ardour/gtk2_ardour/triggerbox_ui.cc

147 lines
3.2 KiB
C++

/*
* Copyright (C) 2021 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "pbd/i18n.h"
#include "pbd/compose.h"
#include "ardour/triggerbox.h"
#include "canvas/polygon.h"
#include "canvas/text.h"
#include "gtkmm2ext/utils.h"
#include "triggerbox_ui.h"
using namespace ARDOUR;
using namespace ArdourCanvas;
using namespace Gtkmm2ext;
TriggerEntry::TriggerEntry (Item* parent, ARDOUR::Trigger& t)
: Rectangle (parent)
, _trigger (t)
{
Rect r (0, 0, 150, 20);
set (r);
set_outline_all ();
set_fill_color (Gtkmm2ext::random_color());
set_outline_color (Gtkmm2ext::random_color());
name = string_compose ("trigger %1", _trigger.index());
play_button = new Polygon (this);
Points p;
p.push_back (Duple (0, 0));
p.push_back (Duple (0, 10));
p.push_back (Duple (10, 5));
play_button->set (p);
play_button->set_fill_color (Gtkmm2ext::random_color());
play_button->set_outline (false);
play_button->set_position (Duple (10, 2));
name_text = new Text (this);
name_text->set_font_description (Pango::FontDescription ("Sans 10"));
name_text->set ("Bang Crash");
name_text->set_color (Gtkmm2ext::random_color());
name_text->set_position (Duple (50, name_text->height() / 2));
}
TriggerEntry::~TriggerEntry ()
{
}
/* ---------------------------- */
TriggerBoxUI::TriggerBoxUI (ArdourCanvas::Item* parent, TriggerBox& tb)
: Box (parent, Box::Vertical)
, _triggerbox (tb)
{
set_homogenous (true);
set_spacing (16);
set_padding (16);
set_fill (false);
build ();
}
TriggerBoxUI::~TriggerBoxUI ()
{
}
void
TriggerBoxUI::build ()
{
Trigger* t;
size_t n = 0;
// clear_items (true);
_slots.clear ();
while (true) {
t = _triggerbox.trigger (n);
if (!t) {
break;
}
std::cerr << "NEW TE for trigger " << n << std::endl;
TriggerEntry* te = new TriggerEntry (this, *t);
_slots.push_back (te);
te->play_button->Event.connect (sigc::bind (sigc::mem_fun (*this, &TriggerBoxUI::bang), n));
++n;
}
}
bool
TriggerBoxUI::bang (GdkEvent *ev, size_t n)
{
switch (ev->type) {
case GDK_BUTTON_PRESS:
if (ev->button.button == 1) {
_triggerbox.queue_trigger (&_slots[n]->trigger());
return true;
}
break;
default:
break;
}
return false;
}
/* ------------ */
TriggerBoxWidget::TriggerBoxWidget (TriggerBox& tb)
{
ui = new TriggerBoxUI (root(), tb);
}
/* ------------ */
TriggerBoxWindow::TriggerBoxWindow (TriggerBox& tb)
{
TriggerBoxWidget* tbw = manage (new TriggerBoxWidget (tb));
set_title (_("TriggerBox for XXXX"));
set_default_size (100, 100);
add (*tbw);
tbw->show ();
}