ardour/libs/ardour/ardour/session_directory.h

165 lines
4.5 KiB
C++

/*
* Copyright (C) 2007-2009 David Robillard <d@drobilla.net>
* Copyright (C) 2007-2012 Tim Mayberry <mojofunk@gmail.com>
* Copyright (C) 2008-2013 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2009-2011 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2013-2015 Robin Gareus <robin@gareus.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __ardour_session_directory_h__
#define __ardour_session_directory_h__
#include <string>
#include <vector>
#include <map>
#include "ardour/libardour_visibility.h"
namespace ARDOUR {
class LIBARDOUR_API SessionDirectory
{
public:
/**
* @param session_path An absolute path to a session directory.
*/
SessionDirectory (const std::string& session_path);
/**
* Change the root path of this SessionDirectory object
*/
SessionDirectory& operator= (const std::string& path);
/**
* @return the absolute path to the root directory of the session
*/
const std::string root_path() const { return m_root_path; }
/**
* @return the absolute path to the directory in which
* the session stores audio files.
*
* If the session is an older session with an existing
* "sounds" directory then it will return a path to that
* directory otherwise it will return the new location
* of root_path()/interchange/session_name/audiofiles
*/
const std::string sound_path () const;
/**
* @return the absolute path to the directory in which
* the session stores audio files for Ardour 2.X.
*
* If the session is an older session with an existing
* "sounds" directory then it will return a path to that
* directory otherwise it will return the new location
* of root_path()/interchange/session_name/audiofiles
*/
const std::string sound_path_2X () const;
/**
* @return the absolute path to the directory in which
* the session stores MIDI files, ie
* root_path()/interchange/session_name/midifiles
*/
const std::string midi_path () const;
/**
* @return The absolute path to the directory in which all
* peak files are stored for a session.
*/
const std::string peak_path () const;
/**
* @return The absolute path to the directory in which all
* video files are stored for a session.
*/
const std::string video_path () const;
/**
* @return The absolute path to the directory that source
* files are moved to when they are no longer part of the
* session.
*/
const std::string dead_path () const;
/**
* @return The absolute path to the directory that audio
* files are created in by default when exporting.
*/
const std::string export_path () const;
/**
* @return The absolute path to the directory that backup
* session files are stored.
*/
const std::string backup_path () const;
/**
* @return true if session directory and all the required
* subdirectories exist.
*/
bool is_valid () const;
/**
* Create the session directory and all the subdirectories.
*
* @return true If a new session directory and subdirectories were
* created, otherwise false.
*
* @post is_valid ()
*/
bool create ();
/**
* @return The path to the directory under which source directories
* are created for different source types.
* i.e root_path()/interchange/session_name
*/
const std::string sources_root() const;
/**
* @return The path to the directory under which source directories
* are created for different source types in Ardour 2.X
* i.e root_path()/interchange/session_name
*/
const std::string sources_root_2X() const;
private:
/**
* @return The path to the old style sound directory.
* It isn't created by create().
*/
const std::string old_sound_path () const;
/**
* @return a vector containing the fullpath of all subdirectories.
*/
const std::vector<std::string> sub_directories () const;
/// The path to the root of the session directory.
std::string m_root_path;
static std::map<std::string,std::string> root_cache;
};
} // namespace ARDOUR
#endif