ardour/libs/ardour/session_process.cc

1671 lines
48 KiB
C++

/*
* Copyright (C) 1999-2019 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2006-2007 Jesse Chappell <jesse@essej.net>
* Copyright (C) 2006-2014 David Robillard <d@drobilla.net>
* Copyright (C) 2007-2012 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2008-2009 Hans Baier <hansfbaier@googlemail.com>
* Copyright (C) 2012-2019 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <cmath>
#include <cerrno>
#include <algorithm>
#include <unistd.h>
#include <boost/algorithm/string/erase.hpp>
#include "pbd/i18n.h"
#include "pbd/error.h"
#include "pbd/enumwriter.h"
#include "pbd/pthread_utils.h"
#include <glibmm/threads.h>
#include "temporal/tempo.h"
#include "ardour/audioengine.h"
#include "ardour/auditioner.h"
#include "ardour/butler.h"
#include "ardour/cycle_timer.h"
#include "ardour/debug.h"
#include "ardour/disk_reader.h"
#include "ardour/graph.h"
#include "ardour/port.h"
#include "ardour/process_thread.h"
#include "ardour/scene_changer.h"
#include "ardour/session.h"
#include "ardour/transport_fsm.h"
#include "ardour/transport_master.h"
#include "ardour/transport_master_manager.h"
#include "ardour/ticker.h"
#include "ardour/triggerbox.h"
#include "ardour/types.h"
#include "ardour/vca.h"
#include "ardour/vca_manager.h"
#include "midi++/mmc.h"
using namespace ARDOUR;
using namespace PBD;
using namespace std;
#define TFSM_EVENT(evtype) { _transport_fsm->enqueue (new TransportFSM::Event (evtype)); }
#define TFSM_ROLL() { _transport_fsm->enqueue (new TransportFSM::Event (TransportFSM::StartTransport)); }
#define TFSM_STOP(abort,clear) { _transport_fsm->enqueue (new TransportFSM::Event (TransportFSM::StopTransport,abort,clear)); }
#define TFSM_SPEED(speed) { _transport_fsm->enqueue (new TransportFSM::Event (speed)); }
#define TFSM_LOCATE(target,ltd,loop,force) { _transport_fsm->enqueue (new TransportFSM::Event (TransportFSM::Locate,target,ltd,loop,force)); }
void
Session::setup_thread_local_variables ()
{
Temporal::TempoMap::fetch ();
}
/** Called by the audio engine when there is work to be done with JACK.
* @param nframes Number of samples to process.
*/
void
Session::process (pframes_t nframes)
{
TimerRAII tr (dsp_stats[OverallProcess]);
_silent = false;
samplepos_t transport_at_start = _transport_sample;
setup_thread_local_variables ();
if (non_realtime_work_pending()) {
DEBUG_TRACE (DEBUG::Butler, string_compose ("non-realtime work pending: %1 (%2%3%4)\n", enum_2_string (post_transport_work()), std::hex, post_transport_work(), std::dec));
if (!_butler->transport_work_requested ()) {
DEBUG_TRACE (DEBUG::Butler, string_compose ("done, waiting? %1\n", _transport_fsm->waiting_for_butler()));
butler_completed_transport_work ();
} else {
DEBUG_TRACE (DEBUG::Butler, "doesn't seem to have finished yet (from view of RT thread)\n");
}
}
_engine.main_thread()->get_buffers ();
(this->*process_function) (nframes);
/* realtime-safe meter-position and processor-order changes
*
* ideally this would be done in
* Route::process_output_buffers() but various functions
* callig it hold a _processor_lock reader-lock
*/
bool one_or_more_routes_declicking = false;
{
ProcessorChangeBlocker pcb (this);
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::const_iterator i = r->begin(); i != r->end(); ++i) {
if ((*i)->apply_processor_changes_rt()) {
_rt_emit_pending = true;
}
if ((*i)->declick_in_progress()) {
one_or_more_routes_declicking = true;
}
}
}
if (_rt_emit_pending) {
if (!_rt_thread_active) {
emit_route_signals ();
}
if (pthread_mutex_trylock (&_rt_emit_mutex) == 0) {
pthread_cond_signal (&_rt_emit_cond);
pthread_mutex_unlock (&_rt_emit_mutex);
_rt_emit_pending = false;
}
}
/* We are checking two things here:
*
* 1) whether or not all tracks have finished a declick out.
* 2) is the transport FSM waiting to be told this
*/
if (!one_or_more_routes_declicking && declick_in_progress()) {
/* end of the declick has been reached by all routes */
TFSM_EVENT (TransportFSM::DeclickDone);
}
_engine.main_thread()->drop_buffers ();
/* deliver MIDI clock. Note that we need to use the transport sample
* position at the start of process(), not the value at the end of
* it. We may already have ticked() because of a transport state
* change, for example.
*/
try {
_scene_changer->run (transport_at_start, transport_at_start + nframes);
} catch (...) {
/* don't bother with a message */
}
SendFeedback (); /* EMIT SIGNAL */
}
int
Session::fail_roll (pframes_t nframes)
{
return no_roll (nframes);
}
int
Session::no_roll (pframes_t nframes)
{
PT_TIMING_CHECK (4);
TimerRAII tr (dsp_stats[NoRoll]);
samplepos_t end_sample = _transport_sample + floor (nframes * _transport_fsm->transport_speed());
int ret = 0;
boost::shared_ptr<RouteList> r = routes.reader ();
if (_click_io) {
_click_io->silence (nframes);
}
VCAList v = _vca_manager->vcas ();
for (VCAList::const_iterator i = v.begin(); i != v.end(); ++i) {
(*i)->automation_run (_transport_sample, nframes);
}
_global_locate_pending = locate_pending ();
if (_process_graph) {
DEBUG_TRACE(DEBUG::ProcessThreads,"calling graph/no-roll\n");
_process_graph->routes_no_roll( nframes, _transport_sample, end_sample, non_realtime_work_pending());
} else {
PT_TIMING_CHECK (10);
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
if ((*i)->is_auditioner()) {
continue;
}
if ((*i)->no_roll (nframes, _transport_sample, end_sample, non_realtime_work_pending())) {
error << string_compose(_("Session: error in no roll for %1"), (*i)->name()) << endmsg;
ret = -1;
break;
}
}
PT_TIMING_CHECK (11);
}
PT_TIMING_CHECK (5);
return ret;
}
/** @param need_butler to be set to true by this method if it needs the butler,
* otherwise it must be left alone.
*/
int
Session::process_routes (pframes_t nframes, bool& need_butler)
{
TimerRAII tr (dsp_stats[Roll]);
boost::shared_ptr<RouteList> r = routes.reader ();
const samplepos_t start_sample = _transport_sample;
const samplepos_t end_sample = _transport_sample + floor (nframes * _transport_fsm->transport_speed());
if (actively_recording ()) {
_capture_duration += nframes;
}
VCAList v = _vca_manager->vcas ();
for (VCAList::const_iterator i = v.begin(); i != v.end(); ++i) {
(*i)->automation_run (start_sample, nframes);
}
_global_locate_pending = locate_pending();
if (_process_graph) {
DEBUG_TRACE(DEBUG::ProcessThreads,"calling graph/process-routes\n");
if (_process_graph->process_routes (nframes, start_sample, end_sample, need_butler) < 0) {
stop_transport ();
return -1;
}
} else {
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
int ret;
if ((*i)->is_auditioner()) {
continue;
}
bool b = false;
if ((ret = (*i)->roll (nframes, start_sample, end_sample, b)) < 0) {
cerr << "ERR1 STOP\n";
TFSM_STOP (false, false);
return -1;
}
if (b) {
DEBUG_TRACE (DEBUG::Butler, string_compose ("%1 rolled and needs butler\n", (*i)->name()));
need_butler = true;
}
}
}
return 0;
}
void
Session::get_track_statistics ()
{
float pworst = 1.0f;
float cworst = 1.0f;
boost::shared_ptr<RouteList> rl = routes.reader();
for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) {
boost::shared_ptr<Track> tr = boost::dynamic_pointer_cast<Track> (*i);
if (!tr || tr->is_private_route()) {
continue;
}
pworst = min (pworst, tr->playback_buffer_load());
cworst = min (cworst, tr->capture_buffer_load());
}
g_atomic_int_set (&_playback_load, (uint32_t) floor (pworst * 100.0f));
g_atomic_int_set (&_capture_load, (uint32_t) floor (cworst * 100.0f));
if (actively_recording()) {
set_dirty();
}
}
bool
Session::compute_audible_delta (samplepos_t& pos_and_delta) const
{
if (_transport_fsm->transport_speed() == 0.0 || _count_in_samples > 0 || _remaining_latency_preroll > 0) {
/* cannot compute audible delta, because the session is
generating silence that does not correspond to the timeline,
but is instead filling playback buffers to manage latency
alignment.
*/
DEBUG_TRACE (DEBUG::Slave, string_compose ("still adjusting for latency (%1) and/or count-in (%2) or stopped %1\n", _remaining_latency_preroll, _count_in_samples, _transport_fsm->transport_speed()));
return false;
}
pos_and_delta -= _transport_sample;
return true;
}
samplecnt_t
Session::calc_preroll_subcycle (samplecnt_t ns) const
{
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::const_iterator i = r->begin(); i != r->end(); ++i) {
samplecnt_t route_offset = (*i)->playback_latency ();
if (_remaining_latency_preroll > route_offset + ns) {
/* route will no-roll for complete pre-roll cycle */
continue;
}
if (_remaining_latency_preroll > route_offset) {
/* route may need partial no-roll and partial roll from
* (_transport_sample - _remaining_latency_preroll) .. +ns.
* shorten and split the cycle.
*/
ns = std::min (ns, (_remaining_latency_preroll - route_offset));
}
}
return ns;
}
/** Process callback used when the auditioner is not active */
void
Session::process_with_events (pframes_t nframes)
{
PT_TIMING_CHECK (3);
TimerRAII tr (dsp_stats[ProcessFunction]);
SessionEvent* ev;
pframes_t this_nframes;
samplepos_t end_sample;
bool session_needs_butler = false;
samplecnt_t samples_moved;
/* make sure the auditioner is silent */
if (auditioner) {
auditioner->silence (nframes);
}
/* handle any pending events */
while (pending_events.read (&ev, 1) == 1) {
merge_event (ev);
}
/* if we are not in the middle of a state change,
and there are immediate events queued up,
process them.
*/
while (!non_realtime_work_pending() && !immediate_events.empty()) {
SessionEvent *ev = immediate_events.front ();
immediate_events.pop_front ();
process_event (ev);
}
/* only count-in when going to roll at speed 1.0 */
if (_transport_fsm->transport_speed() != 1.0 && _count_in_samples > 0) {
_count_in_samples = 0;
}
if (_transport_fsm->transport_speed() == 0.0) {
_remaining_latency_preroll = 0;
}
assert (_count_in_samples == 0 || _remaining_latency_preroll == 0 || _count_in_samples == _remaining_latency_preroll);
// DEBUG_TRACE (DEBUG::Transport, string_compose ("Running count in/latency preroll of %1 & %2\n", _count_in_samples, _remaining_latency_preroll));
maybe_find_pending_cue ();
while (_count_in_samples > 0 || _remaining_latency_preroll > 0) {
samplecnt_t ns;
if (_remaining_latency_preroll > 0) {
ns = std::min ((samplecnt_t)nframes, _remaining_latency_preroll);
} else {
ns = std::min ((samplecnt_t)nframes, _count_in_samples);
}
/* process until next route in-point */
ns = calc_preroll_subcycle (ns);
if (_count_in_samples > 0) {
run_click (_transport_sample - _count_in_samples, ns);
assert (_count_in_samples >= ns);
_count_in_samples -= ns;
}
if (_remaining_latency_preroll > 0) {
if (_count_in_samples == 0) {
click (_transport_sample - _remaining_latency_preroll, ns);
}
if (process_routes (ns, session_needs_butler)) {
fail_roll (ns);
}
} else {
no_roll (ns);
}
if (_remaining_latency_preroll > 0) {
assert (_remaining_latency_preroll >= ns);
_remaining_latency_preroll -= ns;
}
nframes -= ns;
/* process events.. */
if (!events.empty() && next_event != events.end()) {
SessionEvent* this_event = *next_event;
Events::iterator the_next_one = next_event;
++the_next_one;
while (this_event && this_event->action_sample == _transport_sample) {
process_event (this_event);
if (the_next_one == events.end()) {
this_event = 0;
} else {
this_event = *the_next_one;
++the_next_one;
}
}
set_next_event ();
}
if (nframes == 0) {
return;
} else {
_engine.split_cycle (ns);
}
}
/* Decide on what to do with quarter-frame MTC during this cycle */
bool const was_sending_qf_mtc = _send_qf_mtc;
double const tolerance = Config->get_mtc_qf_speed_tolerance() / 100.0;
if (_transport_fsm->transport_speed() != 0) {
_send_qf_mtc = (
Config->get_send_mtc () &&
_transport_fsm->transport_speed() >= (1 - tolerance) &&
_transport_fsm->transport_speed() <= (1 + tolerance)
);
if (_send_qf_mtc && !was_sending_qf_mtc) {
/* we will re-start quarter-frame MTC this cycle, so send a full update to set things up */
_send_timecode_update = true;
}
if (Config->get_send_mtc() && !_send_qf_mtc && _pframes_since_last_mtc > (sample_rate () / 4)) {
/* we're sending MTC, but we're not sending QF MTC at the moment, and it's been
a quarter of a second since we sent anything at all, so send a full MTC update
this cycle.
*/
_send_timecode_update = true;
}
_pframes_since_last_mtc += nframes;
}
/* Events caused a transport change (or we re-started sending
* MTC), so send an MTC Full Frame (Timecode) message. This
* is sent whether rolling or not, to give slaves an idea of
* ardour time on locates (and allow slow slaves to position
* and prepare for rolling)
*/
if (_send_timecode_update) {
send_full_time_code (_transport_sample, nframes);
}
if (events.empty() || next_event == events.end()) {
try_run_lua (nframes); // also during export ?? ->move to process_without_events()
/* lua scripts may inject events */
while (_n_lua_scripts > 0 && pending_events.read (&ev, 1) == 1) {
merge_event (ev);
}
if (events.empty() || next_event == events.end()) {
process_without_events (nframes);
return;
}
}
assert (_transport_fsm->transport_speed() == 0 || _transport_fsm->transport_speed() == 1.0 || _transport_fsm->transport_speed() == -1.0);
samples_moved = (samplecnt_t) nframes * _transport_fsm->transport_speed();
// DEBUG_TRACE (DEBUG::Transport, string_compose ("plan to move transport by %1 (%2 @ %3)\n", samples_moved, nframes, _transport_fsm->transport_speed()));
end_sample = _transport_sample + samples_moved;
{
SessionEvent* this_event;
Events::iterator the_next_one;
if (!_exporting && config.get_external_sync()) {
if (!implement_master_strategy ()) {
no_roll (nframes);
return;
}
}
if (_transport_fsm->transport_speed() == 0) {
no_roll (nframes);
return;
}
samplepos_t stop_limit = compute_stop_limit ();
if (maybe_stop (stop_limit)) {
if (!_exporting && !timecode_transmission_suspended()) {
send_midi_time_code_for_cycle (_transport_sample, end_sample, nframes);
}
no_roll (nframes);
return;
}
this_event = *next_event;
the_next_one = next_event;
++the_next_one;
/* yes folks, here it is, the actual loop where we really truly
process some audio
*/
while (nframes) {
this_nframes = nframes; /* real (jack) time relative */
samples_moved = (samplecnt_t) floor (_transport_fsm->transport_speed() * nframes); /* transport relative */
// DEBUG_TRACE (DEBUG::Transport, string_compose ("sub-loop plan to move transport by %1 (%2 @ %3)\n", samples_moved, nframes, _transport_fsm->transport_speed()));
/* running an event, position transport precisely to its time */
if (this_event && this_event->action_sample <= end_sample && this_event->action_sample >= _transport_sample) {
/* this isn't quite right for reverse play */
samples_moved = (samplecnt_t) (this_event->action_sample - _transport_sample);
// DEBUG_TRACE (DEBUG::Transport, string_compose ("sub-loop2 (for %4)plan to move transport by %1 (%2 @ %3)\n", samples_moved, nframes, _transport_fsm->transport_speed(), enum_2_string (this_event->type)));
this_nframes = abs (floor(samples_moved / _transport_fsm->transport_speed()));
}
try_run_lua (this_nframes);
if (this_nframes) {
if (!_exporting && !timecode_transmission_suspended()) {
send_midi_time_code_for_cycle (_transport_sample, _transport_sample + samples_moved, this_nframes);
}
click (_transport_sample, this_nframes);
if (process_routes (this_nframes, session_needs_butler)) {
fail_roll (nframes);
return;
}
get_track_statistics ();
nframes -= this_nframes;
if (samples_moved < 0) {
decrement_transport_position (-samples_moved);
} else if (samples_moved) {
increment_transport_position (samples_moved);
} else {
DEBUG_TRACE (DEBUG::Transport, "no transport motion\n");
}
maybe_stop (stop_limit);
}
if (nframes > 0) {
_engine.split_cycle (this_nframes);
}
/* now handle this event and all others scheduled for the same time */
while (this_event && this_event->action_sample == _transport_sample) {
process_event (this_event);
if (the_next_one == events.end()) {
this_event = 0;
} else {
this_event = *the_next_one;
++the_next_one;
}
}
/* if an event left our state changing, do the right thing */
if (nframes && non_realtime_work_pending()) {
no_roll (nframes);
break;
}
/* this is necessary to handle the case of seamless looping */
end_sample = _transport_sample + floor (nframes * _transport_fsm->transport_speed());
}
set_next_event ();
} /* implicit release of route lock */
clear_active_cue ();
if (session_needs_butler) {
DEBUG_TRACE (DEBUG::Butler, "p-with-events: session needs butler, call it\n");
_butler->summon ();
}
}
bool
Session::transport_locked () const
{
if (!locate_pending() && (!config.get_external_sync() || (transport_master()->ok() && transport_master()->locked()))) {
return true;
}
return false;
}
void
Session::process_without_events (pframes_t nframes)
{
TimerRAII tr (dsp_stats[ProcessFunction]);
bool session_needs_butler = false;
samplecnt_t samples_moved;
if (!_exporting && config.get_external_sync()) {
if (!implement_master_strategy ()) {
no_roll (nframes);
return;
}
}
assert (_transport_fsm->transport_speed() == 0 || _transport_fsm->transport_speed() == 1.0 || _transport_fsm->transport_speed() == -1.0);
if (_transport_fsm->transport_speed() == 0) {
// DEBUG_TRACE (DEBUG::Transport, string_compose ("transport not moving @ %1\n", _transport_sample));
no_roll (nframes);
return;
} else {
samples_moved = (samplecnt_t) nframes * _transport_fsm->transport_speed();
// DEBUG_TRACE (DEBUG::Transport, string_compose ("plan to move transport by %1 (%2 @ %3)\n", samples_moved, nframes, _transport_fsm->transport_speed()));
}
if (!_exporting && !timecode_transmission_suspended()) {
send_midi_time_code_for_cycle (_transport_sample, _transport_sample + samples_moved, nframes);
}
samplepos_t const stop_limit = compute_stop_limit ();
if (maybe_stop (stop_limit)) {
no_roll (nframes);
return;
}
if (maybe_sync_start (nframes)) {
return;
}
click (_transport_sample, nframes);
maybe_find_pending_cue ();
if (process_routes (nframes, session_needs_butler)) {
fail_roll (nframes);
return;
}
clear_active_cue ();
get_track_statistics ();
if (samples_moved < 0) {
decrement_transport_position (-samples_moved);
// DEBUG_TRACE (DEBUG::Transport, string_compose ("DEcrement transport by %1 to %2\n", samples_moved, _transport_sample));
} else if (samples_moved) {
increment_transport_position (samples_moved);
// DEBUG_TRACE (DEBUG::Transport, string_compose ("INcrement transport by %1 to %2\n", samples_moved, _transport_sample));
} else {
DEBUG_TRACE (DEBUG::Transport, "no transport motion\n");
}
maybe_stop (stop_limit);
if (session_needs_butler) {
DEBUG_TRACE (DEBUG::Butler, "p-without-events: session needs butler, call it\n");
_butler->summon ();
}
}
/** Process callback used when the auditioner is active.
* @param nframes number of samples to process.
*/
void
Session::process_audition (pframes_t nframes)
{
SessionEvent* ev;
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::iterator i = r->begin(); i != r->end(); ++i) {
if (!(*i)->is_auditioner()) {
(*i)->silence (nframes);
}
}
if (_process_graph) {
_process_graph->swap_process_chain ();
}
/* run the auditioner, and if it says we need butler service, ask for it */
if (auditioner->play_audition (nframes) > 0) {
DEBUG_TRACE (DEBUG::Butler, "auditioner needs butler, call it\n");
_butler->summon ();
}
/* if using a monitor section, run it because otherwise we don't hear anything */
if (_monitor_out && auditioner->needs_monitor()) {
_monitor_out->monitor_run (_transport_sample, _transport_sample + nframes, nframes);
}
/* handle pending events */
while (pending_events.read (&ev, 1) == 1) {
merge_event (ev);
}
/* if we are not in the middle of a state change,
and there are immediate events queued up,
process them.
*/
while (!non_realtime_work_pending() && !immediate_events.empty()) {
SessionEvent *ev = immediate_events.front ();
immediate_events.pop_front ();
process_event (ev);
}
if (!auditioner->auditioning()) {
/* auditioner no longer active, so go back to the normal process callback */
process_function = &Session::process_with_events;
}
}
bool
Session::maybe_sync_start (pframes_t & nframes)
{
pframes_t sync_offset;
if (!waiting_for_sync_offset) {
return false;
}
if (_engine.get_sync_offset (sync_offset) && sync_offset < nframes) {
/* generate silence up to the sync point, then
adjust nframes + offset to reflect whatever
is left to do.
*/
no_roll (sync_offset);
nframes -= sync_offset;
Port::increment_global_port_buffer_offset (sync_offset);
waiting_for_sync_offset = false;
if (nframes == 0) {
return true; // done, nothing left to process
}
} else {
/* sync offset point is not within this process()
cycle, so just generate silence. and don't bother
with any fancy stuff here, just the minimal silence.
*/
_silent = true;
if (Config->get_locate_while_waiting_for_sync()) {
DEBUG_TRACE (DEBUG::Transport, "micro-locate while waiting for sync\n");
if (micro_locate (nframes)) {
/* XXX ERROR !!! XXX */
}
}
return true; // done, nothing left to process
}
return false;
}
void
Session::queue_event (SessionEvent* ev)
{
if (deletion_in_progress ()) {
return;
} else if (loading ()) {
merge_event (ev);
} else {
Glib::Threads::Mutex::Lock lm (rb_write_lock);
pending_events.write (&ev, 1);
}
}
void
Session::set_next_event ()
{
if (events.empty()) {
next_event = events.end();
return;
}
if (next_event == events.end()) {
next_event = events.begin();
}
if ((*next_event)->action_sample > _transport_sample) {
next_event = events.begin();
}
for (; next_event != events.end(); ++next_event) {
if ((*next_event)->action_sample >= _transport_sample) {
break;
}
}
if (next_event != events.end()) {
DEBUG_TRACE (DEBUG::SessionEvents, string_compose ("@ %1 next event set to %2 @ %3\n", _transport_sample, enum_2_string ((*next_event)->type), (*next_event)->action_sample));
} else {
DEBUG_TRACE (DEBUG::SessionEvents, string_compose ("no next event for %1\n", _transport_sample));
}
}
void
Session::process_event (SessionEvent* ev)
{
bool remove = true;
bool del = true;
/* if we're in the middle of a state change (i.e. waiting
for the butler thread to complete the non-realtime
part of the change), we'll just have to queue this
event for a time when the change is complete.
*/
if (non_realtime_work_pending()) {
/* except locates, which we have the capability to handle */
if (ev->type != SessionEvent::Locate) {
immediate_events.insert (immediate_events.end(), ev);
_remove_event (ev);
return;
}
}
DEBUG_TRACE (DEBUG::SessionEvents, string_compose ("Processing event: %1 @ %2\n", enum_2_string (ev->type), _transport_sample));
switch (ev->type) {
case SessionEvent::SetLoop:
/* this is the event sent by a UI to define whether or not we
use loop range playback or not.
*/
set_play_loop (ev->yes_or_no, true);
break;
case SessionEvent::AutoLoop:
/* this is the event created by the Session that marks
the end of the loop range and if we're loop playing,
triggers a special kind of locate back to the start of the
loop range.
*/
if (play_loop) {
/* roll after locate, set "for loop end" true
*/
TFSM_LOCATE (ev->target_sample, MustRoll, true, false);
}
remove = false;
del = false;
break;
case SessionEvent::Locate:
/* args: do not roll after locate, clear state, not for loop, force */
DEBUG_TRACE (DEBUG::Transport, string_compose ("sending locate to %1 to tfsm\n", ev->target_sample));
TFSM_LOCATE (ev->target_sample, ev->locate_transport_disposition, false, ev->yes_or_no);
_send_timecode_update = true;
break;
case SessionEvent::LocateRoll:
/* args: roll after locate, clear state if not looping, not for loop, force */
TFSM_LOCATE (ev->target_sample, MustRoll, false, ev->yes_or_no);
_send_timecode_update = true;
break;
case SessionEvent::Skip:
if (Config->get_skip_playback()) {
TFSM_LOCATE (ev->target_sample, MustRoll, false, false);
_send_timecode_update = true;
}
remove = false;
del = false;
break;
case SessionEvent::LocateRollLocate:
// locate is handled by ::request_roll_at_and_return()
_requested_return_sample = ev->target_sample;
TFSM_LOCATE (ev->target2_sample, MustRoll, false, false);
_send_timecode_update = true;
break;
case SessionEvent::SetTransportSpeed:
TFSM_SPEED (ev->speed);
break;
case SessionEvent::SetDefaultPlaySpeed:
set_default_play_speed (ev->speed);
break;
case SessionEvent::StartRoll:
TFSM_ROLL ();
break;
case SessionEvent::EndRoll:
TFSM_STOP (ev->yes_or_no, ev->second_yes_or_no);
break;
case SessionEvent::SetTransportMaster:
/* do not allow changing the transport master if we're already
using one.
*/
if (!config.get_external_sync()) {
TransportMasterManager::instance().set_current (ev->transport_master);
}
break;
case SessionEvent::PunchIn:
// cerr << "PunchIN at " << transport_sample() << endl;
if (config.get_punch_in() && record_status() == Enabled) {
enable_record ();
}
remove = false;
del = false;
break;
case SessionEvent::PunchOut:
// cerr << "PunchOUT at " << transport_sample() << endl;
if (config.get_punch_out()) {
step_back_from_record ();
}
remove = false;
del = false;
break;
case SessionEvent::RangeStop:
cerr << "RANGE STOP\n";
TFSM_STOP (ev->yes_or_no, false);
remove = false;
del = false;
break;
case SessionEvent::RangeLocate:
/* args: roll after locate, not with loop */
TFSM_LOCATE (ev->target_sample, MustRoll, false, false);
remove = false;
del = false;
break;
case SessionEvent::Overwrite:
if (boost::shared_ptr<Track> track = ev->track.lock()) {
overwrite_some_buffers (track, ev->overwrite);
}
break;
case SessionEvent::OverwriteAll:
overwrite_some_buffers (boost::shared_ptr<Track>(), ev->overwrite);
break;
case SessionEvent::TransportStateChange:
TransportStateChange (); /* EMIT SIGNAL */
break;
case SessionEvent::Audition:
set_audition (ev->region);
// drop reference to region
ev->region.reset ();
break;
case SessionEvent::SetPlayAudioRange:
set_play_range (ev->audio_range, (ev->speed == _transport_fsm->default_speed())); //an explicit PLAY state would be nicer here
break;
case SessionEvent::CancelPlayAudioRange:
unset_play_range();
break;
case SessionEvent::RealTimeOperation:
process_rtop (ev);
del = false; // other side of RT request needs to clean up
break;
case SessionEvent::AdjustPlaybackBuffering:
schedule_playback_buffering_adjustment ();
break;
case SessionEvent::AdjustCaptureBuffering:
schedule_capture_buffering_adjustment ();
break;
case SessionEvent::SetTimecodeTransmission:
g_atomic_int_set (&_suspend_timecode_transmission, ev->yes_or_no ? 0 : 1);
break;
case SessionEvent::SyncCues:
sync_cues ();
break;
default:
fatal << string_compose(_("Programming error: illegal event type in process_event (%1)"), ev->type) << endmsg;
abort(); /*NOTREACHED*/
break;
};
if (remove) {
del = (del && !_remove_event (ev));
}
if (del) {
delete ev;
}
}
samplepos_t
Session::compute_stop_limit () const
{
if (!Config->get_stop_at_session_end ()) {
return max_samplepos;
}
if (config.get_external_sync()) {
return max_samplepos;
}
bool const punching_in = (config.get_punch_in () && _locations->auto_punch_location());
bool const punching_out = (config.get_punch_out () && _locations->auto_punch_location());
if (actively_recording ()) {
/* permanently recording */
return max_samplepos;
} else if (punching_in && !punching_out) {
/* punching in but never out */
return max_samplepos;
} else if (punching_in && punching_out && _locations->auto_punch_location()->end() > current_end_sample()) {
/* punching in and punching out after session end */
return max_samplepos;
}
return current_end_sample ();
}
/* dedicated thread for signal emission.
*
* while sending cross-thread signals from the process thread
* is fine in general, PBD::Signal's use of boost::function and
* boost:bind can produce a vast overhead which is not
* acceptable for low latency.
*
* This works around the issue by moving the boost overhead
* out of the RT thread. The overall load is probably higher but
* the realtime thread remains unaffected.
*/
void
Session::emit_route_signals ()
{
// TODO use RAII to allow using these signals in other places
BatchUpdateStart(); /* EMIT SIGNAL */
ProcessorChangeBlocker pcb (this);
boost::shared_ptr<RouteList> r = routes.reader ();
for (RouteList::const_iterator ci = r->begin(); ci != r->end(); ++ci) {
(*ci)->emit_pending_signals ();
}
BatchUpdateEnd(); /* EMIT SIGNAL */
}
void
Session::emit_thread_start ()
{
if (_rt_thread_active) {
return;
}
_rt_thread_active = true;
if (pthread_create (&_rt_emit_thread, NULL, emit_thread, this)) {
_rt_thread_active = false;
}
}
void
Session::emit_thread_terminate ()
{
if (!_rt_thread_active) {
return;
}
_rt_thread_active = false;
if (pthread_mutex_lock (&_rt_emit_mutex) == 0) {
pthread_cond_signal (&_rt_emit_cond);
pthread_mutex_unlock (&_rt_emit_mutex);
}
void *status;
pthread_join (_rt_emit_thread, &status);
}
void *
Session::emit_thread (void *arg)
{
Session *s = static_cast<Session *>(arg);
pthread_set_name ("SessionSignals");
s->emit_thread_run ();
pthread_exit (0);
return 0;
}
void
Session::emit_thread_run ()
{
pthread_mutex_lock (&_rt_emit_mutex);
while (_rt_thread_active) {
emit_route_signals();
pthread_cond_wait (&_rt_emit_cond, &_rt_emit_mutex);
}
pthread_mutex_unlock (&_rt_emit_mutex);
}
double
Session::plan_master_strategy_engine (pframes_t nframes, double master_speed, samplepos_t master_transport_sample, double /* catch_speed */)
{
/* JACK Transport. */
TransportMasterManager& tmm (TransportMasterManager::instance());
sampleoffset_t delta = _transport_sample - master_transport_sample;
const bool interesting_transport_state_change_underway = (locate_pending() || declick_in_progress());
DEBUG_TRACE (DEBUG::Slave, string_compose ("JACK Transport: delta = %1 transport change underway %2 master speed %3\n", delta, interesting_transport_state_change_underway, master_speed));
if (master_speed == 0) {
DEBUG_TRACE (DEBUG::Slave, "JACK transport: not moving\n");
const samplecnt_t wlp = worst_latency_preroll_buffer_size_ceil ();
if (delta != wlp) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("JACK transport: need to locate to reduce delta %1 vs %2\n", delta, wlp));
/* if we're not aligned with the current JACK * time, then jump to it */
if (!interesting_transport_state_change_underway) {
const samplepos_t locate_target = master_transport_sample + wlp;
DEBUG_TRACE (DEBUG::Slave, string_compose ("JACK transport: jump to master position %1 by locating to %2\n", master_transport_sample, locate_target));
/* for JACK transport always stop after the locate (2nd argument == false) */
transport_master_strategy.action = TransportMasterLocate;
transport_master_strategy.target = locate_target;
transport_master_strategy.roll_disposition = MustStop;
return 1.0;
} else {
DEBUG_TRACE (DEBUG::Slave, string_compose ("JACK Transport: locate already in process, master @ %1, locating %2 declick %3\n",
master_transport_sample, locate_pending(), declick_in_progress()));
transport_master_strategy.action = TransportMasterRelax;
return 1.0;
}
}
} else {
DEBUG_TRACE (DEBUG::Slave, string_compose ("JACK transport: MOVING at %1\n", master_speed));
if (_transport_fsm->rolling()) {
/* master is rolling, and we're rolling ... with JACK we should always be perfectly in sync, so ... WTF? */
if (delta) {
if (remaining_latency_preroll() && worst_latency_preroll()) {
/* our transport position is not moving because we're doing latency alignment. Nothing in particular to do */
DEBUG_TRACE (DEBUG::Slave, "JACK transport: waiting for latency alignment\n");
transport_master_strategy.action = TransportMasterRelax;
return 1.0;
} else {
cerr << "\n\n\n IMPOSSIBLE! OUT OF SYNC (delta = " << delta << ") WITH JACK TRANSPORT (rlp = " << remaining_latency_preroll() << " wlp " << worst_latency_preroll() << ")\n\n\n";
}
}
}
}
if (!interesting_transport_state_change_underway) {
if (master_speed != 0.0) {
/* master rolling, we should be too */
if (_transport_fsm->transport_speed() == 0.0f) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave starts transport: %1 sample %2 tf %3\n", master_speed, master_transport_sample, _transport_sample));
transport_master_strategy.action = TransportMasterStart;
return 1.0;
}
} else if (!tmm.current()->starting()) { /* master stopped, not in "starting" state */
if (_transport_fsm->transport_speed() != 0.0f) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stops transport: %1 sample %2 tf %3\n", master_speed, master_transport_sample, _transport_sample));
transport_master_strategy.action = TransportMasterStop;
return 1.0;
}
}
}
/* No varispeed with JACK */
transport_master_strategy.action = TransportMasterRelax;
return 1.0;
}
double
Session::plan_master_strategy (pframes_t nframes, double master_speed, samplepos_t master_transport_sample, double catch_speed)
{
/* This is called from inside AudioEngine::process_callback(),
* immediately after the TransportMasterManager has run its
* ::pre_process_transport_masters() method to allow all transport
* masters to update their information on the speed and position
* indicated by their data sources.
*
* Our task here is to determine what the Session should do during its
* process() call in order to respond to the transport master (or to
* not respond at all, if we're not using external sync). We want to
* set transport_master_strategy.action, which will be used from within
* the Session process() callback (via ::implement_master_strategy())
* to determine what, if anything to do there.
*
* The return value is the speed (aka "ratio") to be used by the port
* resampler. If we're not chasing the master, the correct answer will
* be 1.0. This can occur in a number of scenarios. If we are synced
* and locked to the master, we want to use the "catch speed" given to
* us as a parameter. This was determined by the
* TransportMasterManager as the correct speed to use in order to
* reduce the delta between the master's position and the session
* transport position.
*
* In situations where we are not synced+locked, either temporarily or
* longer term, we return 1.0, which leads to no resampling, and the
* session will run at normal speed.
*/
if (!config.get_external_sync()) {
float desired = actual_speed ();
if (desired==0.0) {
return _transport_fsm->default_speed();
}
return desired;
}
/* When calling TransportMasterStart, sould aim for
* delta >= _remaining_latency_preroll
* This way there can be silent pre-roll of exactly the delta time.
*
* In order to meet this condition, TransportMasterStart needs be set
* if the *end* of the current cycle can reach _remaining_latency_preroll.
* So current_block_size needs to be added here.
*/
const samplecnt_t wlp = worst_latency_preroll_buffer_size_ceil () + current_block_size;
TransportMasterManager& tmm (TransportMasterManager::instance());
const samplecnt_t locate_threshold = 5 * current_block_size;
if (tmm.master_invalid_this_cycle()) {
DEBUG_TRACE (DEBUG::Slave, "session told not to use the transport master this cycle\n");
if (_transport_fsm->rolling() && Config->get_transport_masters_just_roll_when_sync_lost()) {
transport_master_strategy.action = TransportMasterRelax;
} else {
transport_master_strategy.action = TransportMasterNoRoll;
}
return 1.0;
}
if (tmm.current()->type() == Engine) {
/* JACK is fundamentally different */
return plan_master_strategy_engine (nframes, master_speed, master_transport_sample, catch_speed);
}
const sampleoffset_t delta = _transport_sample - master_transport_sample;
DEBUG_TRACE (DEBUG::Slave, string_compose ("\n\n\n\nsession at %1, master at %2, delta: %3 res: %4 TFSM state %5 action %6\n", _transport_sample, master_transport_sample, delta, tmm.current()->resolution(), _transport_fsm->current_state(), transport_master_strategy.action));
const bool interesting_transport_state_change_underway = (locate_pending() || declick_in_progress());
if ((transport_master_strategy.action == TransportMasterWait) || (transport_master_strategy.action == TransportMasterNoRoll)) {
/* We've either been:
*
* 1) waiting for the master to catch up with a position that
* we located to (Wait)
* 2) waiting to be able to use the master's speed & position
*
* The two cases are very similar, but differ in the conditions
* under which we need to initiate a (possibly successive)
* locate in response to the master's position
*
* This code is very similar to the non-wait case (the "else"
* that ends this scope). The big difference is that here we
* know that we've just finished a locate specifically in order
* to catch the master. This changes the logic a little bit.
*/
DEBUG_TRACE (DEBUG::Slave, "had been waiting for locate-to-catch-master to finish\n");
if (interesting_transport_state_change_underway) {
/* still waiting for the declick and/or locate to
finish ... nothing to do for now.
*/
DEBUG_TRACE (DEBUG::Slave, "still waiting for the locate to finish\n");
return 1.0;
}
bool should_locate;
if (transport_master_strategy.action == TransportMasterNoRoll) {
/* We've been waiting to be able to use the master's
* position (i.e to get a lock on the incoming data
* stream). We need to locate if we're either ahead or
* behind the master by <threshold>.
*/
should_locate = abs (delta) > locate_threshold;
} else {
/* we located to be ahead of the master's position (see
* the locate call in the next "else" scope where we
* jump ahead by a significant distance).
*
* So, we should be ahead (or behind) the master's
* position, and waiting for it to get close to us.
*
* We only need to locate again if we are actually
* behind (or ahead, for reverse motion) of the master
* by more than <threshold>.
*/
should_locate = delta < 0 && (abs (delta) > locate_threshold);
}
if (should_locate) {
/* we're too far from the master to catch it via
* varispeed ... need to locate ahead of it, wait for
* it to get cose to us, then varispeed to sync.
*
* We assume that the transport state after the locate
* is always Stopped - we don't restart the transport
* until the master catches us, or at least gets close
* to our new position.
*
* Any time we locate, we need to reset the DLL used by
* the TransportMasterManager. Do that here, since the
* TMM will not need that again until after we start
* the locate (and hence the apparent transport
* position of the Session will reflect the target we
* set here). That is because the locate will be
* initiated in the Session::process() callback that is
* about to happen right after we return.
*/
tmm.reinit (master_speed, master_transport_sample);
samplepos_t locate_target = master_transport_sample;
/* locate to a position "worst_latency_preroll" head of
* the master, but also add in a generous estimate to
* cover the time it will take to locate to that
* position, based on our worst-case estimate for this
* session (so far).
*/
locate_target += wlp + lrintf (ntracks() * sample_rate() * (1.5 * (g_atomic_int_get (&_current_usecs_per_track) / 1000000.0)));
DEBUG_TRACE (DEBUG::Slave, string_compose ("After locate-to-catch-master, still too far off (%1). Locate again to %2\n", delta, locate_target));
transport_master_strategy.action = TransportMasterLocate;
transport_master_strategy.target = locate_target;
transport_master_strategy.roll_disposition = MustStop;
transport_master_strategy.catch_speed = catch_speed;
return 1.0;
}
if (delta > wlp) {
/* We're close, but haven't reached the point where we
* need to start rolling for preroll latency yet.
*/
DEBUG_TRACE (DEBUG::Slave, string_compose ("master @ %1 is not yet within %2 of our position %3 (delta is %4)\n", master_transport_sample, wlp, _transport_sample, delta));
return 1.0;
}
/* case #3: we should start rolling */
DEBUG_TRACE (DEBUG::Slave, string_compose ("master @ %1 is WITHIN %2 of our position %3 (delta is %4), so start\n", master_transport_sample, wlp, _transport_sample, delta));
if (delta > _remaining_latency_preroll) {
/* increase pre-roll to match delta. this allows
* to directly catch the transport w/o vari-speed */
_remaining_latency_preroll = delta;
}
transport_master_strategy.action = TransportMasterStart;
transport_master_strategy.catch_speed = catch_speed;
return catch_speed;
}
/* currently we're not waiting to sync with the master. So
* check if we're way out of alignment (case #1) or just a bit
* out of alignment (case #2)
*/
if (abs (delta) > locate_threshold) {
/* CASE ONE
*
* This is a heuristic rather than a strictly provable rule. The idea
* is that if we're "far away" from the master, we should locate to its
* current position, and then varispeed to sync with it.
*
* On the other hand, if we're close to it, just varispeed.
*/
tmm.reinit (master_speed, master_transport_sample);
samplepos_t locate_target = master_transport_sample;
locate_target += wlp + lrintf (ntracks() * sample_rate() * (1.5 * (g_atomic_int_get (&_current_usecs_per_track) / 1000000.0)));
DEBUG_TRACE (DEBUG::Slave, string_compose ("request locate to master position %1\n", locate_target));
transport_master_strategy.action = TransportMasterLocate;
transport_master_strategy.target = locate_target;
transport_master_strategy.roll_disposition = (master_speed != 0) ? MustRoll : MustStop;
transport_master_strategy.catch_speed = catch_speed;
/* Session::process_with(out)_events() will take this
* up when called.
*/
return 1.0;
} else if (abs (delta) > tmm.current()->resolution()) {
/* CASE TWO
*
* If we're close, but not within the resolution of the
* master, just varispeed to chase the master, and be
* silent till we're synced
*/
tmm.block_disk_output ();
} else {
/* speed is set, we're locked and synced and good to go */
if (!locate_pending() && !declick_in_progress()) {
DEBUG_TRACE (DEBUG::Slave, "master/slave synced & locked\n");
tmm.unblock_disk_output ();
}
}
if (master_speed != 0.0) {
/* master rolling, we should be too */
if (_transport_fsm->transport_speed() == 0.0f) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave starts transport: %1 sample %2 tf %3\n", master_speed, master_transport_sample, _transport_sample));
transport_master_strategy.action = TransportMasterStart;
transport_master_strategy.catch_speed = catch_speed;
return catch_speed;
}
} else if (!tmm.current()->starting()) { /* master stopped, not in "starting" state */
if (_transport_fsm->transport_speed() != 0.0f) {
DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stops transport: %1 sample %2 tf %3\n", master_speed, master_transport_sample, _transport_sample));
transport_master_strategy.action = TransportMasterStop;
return catch_speed;
}
}
/* we were not waiting for the master, we're close enough to
* it, and our transport state already matched the master
* (stopped or rolling). We should just continue
* resampling/varispeeding at "catch_speed" in order to remain
* synced with the master.
*/
transport_master_strategy.action = TransportMasterRelax;
return catch_speed;
}
bool
Session::implement_master_strategy ()
{
/* This is called from within Session::process(), only if we are using
* external sync. The task here is simply to implement whatever actions
* where decided by ::plan_master_strategy (), from within the
* ::process() callback (the planning step is executed before
* Session::process() begins.
*/
DEBUG_TRACE (DEBUG::Slave, string_compose ("Implementing master strategy: %1\n", transport_master_strategy.action));
switch (transport_master_strategy.action) {
case TransportMasterNoRoll:
/* This is the one case where we do not want the session to
call ::roll() under any circumstances. Returning false here
will do that.
*/
return false;
case TransportMasterRelax:
break;
case TransportMasterWait:
break;
case TransportMasterLocate:
transport_master_strategy.action = TransportMasterWait;
TFSM_LOCATE(transport_master_strategy.target, transport_master_strategy.roll_disposition, false, false);
break;
case TransportMasterStart:
TFSM_EVENT (TransportFSM::StartTransport);
break;
case TransportMasterStop:
cerr << "MASTER STOP\n";
TFSM_STOP (false, false);
break;
}
return true;
}
void
Session::sync_cues ()
{
std::cerr << "Need to sync cues!\n";
_locations->apply (*this, &Session::sync_cues_from_list);
}
struct LocationByTime
{
bool operator() (Location const *a, Location const * b) {
return a->start() < b->start();
}
};
void
Session::sync_cues_from_list (Locations::LocationList const & locs)
{
Locations::LocationList sorted (locs);
LocationByTime cmp;
sorted.sort (cmp);
CueEvents::size_type n = 0;
/* this leaves the capacity unchanged */
_cue_events.clear ();
for (auto const & loc : sorted) {
if (loc->is_cue_marker()) {
_cue_events.push_back (CueEvent (loc->cue_id(), loc->start_sample()));
}
if (++n >= _cue_events.capacity()) {
break;
}
}
}
int32_t
Session::first_cue_within (samplepos_t s, samplepos_t e, bool& was_recorded)
{
int32_t active_cue = _active_cue.load ();
was_recorded = false;
if (active_cue >= 0) {
return active_cue;
}
if (!(Config->get_cue_behavior() & FollowCues)) {
return -1;
}
CueEventTimeComparator cmp;
CueEvents::iterator si = lower_bound (_cue_events.begin(), _cue_events.end(), s, cmp);
if (si != _cue_events.end()) {
if (si->time < e) {
was_recorded = true;
return si->cue;
}
}
return -1;
}
void
Session::cue_marker_change (Location* /* ignored */)
{
SessionEvent* ev = new SessionEvent (SessionEvent::SyncCues, SessionEvent::Add, SessionEvent::Immediate, 0, 0.0);
queue_event (ev);
}
void
Session::cue_bang (int32_t cue)
{
_pending_cue.store (cue);
}
void
Session::maybe_find_pending_cue ()
{
int32_t ac = _pending_cue.exchange (-1);
if (ac >= 0) {
_active_cue.store (ac);
if (TriggerBox::cue_recording()) {
CueRecord cr (ac, _transport_sample);
TriggerBox::cue_records.write (&cr, 1);
/* failure is acceptable, but unlikely */
}
}
}
void
Session::clear_active_cue ()
{
_active_cue.store (-1);
}