ardour/gtk2_ardour/ardour_message.cc
Robin Gareus 0ad9c3de1a
Fix another stuck splash screen
Don't allow dialogs to re-create the splash only to hide it.
2020-01-17 18:52:33 +01:00

99 lines
2.5 KiB
C++

/*
* Copyright (C) 2019 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "ardour_message.h"
#include "splash.h"
using namespace Gtk;
ArdourMessageDialog::ArdourMessageDialog (const Glib::ustring& message,
bool use_markup,
Gtk::MessageType type,
Gtk::ButtonsType buttons,
bool modal)
: Gtk::MessageDialog (message, use_markup, type, buttons, modal)
, _splash_pushed (false)
{
set_position (WIN_POS_MOUSE);
}
ArdourMessageDialog::ArdourMessageDialog (Gtk::Window& parent,
const Glib::ustring& message,
bool use_markup,
Gtk::MessageType type,
Gtk::ButtonsType buttons,
bool modal)
: Gtk::MessageDialog (parent, message, use_markup, type, buttons, modal)
, _splash_pushed (false)
{
set_transient_for (parent);
set_position (WIN_POS_MOUSE);
}
ArdourMessageDialog::~ArdourMessageDialog ()
{
pop_splash ();
}
int
ArdourMessageDialog::run ()
{
push_splash ();
int rv = Gtk::MessageDialog::run ();
pop_splash ();
return rv;
}
void
ArdourMessageDialog::show ()
{
push_splash ();
Gtk::MessageDialog::show ();
}
void
ArdourMessageDialog::hide ()
{
Gtk::MessageDialog::hide ();
pop_splash ();
}
void
ArdourMessageDialog::pop_splash ()
{
if (_splash_pushed) {
Splash* spl = Splash::exists () ? Splash::instance() : NULL;
if (spl) {
spl->pop_front();
}
_splash_pushed = false;
}
}
void
ArdourMessageDialog::push_splash ()
{
if (Splash::exists()) {
Splash* spl = Splash::instance();
if (spl->is_visible()) {
spl->pop_back_for (*this);
_splash_pushed = true;
}
}
}