ardour/libs/surfaces/control_protocol/basic_ui.cc
Johannes Mueller f7452c2a3a Addressing #7371: don't trigger session->undo() from non-GUI-thread
When triggering Session::undo() or Session::redo() from a
non-GUI-thread (e.g. from a surface protocol) Ardour crashes if setting a
CairoWidget dirty due to a ENSURE_GUI_THREAD assertion. (see #7371)

By triggering undo by BasicUI::access_action() rather than by Session::undo()
we ensure that the GUI thread will finally call Session::undo().

So more like a workaround ... but better than crashing :)
2017-07-01 01:04:44 +02:00

696 lines
16 KiB
C++

/*
Copyright (C) 2006 Paul Davis
This program is free software; you can redistribute it
and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "pbd/pthread_utils.h"
#include "pbd/memento_command.h"
#include "ardour/session.h"
#include "ardour/location.h"
#include "ardour/tempo.h"
#include "ardour/utils.h"
#include "control_protocol/basic_ui.h"
#include "pbd/i18n.h"
using namespace ARDOUR;
PBD::Signal2<void,std::string,std::string> BasicUI::AccessAction;
BasicUI::BasicUI (Session& s)
: session (&s)
{
}
BasicUI::BasicUI ()
: session (0)
{
}
BasicUI::~BasicUI ()
{
}
void
BasicUI::register_thread (std::string name)
{
std::string pool_name = name;
pool_name += " events";
SessionEvent::create_per_thread_pool (pool_name, 64);
}
void
BasicUI::access_action ( std::string action_path )
{
int split_at = action_path.find( "/" );
std::string group = action_path.substr( 0, split_at );
std::string item = action_path.substr( split_at + 1 );
AccessAction( group, item );
}
void
BasicUI::loop_toggle ()
{
if (!session) {
return;
}
Location * looploc = session->locations()->auto_loop_location();
if (!looploc) {
return;
}
if (session->get_play_loop()) {
/* looping enabled, our job is to disable it */
session->request_play_loop (false);
} else {
/* looping not enabled, our job is to enable it.
loop-is-NOT-mode: this action always starts the transport rolling.
loop-IS-mode: this action simply sets the loop play mechanism, but
does not start transport.
*/
if (Config->get_loop_is_mode()) {
session->request_play_loop (true, false);
} else {
session->request_play_loop (true, true);
}
}
//show the loop markers
looploc->set_hidden (false, this);
}
void
BasicUI::loop_location (framepos_t start, framepos_t end)
{
Location* tll;
if ((tll = session->locations()->auto_loop_location()) == 0) {
Location* loc = new Location (*session, start, end, _("Loop"), Location::IsAutoLoop);
session->locations()->add (loc, true);
session->set_auto_loop_location (loc);
} else {
tll->set_hidden (false, this);
tll->set (start, end);
}
}
void
BasicUI::goto_start (bool and_roll)
{
session->goto_start (and_roll);
}
void
BasicUI::goto_zero ()
{
session->request_locate (0);
}
void
BasicUI::goto_end ()
{
session->goto_end ();
}
void
BasicUI::add_marker (const std::string& markername)
{
framepos_t where = session->audible_frame();
Location *location = new Location (*session, where, where, markername, Location::IsMark);
session->begin_reversible_command (_("add marker"));
XMLNode &before = session->locations()->get_state();
session->locations()->add (location, true);
XMLNode &after = session->locations()->get_state();
session->add_command (new MementoCommand<Locations>(*(session->locations()), &before, &after));
session->commit_reversible_command ();
}
void
BasicUI::remove_marker_at_playhead ()
{
if (session) {
//set up for undo
XMLNode &before = session->locations()->get_state();
bool removed = false;
//find location(s) at this time
Locations::LocationList locs;
session->locations()->find_all_between (session->audible_frame(), session->audible_frame()+1, locs, Location::Flags(0));
for (Locations::LocationList::iterator i = locs.begin(); i != locs.end(); ++i) {
if ((*i)->is_mark()) {
session->locations()->remove (*i);
removed = true;
}
}
//store undo
if (removed) {
session->begin_reversible_command (_("remove marker"));
XMLNode &after = session->locations()->get_state();
session->add_command(new MementoCommand<Locations>(*(session->locations()), &before, &after));
session->commit_reversible_command ();
}
}
}
void
BasicUI::rewind ()
{
session->request_transport_speed (session->transport_speed() - 1.5);
}
void
BasicUI::ffwd ()
{
session->request_transport_speed (session->transport_speed() + 1.5);
}
void
BasicUI::transport_stop ()
{
session->request_transport_speed (0.0);
}
void
BasicUI::transport_play (bool from_last_start)
{
if (!session) {
return;
}
if (session->is_auditioning()) {
return;
}
#if 0
if (session->config.get_external_sync()) {
switch (Config->get_sync_source()) {
case Engine:
break;
default:
/* transport controlled by the master */
return;
}
}
#endif
bool rolling = session->transport_rolling();
if (session->get_play_loop()) {
/* If loop playback is not a mode, then we should cancel
it when this action is requested. If it is a mode
we just leave it in place.
*/
if (!Config->get_loop_is_mode()) {
/* XXX it is not possible to just leave seamless loop and keep
playing at present (nov 4th 2009)
*/
if (!Config->get_seamless_loop()) {
/* stop loop playback and stop rolling */
session->request_play_loop (false, true);
} else if (rolling) {
/* stop loop playback but keep rolling */
session->request_play_loop (false, false);
}
}
} else if (session->get_play_range () ) {
/* stop playing a range if we currently are */
session->request_play_range (0, true);
}
if (!rolling) {
session->request_transport_speed (1.0f);
}
}
void
BasicUI::rec_enable_toggle ()
{
switch (session->record_status()) {
case Session::Disabled:
if (session->ntracks() == 0) {
// string txt = _("Please create 1 or more track\nbefore trying to record.\nCheck the Session menu.");
// MessageDialog msg (*editor, txt);
// msg.run ();
return;
}
session->maybe_enable_record ();
break;
case Session::Recording:
case Session::Enabled:
session->disable_record (false, true);
}
}
void
BasicUI::all_tracks_rec_in ()
{
session->set_all_tracks_record_enabled (true);
}
void
BasicUI::all_tracks_rec_out ()
{
session->set_all_tracks_record_enabled (false);
}
void
BasicUI::save_state ()
{
session->save_state ("");
}
void
BasicUI::prev_marker ()
{
framepos_t pos = session->locations()->first_mark_before (session->transport_frame());
if (pos >= 0) {
session->request_locate (pos, session->transport_rolling());
} else {
session->goto_start ();
}
}
void
BasicUI::next_marker ()
{
framepos_t pos = session->locations()->first_mark_after (session->transport_frame());
if (pos >= 0) {
session->request_locate (pos, session->transport_rolling());
} else {
session->goto_end();
}
}
void
BasicUI::set_transport_speed (double speed)
{
session->request_transport_speed (speed);
}
double
BasicUI::get_transport_speed ()
{
return session->transport_speed ();
}
void
BasicUI::undo ()
{
access_action ("Editor/undo");
}
void
BasicUI::redo ()
{
access_action ("Editor/redo");
}
void
BasicUI::toggle_all_rec_enables ()
{
if (session->get_record_enabled()) {
// session->record_disenable_all ();
} else {
// session->record_enable_all ();
}
}
void
BasicUI::toggle_punch_in ()
{
session->config.set_punch_in (!session->config.get_punch_in());
}
void
BasicUI::toggle_punch_out ()
{
session->config.set_punch_out (!session->config.get_punch_out());
}
bool
BasicUI::get_record_enabled ()
{
return session->get_record_enabled();
}
void
BasicUI::set_record_enable (bool yn)
{
if (yn) {
session->maybe_enable_record ();
} else {
session->disable_record (false, true);
}
}
framepos_t
BasicUI::transport_frame ()
{
return session->transport_frame();
}
void
BasicUI::locate (framepos_t where, bool roll_after_locate)
{
session->request_locate (where, roll_after_locate);
}
void
BasicUI::jump_by_seconds (double secs)
{
framepos_t current = session->transport_frame();
double s = (double) current / (double) session->nominal_frame_rate();
s+= secs;
if (s < 0) {
s = 0;
}
s = s * session->nominal_frame_rate();
session->request_locate ( floor(s) );
}
void
BasicUI::jump_by_bars (double bars)
{
TempoMap& tmap (session->tempo_map());
Timecode::BBT_Time bbt (tmap.bbt_at_frame (session->transport_frame()));
bars += bbt.bars;
if (bars < 0) {
bars = 0;
}
AnyTime any;
any.type = AnyTime::BBT;
any.bbt.bars = bars;
session->request_locate ( session->convert_to_frames (any) );
}
void
BasicUI::toggle_monitor_mute ()
{
if (session->monitor_out()) {
boost::shared_ptr<MonitorProcessor> mon = session->monitor_out()->monitor_control();
if (mon->cut_all ()) {
mon->set_cut_all (false);
} else {
mon->set_cut_all (true);
}
}
}
void
BasicUI::toggle_monitor_dim ()
{
if (session->monitor_out()) {
boost::shared_ptr<MonitorProcessor> mon = session->monitor_out()->monitor_control();
if (mon->dim_all ()) {
mon->set_dim_all (false);
} else {
mon->set_dim_all (true);
}
}
}
void
BasicUI::toggle_monitor_mono ()
{
if (session->monitor_out()) {
boost::shared_ptr<MonitorProcessor> mon = session->monitor_out()->monitor_control();
if (mon->mono()) {
mon->set_mono (false);
} else {
mon->set_mono (true);
}
}
}
void
BasicUI::midi_panic ()
{
session->midi_panic ();
}
void
BasicUI::toggle_click ()
{
bool state = !Config->get_clicking();
Config->set_clicking (state);
}
void
BasicUI::toggle_roll ()
{
if (session->transport_rolling()) {
transport_stop ();
} else {
transport_play (false);
}
}
void
BasicUI::stop_forget ()
{
session->request_stop (true, true);
}
void BasicUI::mark_in () { access_action("Common/start-range-from-playhead"); }
void BasicUI::mark_out () { access_action("Common/finish-range-from-playhead"); }
void BasicUI::set_punch_range () { access_action("Editor/set-punch-from-edit-range"); }
void BasicUI::set_loop_range () { access_action("Editor/set-loop-from-edit-range"); }
void BasicUI::set_session_range () { access_action("Editor/set-session-from-edit-range"); }
void BasicUI::quick_snapshot_stay () { access_action("Main/QuickSnapshotStay"); }
void BasicUI::quick_snapshot_switch () { access_action("Main/QuickSnapshotSwitch"); }
void BasicUI::fit_1_track() { access_action("Editor/fit_1_track"); }
void BasicUI::fit_2_tracks() { access_action("Editor/fit_2_tracks"); }
void BasicUI::fit_4_tracks() { access_action("Editor/fit_4_tracks"); }
void BasicUI::fit_8_tracks() { access_action("Editor/fit_8_tracks"); }
void BasicUI::fit_16_tracks() { access_action("Editor/fit_16_tracks"); }
void BasicUI::fit_32_tracks() { access_action("Editor/fit_32_tracks"); }
void BasicUI::fit_all_tracks() { access_action("Editor/fit_all_tracks"); }
void BasicUI::zoom_10_ms() { access_action("Editor/zoom_10_ms"); }
void BasicUI::zoom_100_ms() { access_action("Editor/zoom_100_ms"); }
void BasicUI::zoom_1_sec() { access_action("Editor/zoom_1_sec"); }
void BasicUI::zoom_10_sec() { access_action("Editor/zoom_10_sec"); }
void BasicUI::zoom_1_min() { access_action("Editor/zoom_1_min"); }
void BasicUI::zoom_5_min() { access_action("Editor/zoom_5_min"); }
void BasicUI::zoom_10_min() { access_action("Editor/zoom_10_min"); }
void BasicUI::zoom_to_session() { access_action("Editor/zoom-to-session"); }
void BasicUI::temporal_zoom_in() { access_action("Editor/temporal-zoom-in"); }
void BasicUI::temporal_zoom_out() { access_action("Editor/temporal-zoom-out"); }
void BasicUI::scroll_up_1_track() { access_action("Editor/step-tracks-up"); }
void BasicUI::scroll_dn_1_track() { access_action("Editor/step-tracks-down"); }
void BasicUI::scroll_up_1_page() { access_action("Editor/scroll-tracks-up"); }
void BasicUI::scroll_dn_1_page() { access_action("Editor/scroll-tracks-down"); }
bool
BasicUI::locating ()
{
return session->locate_pending();
}
bool
BasicUI::locked ()
{
return session->transport_locked ();
}
ARDOUR::framecnt_t
BasicUI::timecode_frames_per_hour ()
{
return session->timecode_frames_per_hour ();
}
void
BasicUI::timecode_time (framepos_t where, Timecode::Time& timecode)
{
session->timecode_time (where, *((Timecode::Time *) &timecode));
}
void
BasicUI::timecode_to_sample (Timecode::Time& timecode, framepos_t & sample, bool use_offset, bool use_subframes) const
{
session->timecode_to_sample (*((Timecode::Time*)&timecode), sample, use_offset, use_subframes);
}
void
BasicUI::sample_to_timecode (framepos_t sample, Timecode::Time& timecode, bool use_offset, bool use_subframes) const
{
session->sample_to_timecode (sample, *((Timecode::Time*)&timecode), use_offset, use_subframes);
}
void
BasicUI::cancel_all_solo ()
{
if (session) {
session->cancel_all_solo ();
}
}
struct SortLocationsByPosition {
bool operator() (Location* a, Location* b) {
return a->start() < b->start();
}
};
void
BasicUI::goto_nth_marker (int n)
{
if (!session) {
return;
}
const Locations::LocationList& l (session->locations()->list());
Locations::LocationList ordered;
ordered = l;
SortLocationsByPosition cmp;
ordered.sort (cmp);
for (Locations::LocationList::iterator i = ordered.begin(); n >= 0 && i != ordered.end(); ++i) {
if ((*i)->is_mark() && !(*i)->is_hidden() && !(*i)->is_session_range()) {
if (n == 0) {
session->request_locate ((*i)->start(), session->transport_rolling());
break;
}
--n;
}
}
}
#if 0
this stuff is waiting to go in so that all UIs can offer complex solo/mute functionality
void
BasicUI::solo_release (boost::shared_ptr<Route> r)
{
}
void
BasicUI::solo_press (boost::shared_ptr<Route> r, bool momentary, bool global, bool exclusive, bool isolate, bool solo_group)
{
if (momentary) {
_solo_release = new SoloMuteRelease (_route->soloed());
}
if (global) {
if (_solo_release) {
_solo_release->routes = _session->get_routes ();
}
if (Config->get_solo_control_is_listen_control()) {
_session->set_listen (_session->get_routes(), !_route->listening(), Session::rt_cleanup, true);
} else {
_session->set_solo (_session->get_routes(), !_route->soloed(), Session::rt_cleanup, true);
}
} else if (exclusive) {
if (_solo_release) {
_solo_release->exclusive = true;
boost::shared_ptr<RouteList> routes = _session->get_routes();
for (RouteList::iterator i = routes->begin(); i != routes->end(); ++i) {
if ((*i)->soloed ()) {
_solo_release->routes_on->push_back (*i);
} else {
_solo_release->routes_off->push_back (*i);
}
}
}
if (Config->get_solo_control_is_listen_control()) {
/* ??? we need a just_one_listen() method */
} else {
_session->set_just_one_solo (_route, true);
}
} else if (isolate) {
// shift-click: toggle solo isolated status
_route->set_solo_isolated (!_route->solo_isolated(), this);
delete _solo_release;
_solo_release = 0;
} else if (solo_group) {
/* Primary-button1: solo mix group.
NOTE: Primary-button2 is MIDI learn.
*/
if (_route->route_group()) {
if (_solo_release) {
_solo_release->routes = _route->route_group()->route_list();
}
if (Config->get_solo_control_is_listen_control()) {
_session->set_listen (_route->route_group()->route_list(), !_route->listening(), Session::rt_cleanup, true);
} else {
_session->set_solo (_route->route_group()->route_list(), !_route->soloed(), Session::rt_cleanup, true);
}
}
} else {
/* click: solo this route */
boost::shared_ptr<RouteList> rl (new RouteList);
rl->push_back (route());
if (_solo_release) {
_solo_release->routes = rl;
}
if (Config->get_solo_control_is_listen_control()) {
_session->set_listen (rl, !_route->listening());
} else {
_session->set_solo (rl, !_route->soloed());
}
}
}
#endif