second.action);
} else {
cerr << _name << " didn't find " << k->second.action_name << " in " << _action_map->name() << endl;
}
}
for (k = release_bindings.begin(); k != release_bindings.end(); ++k) {
k->second.action = _action_map->find_action (k->second.action_name);
/* no working support in GTK for release bindings */
}
MouseButtonBindingMap::iterator b;
for (b = button_press_bindings.begin(); b != button_press_bindings.end(); ++b) {
b->second.action = _action_map->find_action (b->second.action_name);
}
for (b = button_release_bindings.begin(); b != button_release_bindings.end(); ++b) {
b->second.action = _action_map->find_action (b->second.action_name);
}
}
void
Bindings::dissociate ()
{
KeybindingMap::iterator k;
for (k = press_bindings.begin(); k != press_bindings.end(); ++k) {
k->second.action.clear ();
}
for (k = release_bindings.begin(); k != release_bindings.end(); ++k) {
k->second.action.clear ();
}
}
void
Bindings::push_to_gtk (KeyboardKey kb, RefPtr<Action> what)
{
/* GTK has the useful feature of showing key bindings for actions in
* menus. As of August 2015, we have no interest in trying to
* reimplement this functionality, so we will use it even though we no
* longer use GTK accelerators for handling key events. To do this, we
* need to make sure that there is a fully populated GTK AccelMap set
* up with all bindings/actions.
*/
Gtk::AccelKey gtk_key;
bool entry_exists = Gtk::AccelMap::lookup_entry (what->get_accel_path(), gtk_key);
if (!entry_exists) {
/* there is a trick happening here. It turns out that
* gtk_accel_map_add_entry() performs no validation checks on
* the accelerator keyval. This means we can use it to define
* ANY accelerator, even if they violate GTK's rules
* (e.g. about not using navigation keys). This works ONLY when
* the entry in the GTK accelerator map has not already been
* added. The entries will be added by the GTK UIManager when
* building menus, so this code must be called before that
* happens.
*/
Gtk::AccelMap::add_entry (what->get_accel_path(), kb.key(), (Gdk::ModifierType) kb.state());
}
}
bool
Bindings::replace (KeyboardKey kb, Operation op, string const & action_name, bool can_save)
{
if (!_action_map) {
return false;
}
/* We have to search the existing binding map by both action and
* keybinding, because the following are possible:
*
* - key is already used for a different action
* - action has a different binding
* - key is not used
* - action is not bound
*/
RefPtr<Action> action = _action_map->find_action (action_name);
if (!action) {
return false;
}
KeybindingMap* kbm = 0;
switch (op) {
case Press:
kbm = &press_bindings;
break;
case Release:
kbm = &release_bindings;
break;
}
KeybindingMap::iterator k = kbm->find (kb);
if (k != kbm->end()) {
kbm->erase (k);
}
/* now linear search by action */
for (k = kbm->begin(); k != kbm->end(); ++k) {
if (k->second.action_name == action_name) {
kbm->erase (k);
break;
}
}
add (kb, op, action_name, can_save);
/* for now, this never fails */
return true;
}
void
Bindings::add (KeyboardKey kb, Operation op, string const& action_name, bool can_save)
{
KeybindingMap* kbm = 0;
switch (op) {
case Press:
kbm = &press_bindings;
break;
case Release:
kbm = &release_bindings;
break;
}
KeybindingMap::iterator k = kbm->find (kb);
if (k != kbm->end()) {
kbm->erase (k);
}
KeybindingMap::value_type new_pair (kb, ActionInfo (action_name));
kbm->insert (new_pair).first;
if (can_save) {
Keyboard::keybindings_changed ();
}
BindingsChanged (this); /* EMIT SIGNAL */
}
void
Bindings::remove (KeyboardKey kb, Operation op, bool can_save)
{
KeybindingMap* kbm = 0;
switch (op) {
case Press:
kbm = &press_bindings;
break;
case Release:
kbm = &release_bindings;
break;
}
KeybindingMap::iterator k = kbm->find (kb);
if (k != kbm->end()) {
kbm->erase (k);
}
if (can_save) {
Keyboard::keybindings_changed ();
}
BindingsChanged (this); /* EMIT SIGNAL */
}
void
Bindings::remove (RefPtr<Action> action, Operation op, bool can_save)
{
KeybindingMap* kbm = 0;
switch (op) {
case Press:
kbm = &press_bindings;
break;
case Release:
kbm = &release_bindings;
break;
}
for (KeybindingMap::iterator k = kbm->begin(); k != kbm->end(); ++k) {
if (k->second.action == action) {
kbm->erase (k);
break;
}
}
if (can_save) {
Keyboard::keybindings_changed ();
}
BindingsChanged (this); /* EMIT SIGNAL */
}
bool
Bindings::activate (MouseButton bb, Operation op)
{
MouseButtonBindingMap* bbm = 0;
switch (op) {
case Press:
bbm = &button_press_bindings;
break;
case Release:
bbm = &button_release_bindings;
break;
}
MouseButtonBindingMap::iterator b = bbm->find (bb);
if (b == bbm->end()) {
/* no entry for this key in the state map */
return false;
}
RefPtr<Action> action;
if (b->second.action) {
action = b->second.action;
} else {
if (_action_map) {
action = _action_map->find_action (b->second.action_name);
}
}
if (action) {
/* lets do it ... */
DEBUG_TRACE (DEBUG::Bindings, string_compose ("activating action %1\n", ardour_action_name (action)));
action->activate ();
}
/* return true even if the action could not be found */
return true;
}
void
Bindings::add (MouseButton bb, Operation op, string const& action_name)
{
MouseButtonBindingMap* bbm = 0;
switch (op) {
case Press:
bbm = &button_press_bindings;
break;
case Release:
bbm = &button_release_bindings;
break;
}
MouseButtonBindingMap::value_type newpair (bb, ActionInfo (action_name));
bbm->insert (newpair);
}
void
Bindings::remove (MouseButton bb, Operation op)
{
MouseButtonBindingMap* bbm = 0;
switch (op) {
case Press:
bbm = &button_press_bindings;
break;
case Release:
bbm = &button_release_bindings;
break;
}
MouseButtonBindingMap::iterator b = bbm->find (bb);
if (b != bbm->end()) {
bbm->erase (b);
}
}
void
Bindings::save (XMLNode& root)
{
XMLNode* presses = new XMLNode (X_("Press"));
for (KeybindingMap::iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
XMLNode* child;
if (k->first.name().empty()) {
continue;
}
child = new XMLNode (X_("Binding"));
child->add_property (X_("key"), k->first.name());
child->add_property (X_("action"), k->second.action_name);
presses->add_child_nocopy (*child);
}
for (MouseButtonBindingMap::iterator k = button_press_bindings.begin(); k != button_press_bindings.end(); ++k) {
XMLNode* child;
child = new XMLNode (X_("Binding"));
child->add_property (X_("button"), k->first.name());
child->add_property (X_("action"), k->second.action_name);
presses->add_child_nocopy (*child);
}
XMLNode* releases = new XMLNode (X_("Release"));
for (KeybindingMap::iterator k = release_bindings.begin(); k != release_bindings.end(); ++k) {
XMLNode* child;
if (k->first.name().empty()) {
continue;
}
child = new XMLNode (X_("Binding"));
child->add_property (X_("key"), k->first.name());
child->add_property (X_("action"), k->second.action_name);
releases->add_child_nocopy (*child);
}
for (MouseButtonBindingMap::iterator k = button_release_bindings.begin(); k != button_release_bindings.end(); ++k) {
XMLNode* child;
child = new XMLNode (X_("Binding"));
child->add_property (X_("button"), k->first.name());
child->add_property (X_("action"), k->second.action_name);
releases->add_child_nocopy (*child);
}
root.add_child_nocopy (*presses);
root.add_child_nocopy (*releases);
}
bool
Bindings::load (XMLNode const& node)
{
const XMLNodeList& children (node.children());
press_bindings.clear ();
release_bindings.clear ();
for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
/* each node could be Press or Release */
load_operation (**i);
}
return true;
}
void
Bindings::load_operation (XMLNode const& node)
{
if (node.name() == X_("Press") || node.name() == X_("Release")) {
Operation op;
if (node.name() == X_("Press")) {
op = Press;
} else {
op = Release;
}
const XMLNodeList& children (node.children());
for (XMLNodeList::const_iterator p = children.begin(); p != children.end(); ++p) {
XMLProperty* ap;
XMLProperty* kp;
XMLProperty* bp;
ap = (*p)->property ("action");
kp = (*p)->property ("key");
bp = (*p)->property ("button");
if (!ap || (!kp && !bp)) {
continue;
}
if (kp) {
KeyboardKey k;
if (!KeyboardKey::make_key (kp->value(), k)) {
continue;
}
add (k, op, ap->value());
} else {
MouseButton b;
if (!MouseButton::make_button (bp->value(), b)) {
continue;
}
add (b, op, ap->value());
}
}
}
}
void
Bindings::get_all_actions (std::vector<std::string>& paths,
std::vector<std::string>& labels,
std::vector<std::string>& tooltips,
std::vector<std::string>& keys,
std::vector<RefPtr<Action> >& actions)
{
if (!_action_map) {
return;
}
/* build a reverse map from actions to bindings */
typedef map<Glib::RefPtr<Gtk::Action>,KeyboardKey> ReverseMap;
ReverseMap rmap;
for (KeybindingMap::const_iterator k = press_bindings.begin(); k != press_bindings.end(); ++k) {
rmap.insert (make_pair (k->second.action, k->first));
}
/* get a list of all actions */
ActionMap::Actions all_actions;
_action_map->get_actions (all_actions);
for (ActionMap::Actions::const_iterator act = all_actions.begin(); act != all_actions.end(); ++act) {
paths.push_back ((*act)->get_accel_path());
labels.push_back ((*act)->get_label());
tooltips.push_back ((*act)->get_tooltip());
ReverseMap::iterator r = rmap.find (*act);
if (r != rmap.end()) {
keys.push_back (r->second.display_label());
} else {
keys.push_back (string());
}
actions.push_back (*act);
}
}
Bindings*
Bindings::get_bindings (string const& name, ActionMap& map)
{
for (list<Bindings*>::iterator b = bindings.begin(); b != bindings.end(); b++) {
if ((*b)->name() == name) {
(*b)->set_action_map (map);
return *b;
}
}
return 0;
}
void
Bindings::associate_all ()
{
for (list<Bindings*>::iterator b = bindings.begin(); b != bindings.end(); b++) {
(*b)->associate ();
}
}
/*==========================================ACTION MAP =========================================*/
ActionMap::ActionMap (string const & name)
: _name (name)
, _bindings (0)
{
action_maps.push_back (this);
}
ActionMap::~ActionMap ()
{
action_maps.remove (this);
}
void
ActionMap::set_bindings (Bindings* b)
{
_bindings = b;
}
void
ActionMap::get_actions (ActionMap::Actions& acts)
{
for (_ActionMap::iterator a = _actions.begin(); a != _actions.end(); ++a) {
acts.push_back (a->second);
}
}
RefPtr<Action>
ActionMap::find_action (const string& name)
{
_ActionMap::iterator a = _actions.find (name);
if (a != _actions.end()) {
return a->second;
}
return RefPtr<Action>();
}
RefPtr<ActionGroup>
ActionMap::create_action_group (const string& name)
{
RefPtr<ActionGroup> g = ActionGroup::create (name);
/* this is one of the places where our own Action management code
has to touch the GTK one, because we want the GtkUIManager to
be able to create widgets (particularly Menus) from our actions.
This is a a necessary step for that to happen.
*/
if (g) {
ActionManager::ui_manager->insert_action_group (g);
}
return g;
}
RefPtr<Action>
ActionMap::register_action (RefPtr<ActionGroup> group, const char* name, const char* label)
{
string fullpath;
RefPtr<Action> act = Action::create (name, label);
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act);
return act;
}
/* already registered */
return RefPtr<Action> ();
}
RefPtr<Action>
ActionMap::register_action (RefPtr<ActionGroup> group,
const char* name, const char* label, sigc::slot<void> sl)
{
string fullpath;
RefPtr<Action> act = Action::create (name, label);
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act, sl);
return act;
}
/* already registered */
return RefPtr<Action>();
}
RefPtr<Action>
ActionMap::register_radio_action (RefPtr<ActionGroup> group,
Gtk::RadioAction::Group& rgroup,
const char* name, const char* label,
sigc::slot<void> sl)
{
string fullpath;
RefPtr<Action> act = RadioAction::create (rgroup, name, label);
RefPtr<RadioAction> ract = RefPtr<RadioAction>::cast_dynamic(act);
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act, sl);
return act;
}
/* already registered */
return RefPtr<Action>();
}
RefPtr<Action>
ActionMap::register_radio_action (RefPtr<ActionGroup> group,
Gtk::RadioAction::Group& rgroup,
const char* name, const char* label,
sigc::slot<void,GtkAction*> sl,
int value)
{
string fullpath;
RefPtr<Action> act = RadioAction::create (rgroup, name, label);
RefPtr<RadioAction> ract = RefPtr<RadioAction>::cast_dynamic(act);
ract->property_value() = value;
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act, sigc::bind (sl, act->gobj()));
return act;
}
/* already registered */
return RefPtr<Action>();
}
RefPtr<Action>
ActionMap::register_toggle_action (RefPtr<ActionGroup> group,
const char* name, const char* label, sigc::slot<void> sl)
{
string fullpath;
fullpath = group->get_name();
fullpath += '/';
fullpath += name;
RefPtr<Action> act = ToggleAction::create (name, label);
if (_actions.insert (_ActionMap::value_type (fullpath, act)).second) {
group->add (act, sl);
return act;
}
/* already registered */
return RefPtr<Action>();
}
void
ActionMap::get_all_actions (std::vector<std::string>& paths,
std::vector<std::string>& labels,
std::vector<std::string>& tooltips,
std::vector<std::string>& keys,
std::vector<RefPtr<Action> >& actions)
{
for (list<ActionMap*>::const_iterator map = action_maps.begin(); map != action_maps.end(); ++map) {
ActionMap::Actions these_actions;
(*map)->get_actions (these_actions);
for (ActionMap::Actions::const_iterator act = these_actions.begin(); act != these_actions.end(); ++act) {
paths.push_back ((*act)->get_accel_path());
labels.push_back ((*act)->get_label());
tooltips.push_back ((*act)->get_tooltip());
actions.push_back (*act);
Bindings* bindings = (*map)->bindings();
if (bindings) {
KeyboardKey key;
Bindings::Operation op;
key = bindings->get_binding_for_action (*act, op);
if (key == KeyboardKey::null_key()) {
keys.push_back (string());
} else {
keys.push_back (key.display_label());
}
} else {
keys.push_back (string());
}
}
these_actions.clear ();
}
}
std::ostream& operator<<(std::ostream& out, Gtkmm2ext::KeyboardKey const & k) {
char const *gdk_name = gdk_keyval_name (k.key());
return out << "Key " << k.key() << " (" << (gdk_name ? gdk_name : "no-key") << ") state " << hex << k.state() << dec;
}