ardour/gtk2_ardour/editing.cc
Ben Loftis dc61256466 new_grid: Rewrite of Snap and Grid. (squashed commit)
Separate Snap from Grid.  Lots of naming changes.
Multiple simultaneous snap options allowed. Grid is one of the possible Snap options.
Grid uses the same data as the rulers.  Replace complicated tempo_lines with simple grid_lines.
The Grid is zoom-scale-sensitive along with the rulers.  If you are zoomed out, grid becomes coarser.
2018-02-09 09:59:39 -06:00

167 lines
3.6 KiB
C++

/*
Copyright (C) 2000-2007 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cstring>
#include "editing.h"
#include "pbd/i18n.h"
using namespace std;
// This involves some cpp magic. --taybin
#define GRIDTYPE(a) /*empty*/
#define SNAPMODE(a) /*empty*/
#define REGIONLISTSORTTYPE(a) /*empty*/
#define MOUSEMODE(a) /*empty*/
#define MIDIEDITMODE(a) /*empty*/
#define ZOOMFOCUS(a) /*empty*/
#define DISPLAYCONTROL(a) /*empty*/
namespace Editing {
// GRIDTYPE
#undef GRIDTYPE
#define GRIDTYPE(s) if (!strcmp(type, #s)) {return s;}
GridType
str2gridtype (const string & str) {
const char* type = str.c_str();
#include "editing_syms.h"
return GridTypeBar;
}
#undef GRIDTYPE
#define GRIDTYPE(s) N_(#s),
const char *gridtypestrs[] = {
#include "editing_syms.h"
0
};
#undef GRIDTYPE
#define GRIDTYPE(a) /*empty*/
// SNAPMODE
#undef SNAPMODE
#define SNAPMODE(s) if (!strcmp(type, #s)) {return s;}
SnapMode
str2snapmode (const string & str) {
const char* type = str.c_str();
#include "editing_syms.h"
return SnapMagnetic;
}
#undef SNAPMODE
#define SNAPMODE(s) N_(#s),
const char *snapmodestrs[] = {
#include "editing_syms.h"
0
};
#undef SNAPMODE
#define SNAPMODE(a) /*empty*/
// REGIONLISTSORTTYPE
#undef REGIONLISTSORTTYPE
#define REGIONLISTSORTTYPE(s) if (!strcmp(type, #s)) {return s;}
RegionListSortType
str2regionlistsorttype (const string & str) {
const char* type = str.c_str();
#include "editing_syms.h"
return ByName;
}
#undef REGIONLISTSORTTYPE
#define REGIONLISTSORTTYPE(s) N_(#s),
const char *regionlistsorttypestrs[] = {
#include "editing_syms.h"
0
};
#undef REGIONLISTSORTTYPE
#define REGIONLISTSORTTYPE(a) /*empty*/
// MOUSEMODE
#undef MOUSEMODE
#define MOUSEMODE(s) if (!strcmp(type, #s)) {return s;}
MouseMode
str2mousemode (const string & str) {
const char* type = str.c_str();
#include "editing_syms.h"
return MouseObject;
}
#undef MOUSEMODE
#define MOUSEMODE(s) N_(#s),
const char *mousemodestrs[] = {
#include "editing_syms.h"
0
};
#undef MOUSEMODE
#define MOUSEMODE(a) /*empty*/
// ZOOMFOCUS
#undef ZOOMFOCUS
#define ZOOMFOCUS(s) if (!strcmp(type, #s)) {return s;}
ZoomFocus
str2zoomfocus (const string & str) {
const char* type = str.c_str();
#include "editing_syms.h"
return ZoomFocusPlayhead;
}
#undef ZOOMFOCUS
#define ZOOMFOCUS(s) N_(#s),
const char *zoomfocusstrs[] = {
#include "editing_syms.h"
0
};
#undef ZOOMFOCUS
#define ZOOMFOCUS(a) /*empty*/
// DISPLAYCONTROL
#undef DISPLAYCONTROL
#define DISPLAYCONTROL(s) if (!strcmp(type, #s)) {return s;}
DisplayControl
str2displaycontrol (const string & str) {
const char* type = str.c_str();
#include "editing_syms.h"
return FollowPlayhead;
}
#undef DISPLAYCONTROL
#define DISPLAYCONTROL(s) N_(#s),
const char *displaycontrolstrs[] = {
#include "editing_syms.h"
0
};
#undef DISPLAYCONTROL
#define DISPLAYCONTROL(a) /*empty*/
//IMPORTMODE
#undef IMPORTMODE
#define IMPORTMODE(s) N_(#s),
const char *importmodestrs[] = {
#include "editing_syms.h"
0
};
#undef IMPORTMODE
#define IMPORTMODE(a) /*empty*/
} // namespace Editing