ardour/gtk2_ardour/crossfade_edit.cc
Tim Mayberry 6b019a4953 Move UIConfiguration Singleton into UIConfiguration header
This removes the direct dependence on ardour_ui.h from 39 files
2015-09-16 16:55:17 -04:00

1456 lines
40 KiB
C++

/*
Copyright (C) 2004 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cmath>
#include <sigc++/bind.h>
#include <gtkmm/frame.h>
#include <gtkmm/image.h>
#include <gtkmm/scrolledwindow.h>
#include "pbd/memento_command.h"
#include "ardour/automation_list.h"
#include "evoral/Curve.hpp"
#include "ardour/crossfade.h"
#include "ardour/dB.h"
#include "ardour/session.h"
#include "ardour/auditioner.h"
#include "ardour/audioplaylist.h"
#include "ardour/audiosource.h"
#include "ardour/region_factory.h"
#include "ardour/profile.h"
#include "ardour/crossfade_binder.h"
#include <gtkmm2ext/gtk_ui.h>
#include "canvas/rectangle.h"
#include "canvas/wave_view.h"
#include "canvas/line.h"
#include "canvas/polygon.h"
#include "ardour_ui.h"
#include "crossfade_edit.h"
#include "rgb_macros.h"
#include "keyboard.h"
#include "gui_thread.h"
#include "actions.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
using namespace Gtk;
using namespace Editing;
using Gtkmm2ext::Keyboard;
#include "i18n.h"
const int32_t CrossfadeEditor::Point::size = 7;
const double CrossfadeEditor::canvas_border = 10;
CrossfadeEditor::Presets* CrossfadeEditor::fade_in_presets = 0;
CrossfadeEditor::Presets* CrossfadeEditor::fade_out_presets = 0;
CrossfadeEditor::Half::Half ()
: line (0)
, normative_curve (Evoral::Parameter(GainAutomation))
, gain_curve (Evoral::Parameter(GainAutomation))
{
}
CrossfadeEditor::CrossfadeEditor (Session* s, boost::shared_ptr<Crossfade> xf, double my, double mxy)
: ArdourDialog (_("Edit Crossfade")),
xfade (xf),
clear_button (_("Clear")),
revert_button (_("Reset")),
audition_both_button (_("Fade")),
audition_left_dry_button (_("Out (dry)")),
audition_left_button (_("Out")),
audition_right_dry_button (_("In (dry)")),
audition_right_button (_("In")),
preroll_button (_("With Pre-roll")),
postroll_button (_("With Post-roll")),
miny (my),
maxy (mxy),
fade_in_table (3, 3),
fade_out_table (3, 3),
select_in_button (_("Fade In")),
select_out_button (_("Fade Out")),
_peaks_ready_connection (0)
{
set_session (s);
set_wmclass (X_("ardour_automationedit"), PROGRAM_NAME);
set_name ("CrossfadeEditWindow");
add_accel_group (ActionManager::ui_manager->get_accel_group());
add_events (Gdk::KEY_PRESS_MASK|Gdk::KEY_RELEASE_MASK|Gdk::POINTER_MOTION_MASK);
RadioButtonGroup sel_but_group = select_in_button.get_group();
select_out_button.set_group (sel_but_group);
select_out_button.set_mode (false);
select_in_button.set_mode (false);
get_action_area()->set_layout(BUTTONBOX_SPREAD);
get_action_area()->pack_start(clear_button);
get_action_area()->pack_start(revert_button);
cancel_button = add_button ("Cancel", RESPONSE_CANCEL);
ok_button = add_button ("OK", RESPONSE_ACCEPT);
if (fade_in_presets == 0) {
build_presets ();
}
point_grabbed = false;
toplevel = 0;
canvas = new ArdourCanvas::GtkCanvas ();
canvas->signal_size_allocate().connect (sigc::mem_fun(*this, &CrossfadeEditor::canvas_allocation));
canvas->set_size_request (425, 200);
toplevel = new ArdourCanvas::Rectangle (canvas->root());
toplevel->set (ArdourCanvas::Rect (0, 0, 10, 10));
toplevel->set_fill (true);
toplevel->set_fill_color (UIConfiguration::instance().get_CrossfadeEditorBase());
toplevel->set_outline (false);
toplevel->Event.connect (sigc::mem_fun (*this, &CrossfadeEditor::canvas_event));
fade[Out].line = new ArdourCanvas::PolyLine (canvas->root());
fade[Out].line->set_outline_color (UIConfiguration::instance().get_CrossfadeEditorLine());
fade[Out].shading = new ArdourCanvas::Polygon (canvas->root());
fade[Out].shading->set_fill_color (UIConfiguration::instance().get_CrossfadeEditorLineShading());
fade[In].line = new ArdourCanvas::PolyLine (canvas->root());
fade[In].line->set_outline_color (UIConfiguration::instance().get_CrossfadeEditorLine());
fade[In].shading = new ArdourCanvas::Polygon (canvas->root());
fade[In].shading->set_fill_color (UIConfiguration::instance().get_CrossfadeEditorLineShading());
fade[In].shading->Event.connect (sigc::mem_fun (*this, &CrossfadeEditor::canvas_event));
fade[In].line->Event.connect (sigc::mem_fun (*this, &CrossfadeEditor::curve_event));
fade[Out].shading->Event.connect (sigc::mem_fun (*this, &CrossfadeEditor::canvas_event));
fade[Out].line->Event.connect (sigc::mem_fun (*this, &CrossfadeEditor::curve_event));
select_in_button.set_name (X_("CrossfadeEditCurveButton"));
select_out_button.set_name (X_("CrossfadeEditCurveButton"));
select_in_button.signal_clicked().connect (sigc::bind (sigc::mem_fun (*this, &CrossfadeEditor::curve_select_clicked), In));
select_out_button.signal_clicked().connect (sigc::bind (sigc::mem_fun (*this, &CrossfadeEditor::curve_select_clicked), Out));
HBox* acbox = manage (new HBox);
audition_box.set_border_width (7);
audition_box.set_spacing (5);
audition_box.set_homogeneous (false);
audition_box.pack_start (audition_left_dry_button, false, false);
audition_box.pack_start (audition_left_button, false, false);
audition_box.pack_start (audition_both_button, false, false);
audition_box.pack_start (audition_right_button, false, false);
audition_box.pack_start (audition_right_dry_button, false, false);
Frame* audition_frame = manage (new Frame (_("Audition")));
audition_frame->set_name (X_("CrossfadeEditFrame"));
audition_frame->add (audition_box);
acbox->pack_start (*audition_frame, true, false);
Frame* canvas_frame = manage (new Frame);
canvas_frame->add (*canvas);
canvas_frame->set_shadow_type (Gtk::SHADOW_IN);
fade_in_table.attach (select_in_button, 0, 2, 0, 1, Gtk::FILL|Gtk::EXPAND);
fade_out_table.attach (select_out_button, 0, 2, 0, 1, Gtk::FILL|Gtk::EXPAND);
Image *pxmap;
Button* pbutton;
int row;
int col;
row = 1;
col = 0;
for (list<Preset*>::iterator i = fade_in_presets->begin(); i != fade_in_presets->end(); ++i) {
pxmap = manage (new Image (::get_icon ((*i)->image_name)));
pbutton = manage (new Button);
pbutton->add (*pxmap);
pbutton->set_name ("CrossfadeEditButton");
pbutton->signal_clicked().connect (sigc::bind (sigc::mem_fun(*this, &CrossfadeEditor::apply_preset), *i));
ARDOUR_UI::instance()->set_tip (pbutton, (*i)->name, "");
fade_in_table.attach (*pbutton, col, col+1, row, row+1);
fade_in_buttons.push_back (pbutton);
col++;
if (col == 2) {
col = 0;
row++;
}
}
row = 1;
col = 0;
for (list<Preset*>::iterator i = fade_out_presets->begin(); i != fade_out_presets->end(); ++i) {
pxmap = manage (new Image (::get_icon ((*i)->image_name)));
pbutton = manage (new Button);
pbutton->add (*pxmap);
pbutton->set_name ("CrossfadeEditButton");
pbutton->signal_clicked().connect (sigc::bind (sigc::mem_fun(*this, &CrossfadeEditor::apply_preset), *i));
ARDOUR_UI::instance()->set_tip (pbutton, (*i)->name, "");
fade_out_table.attach (*pbutton, col, col+1, row, row+1);
fade_out_buttons.push_back (pbutton);
col++;
if (col == 2) {
col = 0;
row++;
}
}
clear_button.set_name ("CrossfadeEditButton");
revert_button.set_name ("CrossfadeEditButton");
ok_button->set_name ("CrossfadeEditButton");
cancel_button->set_name ("CrossfadeEditButton");
preroll_button.set_name ("CrossfadeEditButton");
postroll_button.set_name ("CrossfadeEditButton");
audition_both_button.set_name ("CrossfadeEditAuditionButton");
audition_left_dry_button.set_name ("CrossfadeEditAuditionButton");
audition_left_button.set_name ("CrossfadeEditAuditionButton");
audition_right_dry_button.set_name ("CrossfadeEditAuditionButton");
audition_right_button.set_name ("CrossfadeEditAuditionButton");
clear_button.signal_clicked().connect (sigc::mem_fun(*this, &CrossfadeEditor::clear));
revert_button.signal_clicked().connect (sigc::mem_fun(*this, &CrossfadeEditor::reset));
audition_both_button.signal_toggled().connect (sigc::mem_fun(*this, &CrossfadeEditor::audition_toggled));
audition_right_button.signal_toggled().connect (sigc::mem_fun(*this, &CrossfadeEditor::audition_right_toggled));
audition_right_dry_button.signal_toggled().connect (sigc::mem_fun(*this, &CrossfadeEditor::audition_right_dry_toggled));
audition_left_button.signal_toggled().connect (sigc::mem_fun(*this, &CrossfadeEditor::audition_left_toggled));
audition_left_dry_button.signal_toggled().connect (sigc::mem_fun(*this, &CrossfadeEditor::audition_left_dry_toggled));
roll_box.pack_start (preroll_button, false, false);
roll_box.pack_start (postroll_button, false, false);
Gtk::HBox* rcenter_box = manage (new HBox);
rcenter_box->pack_start (roll_box, true, false);
VBox* vpacker2 = manage (new (VBox));
vpacker2->set_border_width (12);
vpacker2->set_spacing (7);
vpacker2->pack_start (*acbox, false, false);
vpacker2->pack_start (*rcenter_box, false, false);
curve_button_box.set_spacing (7);
curve_button_box.pack_start (fade_out_table, false, false, 12);
curve_button_box.pack_start (*vpacker2, false, false, 12);
curve_button_box.pack_start (fade_in_table, false, false, 12);
get_vbox()->pack_start (*canvas_frame, true, true);
get_vbox()->pack_start (curve_button_box, false, false);
/* button to allow hackers to check the actual curve values */
// Button* foobut = manage (new Button ("dump"));
// foobut-.signal_clicked().connect (sigc::mem_fun(*this, &CrossfadeEditor::dump));
// vpacker.pack_start (*foobut, false, false);
current = In;
set (xfade->fade_in(), In);
current = Out;
set (xfade->fade_out(), Out);
curve_select_clicked (In);
xfade->PropertyChanged.connect (state_connection, invalidator (*this), boost::bind (&CrossfadeEditor::xfade_changed, this, _1), gui_context());
_session->AuditionActive.connect (_session_connections, invalidator (*this), boost::bind (&CrossfadeEditor::audition_state_changed, this, _1), gui_context());
show_all_children();
}
CrossfadeEditor::~CrossfadeEditor()
{
/* most objects will be destroyed when the toplevel window is. */
for (list<Point*>::iterator i = fade[In].points.begin(); i != fade[In].points.end(); ++i) {
delete *i;
}
for (list<Point*>::iterator i = fade[Out].points.begin(); i != fade[Out].points.end(); ++i) {
delete *i;
}
delete _peaks_ready_connection;
}
void
CrossfadeEditor::dump ()
{
for (AutomationList::iterator i = fade[Out].normative_curve.begin(); i != fade[Out].normative_curve.end(); ++i) {
cerr << (*i)->when << ' ' << (*i)->value << endl;
}
}
void
CrossfadeEditor::audition_state_changed (bool yn)
{
ENSURE_GUI_THREAD (*this, &CrossfadeEditor::audition_state_changed, yn)
if (!yn) {
audition_both_button.set_active (false);
audition_left_button.set_active (false);
audition_right_button.set_active (false);
audition_left_dry_button.set_active (false);
audition_right_dry_button.set_active (false);
}
}
void
CrossfadeEditor::set (const ARDOUR::AutomationList& curve, WhichFade which)
{
double firstx, endx;
ARDOUR::AutomationList::const_iterator the_end;
for (list<Point*>::iterator i = fade[which].points.begin(); i != fade[which].points.end(); ++i) {
delete *i;
}
fade[which].points.clear ();
fade[which].gain_curve.clear ();
fade[which].normative_curve.clear ();
if (curve.empty()) {
goto out;
}
the_end = curve.end();
--the_end;
firstx = (*curve.begin())->when;
endx = (*the_end)->when;
for (ARDOUR::AutomationList::const_iterator i = curve.begin(); i != curve.end(); ++i) {
double xfract = ((*i)->when - firstx) / (endx - firstx);
double yfract = ((*i)->value - miny) / (maxy - miny);
Point* p = make_point ();
p->move_to (x_coordinate (xfract), y_coordinate (yfract),
xfract, yfract);
fade[which].points.push_back (p);
}
/* no need to sort because curve is already time-ordered */
out:
swap (which, current);
redraw ();
swap (which, current);
}
bool
CrossfadeEditor::curve_event (GdkEvent* event)
{
/* treat it like a toplevel event */
return canvas_event (event);
}
bool
CrossfadeEditor::point_event (GdkEvent* event, Point* point)
{
if (point->curve != fade[current].line) {
return FALSE;
}
switch (event->type) {
case GDK_BUTTON_PRESS:
point_grabbed = true;
break;
case GDK_BUTTON_RELEASE:
point_grabbed = false;
if (Keyboard::is_delete_event (&event->button)) {
fade[current].points.remove (point);
delete point;
}
redraw ();
break;
case GDK_MOTION_NOTIFY:
if (point_grabbed) {
double new_x, new_y;
/* can't drag first or last points horizontally or vertically */
if (point == fade[current].points.front() || point == fade[current].points.back()) {
new_x = point->x;
new_y = point->y;
} else {
new_x = (event->motion.x - canvas_border)/effective_width();
new_y = 1.0 - ((event->motion.y - canvas_border)/effective_height());
}
point->move_to (x_coordinate (new_x), y_coordinate (new_y),
new_x, new_y);
redraw ();
}
break;
default:
break;
}
return TRUE;
}
bool
CrossfadeEditor::canvas_event (GdkEvent* event)
{
switch (event->type) {
case GDK_BUTTON_PRESS:
add_control_point ((event->button.x - canvas_border)/effective_width(),
1.0 - ((event->button.y - canvas_border)/effective_height()));
return true;
break;
default:
break;
}
return false;
}
CrossfadeEditor::Point::~Point()
{
delete box;
}
CrossfadeEditor::Point*
CrossfadeEditor::make_point ()
{
Point* p = new Point;
p->box = new ArdourCanvas::Rectangle (canvas->root());
p->box->set_fill (true);
p->box->set_fill_color (UIConfiguration::instance().get_CrossfadeEditorPointFill());
p->box->set_outline_color (UIConfiguration::instance().get_CrossfadeEditorPointOutline());
p->curve = fade[current].line;
p->box->Event.connect (sigc::bind (sigc::mem_fun (*this, &CrossfadeEditor::point_event), p));
return p;
}
void
CrossfadeEditor::add_control_point (double x, double y)
{
PointSorter cmp;
/* enforce end point x location */
if (fade[current].points.empty()) {
x = 0.0;
} else if (fade[current].points.size() == 1) {
x = 1.0;
}
Point* p = make_point ();
p->move_to (x_coordinate (x), y_coordinate (y), x, y);
fade[current].points.push_back (p);
fade[current].points.sort (cmp);
redraw ();
}
void
CrossfadeEditor::Point::move_to (double nx, double ny, double xfract, double yfract)
{
if ( xfract < 0.0 ) {
xfract = 0.0;
} else if ( xfract > 1.0 ) {
xfract = 1.0;
}
if ( yfract < 0.0 ) {
yfract = 0.0;
} else if ( yfract > 1.0 ) {
yfract = 1.0;
}
const double half_size = rint(size/2.0);
double x1 = nx - half_size;
double x2 = nx + half_size;
box->set (ArdourCanvas::Rect (x1, ny - half_size, x2, ny + half_size));
x = xfract;
y = yfract;
}
void
CrossfadeEditor::canvas_allocation (Gtk::Allocation& /*alloc*/)
{
if (toplevel) {
toplevel->set (
ArdourCanvas::Rect (
0,
0,
canvas->get_allocation().get_width() + canvas_border,
canvas->get_allocation().get_height() + canvas_border
)
);
}
/* XXX: CANVAS */
// canvas->set_scroll_region (0.0, 0.0,
// canvas->get_allocation().get_width(),
// canvas->get_allocation().get_height());
Point* end = make_point ();
PointSorter cmp;
if (fade[In].points.size() > 1) {
Point* old_end = fade[In].points.back();
fade[In].points.pop_back ();
end->move_to (x_coordinate (old_end->x),
y_coordinate (old_end->y),
old_end->x, old_end->y);
delete old_end;
} else {
double x = 1.0;
double y = 0.5;
end->move_to (x_coordinate (x), y_coordinate (y), x, y);
}
fade[In].points.push_back (end);
fade[In].points.sort (cmp);
for (list<Point*>::iterator i = fade[In].points.begin(); i != fade[In].points.end(); ++i) {
(*i)->move_to (x_coordinate((*i)->x), y_coordinate((*i)->y),
(*i)->x, (*i)->y);
}
end = make_point ();
if (fade[Out].points.size() > 1) {
Point* old_end = fade[Out].points.back();
fade[Out].points.pop_back ();
end->move_to (x_coordinate (old_end->x),
y_coordinate (old_end->y),
old_end->x, old_end->y);
delete old_end;
} else {
double x = 1.0;
double y = 0.5;
end->move_to (x_coordinate (x), y_coordinate (y), x, y);
}
fade[Out].points.push_back (end);
fade[Out].points.sort (cmp);
for (list<Point*>::iterator i = fade[Out].points.begin(); i != fade[Out].points.end(); ++i) {
(*i)->move_to (x_coordinate ((*i)->x),
y_coordinate ((*i)->y),
(*i)->x, (*i)->y);
}
WhichFade old_current = current;
current = In;
redraw ();
current = Out;
redraw ();
current = old_current;
double spu = xfade->length() / (double) effective_width();
if (fade[In].waves.empty()) {
make_waves (xfade->in(), In);
}
if (fade[Out].waves.empty()) {
make_waves (xfade->out(), Out);
}
double ht;
vector<ArdourCanvas::WaveView*>::iterator i;
uint32_t n;
ht = canvas->get_allocation().get_height() / xfade->in()->n_channels();
for (n = 0, i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i, ++n) {
double yoff;
yoff = n * ht;
(*i)->set_y_position (yoff);
(*i)->set_height (ht);
(*i)->set_samples_per_pixel (spu);
}
ht = canvas->get_allocation().get_height() / xfade->out()->n_channels();
for (n = 0, i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i, ++n) {
double yoff;
yoff = n * ht;
(*i)->set_y_position (yoff);
(*i)->set_height (ht);
(*i)->set_samples_per_pixel (spu);
}
}
void
CrossfadeEditor::xfade_changed (const PropertyChange&)
{
set (xfade->fade_in(), In);
set (xfade->fade_out(), Out);
}
void
CrossfadeEditor::redraw ()
{
if (canvas->get_allocation().get_width() < 2) {
return;
}
framecnt_t len = xfade->length ();
fade[current].normative_curve.clear ();
fade[current].gain_curve.clear ();
for (list<Point*>::iterator i = fade[current].points.begin(); i != fade[current].points.end(); ++i) {
fade[current].normative_curve.add ((*i)->x, (*i)->y);
double offset;
if (current==In)
offset = xfade->in()->start();
else
offset = xfade->out()->start()+xfade->out()->length()-xfade->length();
fade[current].gain_curve.add (((*i)->x * len) + offset, (*i)->y);
}
size_t npoints = (size_t) effective_width();
float vec[npoints];
fade[current].normative_curve.curve().get_vector (0, 1.0, vec, npoints);
ArdourCanvas::Points pts;
ArdourCanvas::Points spts;
while (pts.size() < npoints) {
pts.push_back (ArdourCanvas::Duple (0,0));
}
while (spts.size() < npoints + 3) {
spts.push_back (ArdourCanvas::Duple (0,0));
}
/* the shade coordinates *MUST* be in anti-clockwise order.
*/
if (current == In) {
/* lower left */
spts[0].x = canvas_border;
spts[0].y = effective_height() + canvas_border;
/* lower right */
spts[1].x = effective_width() + canvas_border;
spts[1].y = effective_height() + canvas_border;
/* upper right */
spts[2].x = effective_width() + canvas_border;
spts[2].y = canvas_border;
} else {
/* upper left */
spts[0].x = canvas_border;
spts[0].y = canvas_border;
/* lower left */
spts[1].x = canvas_border;
spts[1].y = effective_height() + canvas_border;
/* lower right */
spts[2].x = effective_width() + canvas_border;
spts[2].y = effective_height() + canvas_border;
}
size_t last_spt = (npoints + 3) - 1;
for (size_t i = 0; i < npoints; ++i) {
double y = vec[i];
pts[i].x = canvas_border + i;
pts[i].y = y_coordinate (y);
spts[last_spt - i].x = canvas_border + i;
spts[last_spt - i].y = pts[i].y;
}
fade[current].line->set (pts);
fade[current].shading->set (pts);
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[current].waves.begin(); i != fade[current].waves.end(); ++i) {
(*i)->property_gain_src() = static_cast<Evoral::Curve*>(&fade[current].gain_curve.curve());
}
}
void
CrossfadeEditor::apply_preset (Preset *preset)
{
WhichFade wf = find(fade_in_presets->begin(), fade_in_presets->end(), preset) != fade_in_presets->end() ? In : Out;
if (current != wf) {
if (wf == In) {
select_in_button.clicked();
} else {
select_out_button.clicked();
}
curve_select_clicked (wf);
}
for (list<Point*>::iterator i = fade[current].points.begin(); i != fade[current].points.end(); ++i) {
delete *i;
}
fade[current].points.clear ();
for (Preset::iterator i = preset->begin(); i != preset->end(); ++i) {
Point* p = make_point ();
p->move_to (x_coordinate ((*i).x), y_coordinate ((*i).y),
(*i).x, (*i).y);
fade[current].points.push_back (p);
}
redraw ();
}
void
CrossfadeEditor::apply ()
{
the_editor().begin_reversible_command (_("Edit crossfade"));
XMLNode& before = xfade->get_state ();
_apply_to (xfade);
_session->add_command (
new MementoCommand<Crossfade> (
new ARDOUR::CrossfadeBinder (_session->playlists, xfade->id ()),
&before, &xfade->get_state ()
)
);
the_editor().commit_reversible_command ();
}
void
CrossfadeEditor::_apply_to (boost::shared_ptr<Crossfade> xf)
{
ARDOUR::AutomationList& in (xf->fade_in());
ARDOUR::AutomationList& out (xf->fade_out());
/* IN */
ARDOUR::AutomationList::const_iterator the_end = in.end();
--the_end;
double firstx = (*in.begin())->when;
double endx = (*the_end)->when;
in.freeze ();
in.clear ();
for (list<Point*>::iterator i = fade[In].points.begin(); i != fade[In].points.end(); ++i) {
double when = firstx + ((*i)->x * (endx - firstx));
double value = (*i)->y;
in.add (when, value);
}
/* OUT */
the_end = out.end();
--the_end;
firstx = (*out.begin())->when;
endx = (*the_end)->when;
out.freeze ();
out.clear ();
for (list<Point*>::iterator i = fade[Out].points.begin(); i != fade[Out].points.end(); ++i) {
double when = firstx + ((*i)->x * (endx - firstx));
double value = (*i)->y;
out.add (when, value);
}
in.thaw ();
out.thaw ();
}
void
CrossfadeEditor::setup (boost::shared_ptr<Crossfade> xfade)
{
_apply_to (xfade);
xfade->set_active (true);
xfade->fade_in().curve().solve ();
xfade->fade_out().curve().solve ();
}
void
CrossfadeEditor::clear ()
{
for (list<Point*>::iterator i = fade[current].points.begin(); i != fade[current].points.end(); ++i) {
delete *i;
}
fade[current].points.clear ();
redraw ();
}
void
CrossfadeEditor::reset ()
{
set (xfade->fade_in(), In);
set (xfade->fade_out(), Out);
curve_select_clicked (current);
}
void
CrossfadeEditor::build_presets ()
{
Preset* p;
fade_in_presets = new Presets;
fade_out_presets = new Presets;
/* FADE IN */
p = new Preset ("Linear (-6dB)", "fadein-linear");
p->push_back (PresetPoint (0.000000, GAIN_COEFF_SMALL));
p->push_back (PresetPoint (0.166667, 0.166366));
p->push_back (PresetPoint (0.333333, 0.332853));
p->push_back (PresetPoint (0.500000, 0.499459));
p->push_back (PresetPoint (0.666667, 0.666186));
p->push_back (PresetPoint (0.833333, 0.833033));
p->push_back (PresetPoint (1.000000, GAIN_COEFF_UNITY));
fade_in_presets->push_back (p);
p = new Preset ("S(1)-curve", "fadein-S1");
p->push_back (PresetPoint (0, GAIN_COEFF_SMALL));
p->push_back (PresetPoint (0.1, 0.01));
p->push_back (PresetPoint (0.2, 0.03));
p->push_back (PresetPoint (0.8, 0.97));
p->push_back (PresetPoint (0.9, 0.99));
p->push_back (PresetPoint (1, GAIN_COEFF_UNITY));
fade_in_presets->push_back (p);
p = new Preset ("S(2)-curve", "fadein-S2");
p->push_back (PresetPoint (0.0, GAIN_COEFF_SMALL));
p->push_back (PresetPoint (0.055, 0.222));
p->push_back (PresetPoint (0.163, 0.35));
p->push_back (PresetPoint (0.837, 0.678));
p->push_back (PresetPoint (0.945, 0.783));
p->push_back (PresetPoint (1.0, GAIN_COEFF_UNITY));
fade_in_presets->push_back (p);
p = new Preset ("Constant power (-3dB)", "fadein-constant-power");
p->push_back (PresetPoint (0.000000, GAIN_COEFF_SMALL));
p->push_back (PresetPoint (0.166667, 0.282192));
p->push_back (PresetPoint (0.333333, 0.518174));
p->push_back (PresetPoint (0.500000, 0.707946));
p->push_back (PresetPoint (0.666667, 0.851507));
p->push_back (PresetPoint (0.833333, 0.948859));
p->push_back (PresetPoint (1.000000, GAIN_COEFF_UNITY));
fade_in_presets->push_back (p);
if (!Profile->get_sae()) {
p = new Preset ("Short cut", "fadein-short-cut");
p->push_back (PresetPoint (0, GAIN_COEFF_SMALL));
p->push_back (PresetPoint (0.389401, 0.0333333));
p->push_back (PresetPoint (0.629032, 0.0861111));
p->push_back (PresetPoint (0.829493, 0.233333));
p->push_back (PresetPoint (0.9447, 0.483333));
p->push_back (PresetPoint (0.976959, 0.697222));
p->push_back (PresetPoint (1, GAIN_COEFF_UNITY));
fade_in_presets->push_back (p);
p = new Preset ("Slow cut", "fadein-slow-cut");
p->push_back (PresetPoint (0, GAIN_COEFF_SMALL));
p->push_back (PresetPoint (0.304147, 0.0694444));
p->push_back (PresetPoint (0.529954, 0.152778));
p->push_back (PresetPoint (0.725806, 0.333333));
p->push_back (PresetPoint (0.847926, 0.558333));
p->push_back (PresetPoint (0.919355, 0.730556));
p->push_back (PresetPoint (1, GAIN_COEFF_UNITY));
fade_in_presets->push_back (p);
p = new Preset ("Fast cut", "fadein-fast-cut");
p->push_back (PresetPoint (0, GAIN_COEFF_SMALL));
p->push_back (PresetPoint (0.0737327, 0.308333));
p->push_back (PresetPoint (0.246544, 0.658333));
p->push_back (PresetPoint (0.470046, 0.886111));
p->push_back (PresetPoint (0.652074, 0.972222));
p->push_back (PresetPoint (0.771889, 0.988889));
p->push_back (PresetPoint (1, GAIN_COEFF_UNITY));
fade_in_presets->push_back (p);
p = new Preset ("Long cut", "fadein-long-cut");
p->push_back (PresetPoint (0, GAIN_COEFF_SMALL));
p->push_back (PresetPoint (0.0207373, 0.197222));
p->push_back (PresetPoint (0.0645161, 0.525));
p->push_back (PresetPoint (0.152074, 0.802778));
p->push_back (PresetPoint (0.276498, 0.919444));
p->push_back (PresetPoint (0.481567, 0.980556));
p->push_back (PresetPoint (0.767281, 1));
p->push_back (PresetPoint (1, GAIN_COEFF_UNITY));
fade_in_presets->push_back (p);
}
/* FADE OUT */
// p = new Preset ("regout.xpm");
p = new Preset ("Linear (-6dB cut)", "fadeout-linear");
p->push_back (PresetPoint (0.000000, GAIN_COEFF_UNITY));
p->push_back (PresetPoint (0.166667, 0.833033));
p->push_back (PresetPoint (0.333333, 0.666186));
p->push_back (PresetPoint (0.500000, 0.499459));
p->push_back (PresetPoint (0.666667, 0.332853));
p->push_back (PresetPoint (0.833333, 0.166366));
p->push_back (PresetPoint (1.000000, GAIN_COEFF_SMALL));
fade_out_presets->push_back (p);
p = new Preset ("S(1)-Curve", "fadeout-S1");
p->push_back (PresetPoint (0, GAIN_COEFF_UNITY));
p->push_back (PresetPoint (0.1, 0.99));
p->push_back (PresetPoint (0.2, 0.97));
p->push_back (PresetPoint (0.8, 0.03));
p->push_back (PresetPoint (0.9, 0.01));
p->push_back (PresetPoint (1, GAIN_COEFF_SMALL));
fade_out_presets->push_back (p);
p = new Preset ("S(2)-Curve", "fadeout-S2");
p->push_back (PresetPoint (0.0, GAIN_COEFF_UNITY));
p->push_back (PresetPoint (0.163, 0.678));
p->push_back (PresetPoint (0.055, 0.783));
p->push_back (PresetPoint (0.837, 0.35));
p->push_back (PresetPoint (0.945, 0.222));
p->push_back (PresetPoint (1.0, GAIN_COEFF_SMALL));
fade_out_presets->push_back (p);
// p = new Preset ("linout.xpm");
p = new Preset ("Constant power (-3dB cut)", "fadeout-constant-power");
p->push_back (PresetPoint (0.000000, GAIN_COEFF_UNITY));
p->push_back (PresetPoint (0.166667, 0.948859));
p->push_back (PresetPoint (0.333333, 0.851507));
p->push_back (PresetPoint (0.500000, 0.707946));
p->push_back (PresetPoint (0.666667, 0.518174));
p->push_back (PresetPoint (0.833333, 0.282192));
p->push_back (PresetPoint (1.000000, GAIN_COEFF_SMALL));
fade_out_presets->push_back (p);
if (!Profile->get_sae()) {
// p = new Preset ("hiout.xpm");
p = new Preset ("Short cut", "fadeout-short-cut");
p->push_back (PresetPoint (0, GAIN_COEFF_UNITY));
p->push_back (PresetPoint (0.305556, GAIN_COEFF_UNITY));
p->push_back (PresetPoint (0.548611, 0.991736));
p->push_back (PresetPoint (0.759259, 0.931129));
p->push_back (PresetPoint (0.918981, 0.68595));
p->push_back (PresetPoint (0.976852, 0.22865));
p->push_back (PresetPoint (1, GAIN_COEFF_SMALL));
fade_out_presets->push_back (p);
p = new Preset ("Slow cut", "fadeout-slow-cut");
p->push_back (PresetPoint (0, GAIN_COEFF_UNITY));
p->push_back (PresetPoint (0.228111, 0.988889));
p->push_back (PresetPoint (0.347926, 0.972222));
p->push_back (PresetPoint (0.529954, 0.886111));
p->push_back (PresetPoint (0.753456, 0.658333));
p->push_back (PresetPoint (0.9262673, 0.308333));
p->push_back (PresetPoint (1, GAIN_COEFF_SMALL));
fade_out_presets->push_back (p);
p = new Preset ("Fast cut", "fadeout-fast-cut");
p->push_back (PresetPoint (0, GAIN_COEFF_UNITY));
p->push_back (PresetPoint (0.080645, 0.730556));
p->push_back (PresetPoint (0.277778, 0.289256));
p->push_back (PresetPoint (0.470046, 0.152778));
p->push_back (PresetPoint (0.695853, 0.0694444));
p->push_back (PresetPoint (1, GAIN_COEFF_SMALL));
fade_out_presets->push_back (p);
// p = new Preset ("loout.xpm");
p = new Preset ("Long cut", "fadeout-long-cut");
p->push_back (PresetPoint (0, GAIN_COEFF_UNITY));
p->push_back (PresetPoint (0.023041, 0.697222));
p->push_back (PresetPoint (0.0553, 0.483333));
p->push_back (PresetPoint (0.170507, 0.233333));
p->push_back (PresetPoint (0.370968, 0.0861111));
p->push_back (PresetPoint (0.610599, 0.0333333));
p->push_back (PresetPoint (1, GAIN_COEFF_SMALL));
fade_out_presets->push_back (p);
}
}
void
CrossfadeEditor::curve_select_clicked (WhichFade wf)
{
current = wf;
if (wf == In) {
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i) {
(*i)->set_outline_color (UIConfiguration::instance().get_SelectedCrossfadeEditorWave());
(*i)->set_fill_color (UIConfiguration::instance().get_SelectedCrossfadeEditorWave());
}
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i) {
(*i)->set_outline_color (UIConfiguration::instance().get_CrossfadeEditorWave());
(*i)->set_fill_color (UIConfiguration::instance().get_CrossfadeEditorWave());
}
fade[In].line->set_outline_color (UIConfiguration::instance().get_SelectedCrossfadeEditorLine());
fade[Out].line->set_outline_color (UIConfiguration::instance().get_CrossfadeEditorLine());
fade[Out].shading->hide();
fade[In].shading->show();
for (list<Point*>::iterator i = fade[Out].points.begin(); i != fade[Out].points.end(); ++i) {
(*i)->box->hide();
}
for (list<Point*>::iterator i = fade[In].points.begin(); i != fade[In].points.end(); ++i) {
(*i)->box->show ();
}
} else {
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[In].waves.begin(); i != fade[In].waves.end(); ++i) {
(*i)->set_outline_color (UIConfiguration::instance().get_CrossfadeEditorWave());
(*i)->set_fill_color (UIConfiguration::instance().get_CrossfadeEditorWave());
}
for (vector<ArdourCanvas::WaveView*>::iterator i = fade[Out].waves.begin(); i != fade[Out].waves.end(); ++i) {
(*i)->set_outline_color (UIConfiguration::instance().get_SelectedCrossfadeEditorWave());
(*i)->set_fill_color (UIConfiguration::instance().get_SelectedCrossfadeEditorWave());
}
fade[Out].line->set_outline_color (UIConfiguration::instance().get_SelectedCrossfadeEditorLine());
fade[In].line->set_outline_color (UIConfiguration::instance().get_CrossfadeEditorLine());
fade[In].shading->hide();
fade[Out].shading->show();
for (list<Point*>::iterator i = fade[In].points.begin(); i != fade[In].points.end(); ++i) {
(*i)->box->hide();
}
for (list<Point*>::iterator i = fade[Out].points.begin(); i != fade[Out].points.end(); ++i) {
(*i)->box->show();
}
}
}
double
CrossfadeEditor::x_coordinate (double& xfract) const
{
xfract = min (1.0, xfract);
xfract = max (0.0, xfract);
return canvas_border + (xfract * effective_width());
}
double
CrossfadeEditor::y_coordinate (double& yfract) const
{
yfract = min (1.0, yfract);
yfract = max (0.0, yfract);
return (canvas->get_allocation().get_height() - (canvas_border)) - (yfract * effective_height());
}
void
CrossfadeEditor::make_waves (boost::shared_ptr<AudioRegion> region, WhichFade which)
{
gdouble ht;
uint32_t nchans = region->n_channels();
guint32 color;
double spu;
if (which == In) {
color = UIConfiguration::instance().get_SelectedCrossfadeEditorWave();
} else {
color = UIConfiguration::instance().get_CrossfadeEditorWave();
}
ht = canvas->get_allocation().get_height() / (double) nchans;
spu = xfade->length() / (double) effective_width();
delete _peaks_ready_connection;
_peaks_ready_connection = 0;
for (uint32_t n = 0; n < nchans; ++n) {
gdouble yoff = n * ht;
if (region->audio_source(n)->peaks_ready (boost::bind (&CrossfadeEditor::peaks_ready, this, boost::weak_ptr<AudioRegion>(region), which), &_peaks_ready_connection, gui_context())) {
ArdourCanvas::WaveView* waveview = new ArdourCanvas::WaveView (canvas->root(), region);
waveview->set_channel (n);
waveview->property_gain_function() = (void*) curve_get_vector_from_c;
waveview->property_gain_src() = static_cast<Evoral::Curve*>(&fade[which].gain_curve.curve());
waveview->set_x_position (canvas_border);
waveview->set_y_position (yoff);
waveview->set_height (ht);
waveview->set_samples_per_pixel (spu);
waveview->property_amplitude_above_axis() = 2.0;
waveview->set_outline_color (color);
waveview->set_fill_color (color);
if (which != In) {
waveview->set_region_start (region->start() + region->length() - xfade->length());
}
waveview->lower_to_bottom();
fade[which].waves.push_back (waveview);
}
}
toplevel->lower_to_bottom();
}
void
CrossfadeEditor::peaks_ready (boost::weak_ptr<AudioRegion> wr, WhichFade which)
{
boost::shared_ptr<AudioRegion> r (wr.lock());
if (!r) {
return;
}
/* this should never be called, because the peak files for an xfade
will be ready by the time we want them. but our API forces us
to provide this, so ..
*/
delete _peaks_ready_connection;
_peaks_ready_connection = 0;
make_waves (r, which);
}
void
CrossfadeEditor::audition (Audition which)
{
AudioPlaylist& pl (_session->the_auditioner()->prepare_playlist());
framecnt_t preroll;
framecnt_t postroll;
framecnt_t left_start_offset;
framecnt_t right_length;
framecnt_t left_length;
if (which != Right && preroll_button.get_active()) {
preroll = _session->frame_rate() * 2; //2 second hardcoded preroll for now
} else {
preroll = 0;
}
if (which != Left && postroll_button.get_active()) {
postroll = _session->frame_rate() * 2; //2 second hardcoded postroll for now
} else {
postroll = 0;
}
// Is there enough data for the whole preroll?
left_length = xfade->length();
if ((left_start_offset = xfade->out()->length() - xfade->length()) > preroll) {
left_start_offset -= preroll;
} else {
preroll = left_start_offset;
left_start_offset = 0;
}
left_length += preroll;
// Is there enough data for the whole postroll?
right_length = xfade->length();
if ((xfade->in()->length() - right_length) > postroll) {
right_length += postroll;
} else {
right_length = xfade->in()->length();
}
PropertyList left_plist;
PropertyList right_plist;
left_plist.add (ARDOUR::Properties::start, left_start_offset);
left_plist.add (ARDOUR::Properties::length, left_length);
left_plist.add (ARDOUR::Properties::name, string ("xfade out"));
left_plist.add (ARDOUR::Properties::layer, 0);
left_plist.add (ARDOUR::Properties::fade_in_active, true);
right_plist.add (ARDOUR::Properties::start, 0);
right_plist.add (ARDOUR::Properties::length, right_length);
right_plist.add (ARDOUR::Properties::name, string("xfade in"));
right_plist.add (ARDOUR::Properties::layer, 0);
right_plist.add (ARDOUR::Properties::fade_out_active, true);
if (which == Left) {
right_plist.add (ARDOUR::Properties::scale_amplitude, 0.0f);
} else if (which == Right) {
left_plist.add (ARDOUR::Properties::scale_amplitude, 0.0f);
}
boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion>
(RegionFactory::create (xfade->out(), left_plist, false)));
boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion>
(RegionFactory::create (xfade->in(), right_plist, false)));
// apply a 20ms declicking fade at the start and end of auditioning
// XXX this should really be a property
left->set_fade_in_length (_session->frame_rate() / 50);
right->set_fade_out_length (_session->frame_rate() / 50);
pl.add_region (left, 0);
pl.add_region (right, 1 + preroll);
/* there is only one ... */
pl.foreach_crossfade (sigc::mem_fun (*this, &CrossfadeEditor::setup));
_session->audition_playlist ();
}
void
CrossfadeEditor::audition_both ()
{
audition (Both);
}
void
CrossfadeEditor::audition_left_dry ()
{
PropertyList plist;
plist.add (ARDOUR::Properties::start, xfade->out()->length() - xfade->length());
plist.add (ARDOUR::Properties::length, xfade->length());
plist.add (ARDOUR::Properties::name, string("xfade left"));
plist.add (ARDOUR::Properties::layer, 0);
boost::shared_ptr<AudioRegion> left (boost::dynamic_pointer_cast<AudioRegion>
(RegionFactory::create (xfade->out(), plist, false)));
_session->audition_region (left);
}
void
CrossfadeEditor::audition_left ()
{
audition (Left);
}
void
CrossfadeEditor::audition_right_dry ()
{
PropertyList plist;
plist.add (ARDOUR::Properties::start, 0);
plist.add (ARDOUR::Properties::length, xfade->length());
plist.add (ARDOUR::Properties::name, string ("xfade right"));
plist.add (ARDOUR::Properties::layer, 0);
boost::shared_ptr<AudioRegion> right (boost::dynamic_pointer_cast<AudioRegion>
(RegionFactory::create (xfade->in(), plist, false)));
_session->audition_region (right);
}
void
CrossfadeEditor::audition_right ()
{
audition (Right);
}
void
CrossfadeEditor::cancel_audition ()
{
_session->cancel_audition ();
}
void
CrossfadeEditor::audition_toggled ()
{
bool x;
if ((x = audition_both_button.get_active ()) != _session->is_auditioning()) {
if (x) {
audition_both ();
} else {
cancel_audition ();
}
}
}
void
CrossfadeEditor::audition_right_toggled ()
{
bool x;
if ((x = audition_right_button.get_active ()) != _session->is_auditioning()) {
if (x) {
audition_right ();
} else {
cancel_audition ();
}
}
}
void
CrossfadeEditor::audition_right_dry_toggled ()
{
bool x;
if ((x = audition_right_dry_button.get_active ()) != _session->is_auditioning()) {
if (x) {
audition_right_dry ();
} else {
cancel_audition ();
}
}
}
void
CrossfadeEditor::audition_left_toggled ()
{
bool x;
if ((x = audition_left_button.get_active ()) != _session->is_auditioning()) {
if (x) {
audition_left ();
} else {
cancel_audition ();
}
}
}
void
CrossfadeEditor::audition_left_dry_toggled ()
{
bool x;
if ((x = audition_left_dry_button.get_active ()) != _session->is_auditioning()) {
if (x) {
audition_left_dry ();
} else {
cancel_audition ();
}
}
}
bool
CrossfadeEditor::on_key_press_event (GdkEventKey */*ev*/)
{
return true;
}
bool
CrossfadeEditor::on_key_release_event (GdkEventKey* ev)
{
switch (ev->keyval) {
case GDK_Right:
if (Keyboard::modifier_state_equals (ev->state, Keyboard::PrimaryModifier)) {
audition_right_dry_button.set_active (!audition_right_dry_button.get_active());
} else {
audition_right_button.set_active (!audition_right_button.get_active());
}
break;
case GDK_Left:
if (Keyboard::modifier_state_equals (ev->state, Keyboard::PrimaryModifier)) {
audition_left_dry_button.set_active (!audition_left_dry_button.get_active());
} else {
audition_left_button.set_active (!audition_left_button.get_active());
}
break;
case GDK_space:
if (_session->is_auditioning()) {
cancel_audition ();
} else {
audition_both_button.set_active (!audition_both_button.get_active());
}
break;
default:
break;
}
return true;
}