ardour/gtk2_ardour/midi_tracer.h
Carl Hetherington b56ad64ee3 Use checkbuttons rather than togglebuttons the midi tracer as it seems more logical to me.
git-svn-id: svn://localhost/ardour2/branches/3.0@6758 d708f5d6-7413-0410-9779-e7cbd77b26cf
2010-03-15 01:41:01 +00:00

61 lines
1.3 KiB
C++

#ifndef __ardour_gtk_midi_tracer_h__
#define __ardour_gtk_midi_tracer_h__
#include <gtkmm/textview.h>
#include <gtkmm/scrolledwindow.h>
#include <gtkmm/togglebutton.h>
#include <gtkmm/adjustment.h>
#include <gtkmm/spinbutton.h>
#include <gtkmm/label.h>
#include "pbd/signals.h"
#include "pbd/ringbuffer.h"
#include "pbd/pool.h"
#include "midi++/types.h"
#include "ardour_dialog.h"
namespace MIDI {
class Parser;
}
class MidiTracer : public ArdourDialog
{
public:
MidiTracer (const std::string&, MIDI::Parser&);
~MidiTracer();
private:
MIDI::Parser& parser;
Gtk::TextView text;
Gtk::ScrolledWindow scroller;
Gtk::Adjustment line_count_adjustment;
Gtk::SpinButton line_count_spinner;
Gtk::Label line_count_label;
Gtk::HBox line_count_box;
bool autoscroll;
bool show_hex;
bool collect;
volatile bool update_queued;
RingBuffer<char *> fifo;
Pool buffer_pool;
static const size_t buffer_size = 256;
void tracer (MIDI::Parser&, MIDI::byte*, size_t);
void update ();
Gtk::CheckButton autoscroll_button;
Gtk::CheckButton base_button;
Gtk::CheckButton collect_button;
void base_toggle ();
void autoscroll_toggle ();
void collect_toggle ();
void connect ();
void disconnect ();
PBD::Connection connection;
};
#endif /* __ardour_gtk_midi_tracer_h__ */