ardour/gtk2_ardour/ui_config.cc
David Robillard 6fa6514cfd Remove over 500 unnecessary includes (including 54 of session.h).
It's slightly possible that this causes trivial build failures on different
configurations, but otherwise shouldn't cause any problems (i.e. no actual
changes other than include/naming/namespace stuff).  I deliberately avoided
removing libardour-config.h since this can mysteriously break things, though a
few of those do seem to be unnecessary.

This commit only targets includes of ardour/*.h.  There is also a very large
number of unnecessary includes of stuff in gtk2_ardour; tackling that should
also give a big improvement in build time when things are modified.


git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-05-24 06:09:29 +00:00

306 lines
6.9 KiB
C++

/*
Copyright (C) 1999-2006 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <unistd.h>
#include <cstdlib>
#include <cstdio> /* for snprintf, grrr */
#include <glibmm/miscutils.h>
#include "pbd/failed_constructor.h"
#include "pbd/xml++.h"
#include "pbd/filesystem.h"
#include "pbd/file_utils.h"
#include "pbd/error.h"
#include "gtkmm2ext/rgb_macros.h"
#include "ardour/filesystem_paths.h"
#include "ui_config.h"
#include "i18n.h"
using namespace std;
using namespace PBD;
using namespace ARDOUR;
UIConfiguration::UIConfiguration ()
:
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,name,val) var (name,val),
#define CANVAS_VARIABLE(var,name) var (name),
#include "ui_config_vars.h"
#include "canvas_vars.h"
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
_dirty (false)
{
load_state();
}
UIConfiguration::~UIConfiguration ()
{
}
int
UIConfiguration::load_defaults ()
{
int found = 0;
sys::path default_ui_rc_file;
std::string rcfile;
if (getenv ("ARDOUR_SAE")) {
rcfile = "ardour3_ui_sae.conf";
} else {
rcfile = "ardour3_ui_default.conf";
}
if (find_file_in_search_path (ardour_config_search_path(), rcfile, default_ui_rc_file) ) {
XMLTree tree;
found = 1;
string rcfile = default_ui_rc_file.to_string();
info << string_compose (_("Loading default ui configuration file %1"), rcfile) << endl;
if (!tree.read (rcfile.c_str())) {
error << string_compose(_("cannot read default ui configuration file \"%1\""), rcfile) << endmsg;
return -1;
}
if (set_state (*tree.root(), Stateful::loading_state_version)) {
error << string_compose(_("default ui configuration file \"%1\" not loaded successfully."), rcfile) << endmsg;
return -1;
}
_dirty = false;
}
return found;
}
int
UIConfiguration::load_state ()
{
bool found = false;
sys::path default_ui_rc_file;
if ( find_file_in_search_path (ardour_config_search_path(), "ardour3_ui_default.conf", default_ui_rc_file)) {
XMLTree tree;
found = true;
string rcfile = default_ui_rc_file.to_string();
info << string_compose (_("Loading default ui configuration file %1"), rcfile) << endl;
if (!tree.read (rcfile.c_str())) {
error << string_compose(_("cannot read default ui configuration file \"%1\""), rcfile) << endmsg;
return -1;
}
if (set_state (*tree.root(), Stateful::loading_state_version)) {
error << string_compose(_("default ui configuration file \"%1\" not loaded successfully."), rcfile) << endmsg;
return -1;
}
}
sys::path user_ui_rc_file;
if (find_file_in_search_path (ardour_config_search_path(), "ardour3_ui.conf", user_ui_rc_file)) {
XMLTree tree;
found = true;
string rcfile = user_ui_rc_file.to_string();
info << string_compose (_("Loading user ui configuration file %1"), rcfile) << endmsg;
if (!tree.read (rcfile)) {
error << string_compose(_("cannot read ui configuration file \"%1\""), rcfile) << endmsg;
return -1;
}
if (set_state (*tree.root(), Stateful::loading_state_version)) {
error << string_compose(_("user ui configuration file \"%1\" not loaded successfully."), rcfile) << endmsg;
return -1;
}
_dirty = false;
}
if (!found)
error << _("could not find any ui configuration file, canvas will look broken.") << endmsg;
pack_canvasvars();
return 0;
}
int
UIConfiguration::save_state()
{
XMLTree tree;
try {
sys::create_directories (user_config_directory ());
}
catch (const sys::filesystem_error& ex) {
error << "Could not create user configuration directory" << endmsg;
return -1;
}
sys::path rcfile_path(user_config_directory());
rcfile_path /= "ardour3_ui.conf";
const string rcfile = rcfile_path.to_string();
// this test seems bogus?
if (rcfile.length()) {
tree.set_root (&get_state());
if (!tree.write (rcfile.c_str())){
error << string_compose (_("Config file %1 not saved"), rcfile) << endmsg;
return -1;
}
}
_dirty = false;
return 0;
}
XMLNode&
UIConfiguration::get_state ()
{
XMLNode* root;
LocaleGuard lg (X_("POSIX"));
root = new XMLNode("Ardour");
root->add_child_nocopy (get_variables ("UI"));
root->add_child_nocopy (get_variables ("Canvas"));
if (_extra_xml) {
root->add_child_copy (*_extra_xml);
}
return *root;
}
XMLNode&
UIConfiguration::get_variables (std::string which_node)
{
XMLNode* node;
LocaleGuard lg (X_("POSIX"));
node = new XMLNode(which_node);
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,Name,value) if (node->name() == "UI") { var.add_to_node (*node); }
#define CANVAS_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
#include "ui_config_vars.h"
#include "canvas_vars.h"
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
return *node;
}
int
UIConfiguration::set_state (const XMLNode& root, int /*version*/)
{
if (root.name() != "Ardour") {
return -1;
}
Stateful::save_extra_xml (root);
XMLNodeList nlist = root.children();
XMLNodeConstIterator niter;
XMLNode *node;
for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
node = *niter;
if (node->name() == "Canvas" || node->name() == "UI") {
set_variables (*node);
}
}
return 0;
}
void
UIConfiguration::set_variables (const XMLNode& node)
{
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,name,val) \
if (var.set_from_node (node)) { \
ParameterChanged (name); \
}
#define CANVAS_VARIABLE(var,name) \
if (var.set_from_node (node)) { \
ParameterChanged (name); \
}
#include "ui_config_vars.h"
#include "canvas_vars.h"
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
}
void
UIConfiguration::pack_canvasvars ()
{
#undef CANVAS_VARIABLE
#define CANVAS_VARIABLE(var,name) canvas_colors.insert (std::pair<std::string,UIConfigVariable<uint32_t>* >(name,&var));
#include "canvas_vars.h"
#undef CANVAS_VARIABLE
}
uint32_t
UIConfiguration::color_by_name (const std::string& name)
{
map<std::string,UIConfigVariable<uint32_t>* >::iterator i = canvas_colors.find (name);
if (i != canvas_colors.end()) {
return i->second->get();
}
// cerr << string_compose (_("Color %1 not found"), name) << endl;
return RGBA_TO_UINT (random()%256,random()%256,random()%256,0xff);
}
void
UIConfiguration::set_dirty ()
{
_dirty = true;
}
bool
UIConfiguration::dirty () const
{
return _dirty;
}