ardour/libs/surfaces/control_protocol/control_protocol/basic_ui.h

172 lines
4.7 KiB
C++

/*
* Copyright (C) 2006-2010 David Robillard <d@drobilla.net>
* Copyright (C) 2007-2017 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2010 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2015 Robin Gareus <robin@gareus.org>
* Copyright (C) 2016 Ben Loftis <ben@harrisonconsoles.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __ardour_basic_ui_h__
#define __ardour_basic_ui_h__
#include <string>
#include <stdint.h>
#include "pbd/signals.h"
#include "temporal/timeline.h"
#include "ardour/types.h"
#include "ardour/presentation_info.h"
#include "temporal/time.h"
#include "control_protocol/visibility.h"
namespace ARDOUR {
class Session;
class SessionEvent;
class Stripable;
}
class LIBCONTROLCP_API BasicUI {
public:
BasicUI (ARDOUR::Session&);
virtual ~BasicUI ();
void add_marker (const std::string& = std::string());
void remove_marker_at_playhead ();
// void mark_in();
// void mark_out();
void register_thread (std::string name);
/* transport control */
void loop_toggle ();
void loop_location (Temporal::timepos_t const & start, Temporal::timepos_t const & end);
void access_action ( std::string action_path );
static PBD::Signal2<void,std::string,std::string> AccessAction;
void goto_zero ();
void goto_start (bool and_roll = false);
void goto_end ();
void button_varispeed (bool fwd);
void rewind ();
void ffwd ();
void transport_stop ();
void transport_play (bool jump_back = false);
void set_transport_speed (double speed);
double get_transport_speed () const;
double transport_rolling () const;
void jump_by_seconds (double sec, ARDOUR::LocateTransportDisposition ltd = ARDOUR::RollIfAppropriate);
void jump_by_bars (int bars, ARDOUR::LocateTransportDisposition ltd = ARDOUR::RollIfAppropriate);
void jump_by_beats (int beats, ARDOUR::LocateTransportDisposition ltd = ARDOUR::RollIfAppropriate);
ARDOUR::samplepos_t transport_sample ();
void locate (ARDOUR::samplepos_t sample, ARDOUR::LocateTransportDisposition ltd);
void locate (ARDOUR::samplepos_t sample, bool);
bool locating ();
bool locked ();
void save_state ();
void prev_marker ();
void next_marker ();
void undo ();
void redo ();
void toggle_punch_in ();
void toggle_punch_out ();
void mark_in();
void mark_out();
void toggle_click();
void midi_panic();
void toggle_monitor_mute();
void toggle_monitor_dim();
void toggle_monitor_mono();
void cancel_all_solo ();
void quick_snapshot_stay ();
void quick_snapshot_switch ();
void toggle_roll(bool with_abort, bool roll_out_of_bounded_mode); //this provides the same operation as the "spacebar", it's a lot smarter than "play".
void stop_forget();
void set_punch_range();
void set_loop_range();
void set_session_range();
void set_record_enable (bool yn);
bool get_record_enabled ();
//editor visibility stuff (why do we have to make explicit numbers here? because "gui actions" don't accept args
void fit_1_track();
void fit_2_tracks();
void fit_4_tracks();
void fit_8_tracks();
void fit_16_tracks();
void fit_32_tracks();
void fit_all_tracks();
void zoom_10_ms();
void zoom_100_ms();
void zoom_1_sec();
void zoom_10_sec();
void zoom_1_min();
void zoom_5_min();
void zoom_10_min();
void zoom_to_session();
void temporal_zoom_in();
void temporal_zoom_out();
void scroll_up_1_track();
void scroll_dn_1_track();
void scroll_up_1_page();
void scroll_dn_1_page();
void rec_enable_toggle ();
void toggle_all_rec_enables ();
void all_tracks_rec_in ();
void all_tracks_rec_out ();
void goto_nth_marker (int n);
ARDOUR::samplecnt_t timecode_frames_per_hour ();
void timecode_time (samplepos_t where, Timecode::Time&);
void timecode_to_sample (Timecode::Time& timecode, samplepos_t & sample, bool use_offset, bool use_subframes) const;
void sample_to_timecode (samplepos_t sample, Timecode::Time& timecode, bool use_offset, bool use_subframes) const;
bool stop_button_onoff() const;
bool play_button_onoff() const;
bool ffwd_button_onoff() const;
bool rewind_button_onoff() const;
bool loop_button_onoff() const;
protected:
BasicUI ();
ARDOUR::Session* session;
};
#endif /* __ardour_basic_ui_h__ */