ardour/libs/audiographer
2020-10-16 02:31:39 +02:00
..
audiographer Add export demo noise watermarking 2020-06-04 21:20:32 +02:00
doc
macos/audiographer/audiographer.xcodeproj copy all XCode project files from Tracks. 2015-06-29 14:18:10 -04:00
MSVCaudiographer Add/remove source(s) in our MSVC project (audiographer) 2020-06-05 12:41:55 +01:00
private Remove another unused include 2019-03-02 14:32:54 +01:00
src Update post-export analysis to report max short/mom loudness 2020-07-20 05:16:51 +02:00
tests globally change all use of "frame" to refer to audio into "sample". 2017-09-18 12:39:17 -04:00
COPYING
README
run-tests.sh Add script to run audiographer tests 2016-12-06 13:20:54 +10:00
wscript Use unique target names for unit-test build rules 2020-10-16 02:31:39 +02:00

AudioGrapher is Copyright Sakari Bergen 2009-2010

AudioGrapher is best described as a signal flow management library.
It includes facilities to build graphs out of signal processing elements.
Once a graph is set up, all signal flow within the graph happens automatically.

The data flow model in Audiographer is dynamic instead of synchronous - the type
and amount of data that goes in to a graph may differ from what comes out.
AudioGrapher is aimed mostly for usage by developers, as it includes lots of
facilities that ease the development process.

The main aim of AudioGrapher is to ease development and debugging of signal flow
graphs. It makes heavy use of modern C++ techniques like templates, and uses the
boost libraries a lot.

The essential classes in AudioGrapher are Sink, Source and ProcessContext. These
three define the signal flow in a graph. In addition, the core of AudioGrapher
includes lots of utility classes.

AudioGrapher includes a bunch of ready Sink, Source and Vertex implementations.
Some are utilities used when developing more vertices, while others are general
utilities (file i/o, sample rate conversion etc).